Here is a list of all documented class members with links to the class documentation for each member:
- l -
- LAYOUT : GxUnit2DBase
- LAYOUT_AXIS : GxUnitHudScrollView
- LAYOUTS : GxUnit2DBase
- LEAVE_MODE : GxP2PSessionManager
- leaveMember() : GxSysUnitFlock
- leaveSession() : GxP2PSessionManager, GxSysP2P
- leaveSessionAsync() : GxP2PSessionManager, GxSysP2P
- LEFT_1 : GxPad
- LEFT_2 : GxPad
- LEFT_3 : GxPad
- LEFT_DOWN : GxPad
- LEFT_LEFT : GxPad
- LEFT_RIGHT : GxPad
- LEFT_SL_NX : GxPad
- LEFT_SR_NX : GxPad
- LEFT_UP : GxPad
- leftCharByte() : GxImeText::GxImeData
- LENGTH_MAX : GxString
- LIGHT_BLUE : GxColor
- LIGHT_CYAN : GxColor
- LIGHT_GRAY : GxColor
- LIGHT_GREEN : GxColor
- LIGHT_MAGENTA : GxColor
- LIGHT_PROBE_TEXTURE : GxSysLight
- LIGHT_PROBE_TEXTURE_RESOLUTION_MAX : GxSysLight
- LIGHT_PROBE_TEXTURE_SUFFIX : GxSysLight
- LIGHT_RED : GxColor
- LIGHT_YELLOW : GxColor
- LIGHTING_TILE_HEIGHT : GxSysRenderBase
- LIGHTING_TILE_WIDTH : GxSysRenderBase
- LINE_INDEX_ERROR : GxResMotionSequence
- linkFreeHeapList() : GxAllocatorHeap
- LIST_DISCONNECT : GxSysUnit::GxListUnit
- LIST_KIND_MAX : GxSysUnit
- load() : GxResActionPlanning, GxResBackgroundCollisionSet, GxResBase, GxResCamera, GxResCellSheet, GxResCollisionMesh, GxResCollisionObject, GxResCurveKey, GxResHitFlagPreset, GxResLevel, GxResMaterial, GxResMaterialFunction, GxResModel, GxResModelGmlMeta, GxResMotion, GxResMotionBlend, GxResMotionIK, GxResMotionInterpolationSettings, GxResMotionPackage, GxResMotionSequence, GxResMotionSequencePackage, GxResMovieCellSheet, GxResPadRecorder, GxResPathSet, GxResPlayLog, GxResPlayLogStage, GxResRagdoll, GxResRealTimeDemo, GxResScript, GxResShaderBase, GxResShaderPackage, GxResShaderPackageGxsl, GxResSoftbodyCollision, GxResSoftbodySimulation, GxResSound, GxResStage, GxResText, GxResTexture, GxResUnitInstance, GxRttiResource, GxSaveData, GxSaveDataGame, GxSaveDataSystem, GxShaderPackage
- LOAD_MODE : GxSysResource
- LOAD_RESULT : GxSysResource
- loadAsync() : GxSysResourceAsyncLoadBase
- loadBasepose() : GxMotionPlayer
- loadBinary() : GxResBase
- loadFileImage() : GxSysResource
- loadFontTable() : GxSysFontBmpBase
- loadFromFile() : GxResTexture
- loadHeader() : GxResTextureBmp, GxResTextureDds, GxResTextureJpeg, GxResTexturePng, GxResTexturePvr, GxResTextureSdds, GxResTextureTga
- loadIconTable() : GxSysFontBmpBase
- loadInput() : GxImeText, GxInputDevice, GxPad
- loadInputAll() : GxSysInput
- loadJson() : GxCollisionInitialInformationBase, GxDynamicsInitialInformationBase, GxEffectInitialInformationBase, GxFilterInitialInformation, GxFilterInitialInformationBase, GxFontInitialInformation, GxInputInitialInformation, GxMainInitialInformation, GxMovieInitialInformationBase, GxNetworkInitialInformation, GxPrimitiveInitialInformation, GxRenderDeviceInitialInformation, GxRenderInitialInformation, GxResourceInitialInformation, GxSoundInitialInformation, GxSoundInitialInformationBase, GxStageInitialInformationBase, GxUnitInitialInformation
- loadMesh() : GxResModel
- loadMeshGroup() : GxResModel
- loadModule() : GxSysFilter, GxSysMain, GxSysNetwork, GxSysP2P
- loadResource() : GxData, GxDataResourceGuid, GxFontTable::GxFontIconTableInformation, GxFontTable::GxFontTableInformation, GxModStageBase, GxMovieCaption::GxDataCaption, GxMovieCaption::GxDataRuby, GxRenderDevice, GxStageBase
- loadResourceAsync() : GxSysResource
- loadResourceFileAsync() : GxSysResource
- loadResourceFromStream() : GxSysResource
- loadResourceFromStreamLoopHole() : GxSysResource
- loadResourceSync() : GxSysResource
- loadResStage() : GxModStageBase, GxModStageLightProbe, GxStageBase
- loadShaderHandles() : GxUnitModel
- loadShaderHandlesBase() : GxUnitModelBase
- loadTexture() : GxResTexture
- loadTextureMainMemory() : GxResTexture
- loadTextureMappingData() : GxResTextureBmp, GxResTextureDds, GxResTextureJpeg, GxResTexturePng, GxResTexturePvr, GxResTextureTga
- LOCAL_GAMER_MAX : GxP2PSessionManager
- lock() : GxAllocator, GxCriticalSection, GxSysBase
- LOCK_TYPE : GxSysBase
- lockAsyncLoad() : GxSysResource, GxSysResourceAsyncLoad, GxSysResourceAsyncLoadBase, GxSysResourceAsyncLoadMulti
- lockFromOutside() : GxSysResource
- LOD : GxResModel
- LOOP_DEFAULT : GxSysSound
- LOOP_INFINITY : GxSysSound
- LOOP_TYPE : GxCurvePlay
- ltou() : GxString, GxStringW
- luDecomposition() : GxShapeTetrahedron