共通インクルードファイル More...
#include "Gx.h"#include "GxShader.h"#include "btBulletCollisionCommon.h"#include "btBulletDynamicsCommon.h"#include "GxCollision.h"#include "GxAttackHit.h"#include "GxAdjustHit.h"#include "GxObjectHit.h"#include "GxBackgroundHit.h"#include "GxEventHit.h"#include "GxDynamics.h"#include "GxModUnitCollisionSet.h"#include "GxConvexConcaveCollisionAlgorithm.h"#include "GxConvexConcaveCollisionAlgorithmDynamics.h"#include "GxSysCollision.h"#include "GxSysDynamics.h"#include "GxResCollisionObject.h"#include "GxResCollisionMesh.h"#include "GxResBackgroundCollisionSet.h"#include "GxResHitFlagPreset.h"#include "GxUnitBackgroundBase.h"#include "Bullet/GxDynamicsBullet.h"#include "Bullet/GxSysDynamicsBullet.h"#include "Bullet/GxToolTongBullet.h"

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Macros | |
| #define | PLATFORM_BULLET_SUPPORT 1 |
| #define | PLATFORM_PHYSX_SUPPORT 0 |
| #define | USE_VEHICLE 0 |
| #define | GX_PHYSICS_NAMESPACE_BEGIN() |
| ネームスペースマクロ | |
| #define | GX_PHYSICS_NAMESPACE_END() |
| #define | GX_PHYSICS_EPSILON FLT_EPSILON |
| 仮の衝突判定距離 | |
| #define | GX_PHYSICS_EPSILON2 (FLT_EPSILON * FLT_EPSILON) |
Functions | |
| void | GxPhysicsUsage (void) |
共通インクルードファイル
| #define GX_PHYSICS_NAMESPACE_BEGIN | ( | ) |
ネームスペースマクロ
| #define GX_PHYSICS_NAMESPACE_END | ( | ) |