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static b32 | isHit (const GxShapeSphere &sphere0, const GxShapeSphere &sphere1, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 球と球の衝突判定
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static b32 | isHit (const GxShapeSphere &sphere, const GxShapeBox &box, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 球と箱の衝突判定
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static b32 | isHit (const GxShapeSphere &sphere, const GxShapeCylinder &cylinder, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 球と円柱の衝突判定
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static b32 | isHit (const GxShapeSphere &sphere, const GxShapeMultisphere &multisphere, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 球とカプセルの衝突判定
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static b32 | isHit (const GxShapeSphere &sphere, const GxShapePlane &plane, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 球と平面の衝突判定
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static b32 | isHit (const GxShapeSphere &sphere, const GxShapeTrimesh &trimesh, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 球と三角メッシュの衝突判定
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static b32 | isHitSphereRay (const GxShapeSphere &sphere, const GxShapeRay &ray, f32 *pParameter=nullptr, GxVector3 *pHitNormal=nullptr) |
| 球と線分の衝突判定
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static b32 | isHit (const GxShapeSphere &sphere, const GxShapeBeam &beam, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 球と光束の衝突判定
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static b32 | isHit (const GxShapeBox &box0, const GxShapeBox &box1, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 箱と箱の衝突判定
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static b32 | isHit (const GxShapeBox &box, const GxShapeCylinder &cylinder, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 箱と円柱の衝突判定
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static b32 | isHit (const GxShapeBox &box, const GxShapeMultisphere &multisphere, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 箱とカプセルの衝突判定
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static b32 | isHit (const GxShapeBox &box, const GxShapePlane &plane, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 箱と平面の衝突判定
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static b32 | isHit (const GxShapeBox &box, const GxVector3 &n, const GxVector3 &p, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 箱と平面の衝突判定
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static b32 | isHit (const GxShapeBox &box, const GxShapeTrimesh &trimesh, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 箱と三角メッシュの衝突判定
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static b32 | isHitBoxRay (const GxShapeBox &box, const GxShapeRay &ray, f32 *pParam=nullptr, GxVector3 *pHitNormal=nullptr) |
| 箱と線分の衝突判定
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static b32 | isHit (const GxShapeBox &box, const GxShapeBeam &beam, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 箱と光束の衝突判定
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static b32 | isHit (const GxShapeCylinder &cylinder0, const GxShapeCylinder &cylinder1, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 円柱と円柱の衝突判定
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static b32 | isHit (const GxShapeCylinder &cylinder, const GxShapeMultisphere &multisphere, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 円柱とカプセルの衝突判定
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static b32 | isHit (const GxShapeCylinder &cylinder, const GxShapePlane &plane, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 円柱と平面の衝突判定
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static b32 | isHit (const GxShapeCylinder &cylinder, const GxShapeTrimesh &trimesh, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 円柱と三角メッシュの衝突判定
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static b32 | isHitCylinderRay (const GxShapeCylinder &cylinder, const GxShapeRay &ray, f32 *pParameter=nullptr, GxVector3 *pHitNormal=nullptr) |
| 円柱と線分の衝突判定
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static b32 | isHit (const GxShapeCylinder &cylinder, const GxShapeBeam &beam, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 円柱と光束の衝突判定
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static b32 | isHit (const GxShapeCapsule &multisphere0, const GxShapeCapsule &multisphere1, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| カプセルとカプセルの衝突判定
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static b32 | isHit (const GxShapeCapsule &multisphere, const GxShapePlane &plane, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| カプセルと平面の衝突判定
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static b32 | isHit (const GxShapeCapsule &multisphere, const GxShapeTrimesh &trimesh, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| カプセルと三角メッシュの衝突判定
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static b32 | isHitCapsuleRay (const GxShapeCapsule &multisphere, const GxShapeRay &ray, f32 *pParameter=nullptr, GxVector3 *pHitNormal=nullptr) |
| カプセルと線分の衝突判定
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static b32 | isHit (const GxShapeCapsule &multisphere, const GxShapeBeam &beam, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| カプセルと光束の衝突判定
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static b32 | isHit (const GxShapeMultisphere &multisphere0, const GxShapeMultisphere &multisphere1, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| マルチ球とマルチ球の衝突判定
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static b32 | isHit (const GxShapeMultisphere &multisphere, const GxShapePlane &plane, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| マルチ球と平面の衝突判定
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static b32 | isHit (const GxShapeMultisphere &multisphere, const GxShapeTrimesh &trimesh, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| マルチ球と三角メッシュの衝突判定
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static b32 | isHitMultisphereRay (const GxShapeMultisphere &multisphere, const GxShapeRay &ray, f32 *pParameter=nullptr, GxVector3 *pHitNormal=nullptr) |
| マルチ球と線分の衝突判定
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static b32 | isHit (const GxShapeMultisphere &multisphere, const GxShapeBeam &beam, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| マルチ球と光束の衝突判定
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static b32 | isHit (const GxShapeAxisAlignedBox &aab0, const GxShapeAxisAlignedBox &aab1, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| AABとAABの衝突判定
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static b32 | isHit (const GxShapeAxisAlignedBox &aabb, const GxShapePlane &plane, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| AABBと平面の交差判定
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static b32 | isHit (const GxShapeAxisAlignedBox &aabb, const GxVector3 &n, const GxVector3 &p, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| AABBと平面の交差判定
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static b32 | isHit (const GxShapePlane &plane0, const GxShapePlane &plane1, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 平面と平面の衝突判定
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static b32 | isHit (const GxShapePlane &plane, const GxShapeTrimesh &trimesh, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 平面と三角メッシュの衝突判定
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static b32 | isHitPlaneRay (const GxShapePlane &plane, const GxShapeRay &ray, f32 *pParameter=nullptr, GxVector3 *pHitNormal=nullptr) |
| 平面と線分の衝突判定
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static b32 | isHit (const GxShapePlane &plane, const GxShapeBeam &beam, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 平面と光束の衝突判定
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static b32 | isHit (const GxShapeTrimesh &trimesh0, const GxShapeTrimesh &trimesh1, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 三角メッシュと三角メッシュの衝突判定
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static b32 | isHit (const GxShapeTrimesh &trimesh, const GxShapeRay &ray, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 三角メッシュと線分の衝突判定
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static b32 | isHit (const GxShapeTrimesh &trimesh, const GxShapeBeam &beam, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 三角メッシュと光束の衝突判定
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static b32 | isHit (const GxShapeRay &ray0, const GxShapeRay &ray1, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 線分と線分の衝突判定
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static b32 | isHit (const GxShapeRay &ray, const GxShapeBeam &beam, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 線分と光束の衝突判定
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static b32 | isHit (const GxShapeBeam &beam0, const GxShapeBeam &beam1, GxVector3 *pHitPosition=nullptr, GxVector3 *pAdjustVector=nullptr) |
| 光束と光束の衝突判定
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static void | getClosestPoint (const GxVector3 &point, const GxShapeBox &box, GxVector3 &closestPoint, GxVector3 &surfacePoint) |
| 点と箱の最近接点を求める
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static void | getClosestPoint (const GxVector3 &point, const GxShapeRay &ray, GxVector3 &closestPoint) |
| 点と線分の最近接点を求める
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static GX_FORCE_INLINE GxRtti & | __getStaticRtti (void) |
| Rttiの取得
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static const f32 | HIT_DISTANCE = 5.0e-1 |
| この距離未満なら衝突と判定
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static const f32 | NORMALIZED_JUDGE_MAX = 1.0e-3 |
| fabs(lengthSquare - 1.f)がこの値未満なら正規化と判定
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