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GxPhysics.h File Reference

共通インクルードファイル More...

#include "Gx.h"
#include "GxShader.h"
#include "btBulletCollisionCommon.h"
#include "btBulletDynamicsCommon.h"
#include "GxCollision.h"
#include "GxAttackHit.h"
#include "GxAdjustHit.h"
#include "GxObjectHit.h"
#include "GxBackgroundHit.h"
#include "GxEventHit.h"
#include "GxDynamics.h"
#include "GxModUnitCollisionSet.h"
#include "GxConvexConcaveCollisionAlgorithm.h"
#include "GxConvexConcaveCollisionAlgorithmDynamics.h"
#include "GxSysCollision.h"
#include "GxSysDynamics.h"
#include "GxResCollisionObject.h"
#include "GxResCollisionMesh.h"
#include "GxResBackgroundCollisionSet.h"
#include "GxResHitFlagPreset.h"
#include "GxUnitBackgroundBase.h"
#include "Bullet/GxDynamicsBullet.h"
#include "Bullet/GxSysDynamicsBullet.h"
#include "Bullet/GxToolTongBullet.h"
Include dependency graph for GxPhysics.h:
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Go to the source code of this file.

Macros

#define PLATFORM_BULLET_SUPPORT   1
 
#define PLATFORM_PHYSX_SUPPORT   0
 
#define USE_VEHICLE   0
 
#define GX_PHYSICS_NAMESPACE_BEGIN()
 ネームスペースマクロ
 
#define GX_PHYSICS_NAMESPACE_END()
 
#define GX_PHYSICS_EPSILON   FLT_EPSILON
 仮の衝突判定距離
 
#define GX_PHYSICS_EPSILON2   (FLT_EPSILON * FLT_EPSILON)
 

Functions

void GxPhysicsUsage (void)
 

Detailed Description

共通インクルードファイル

Author
Copyright (C)2009 SiliconStudio Inc. All rights reserved.
Tahir Arai
Kazuya TAKEI
Shingo Fukuda
Yuya Ikeuchi

Macro Definition Documentation

◆ GX_PHYSICS_NAMESPACE_BEGIN

#define GX_PHYSICS_NAMESPACE_BEGIN ( )
Value:
namespace gx{namespace physics{

ネームスペースマクロ

◆ GX_PHYSICS_NAMESPACE_END

#define GX_PHYSICS_NAMESPACE_END ( )
Value:
}}