45 void setTimeStepAndCounters(btScalar collisionMarginTriangle,
const btDispatcherInfo& dispatchInfo, btManifoldResult* pResultOut);
47 void processTriangle(btVector3* pTriangle, s32 partId, s32 triangleIndex)
override;
49 void clearCache(
void);
51 GX_FORCE_INLINE
const btVector3&
getAabbMin(
void)
const {
return _aabbMin; }
53 GX_FORCE_INLINE
const btVector3&
getAabbMax(
void)
const {
return _aabbMax; }
65 const btCollisionObjectWrapper* _pConvexBody;
66 const btCollisionObjectWrapper* _pTriBody;
71 btManifoldResult* _pResultOut;
72 btDispatcher* _pDispatcher;
73 const btDispatcherInfo* _pDispatchInfo;
74 btScalar _collisionMarginTriangle;
94 GX_FORCE_INLINE btCollisionAlgorithm*
CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& constructionInfo,
const btCollisionObjectWrapper* pBody0,
const btCollisionObjectWrapper* pBody1)
override
105 GX_FORCE_INLINE btCollisionAlgorithm*
CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& constructionInfo,
const btCollisionObjectWrapper* pBody0,
const btCollisionObjectWrapper* pBody1)
override
135 void processCollision (
const btCollisionObjectWrapper* pBody0,
const btCollisionObjectWrapper* pBody1,
const btDispatcherInfo& dispatchInfo, btManifoldResult* pResultOut)
override;
137 btScalar
calculateTimeOfImpact(btCollisionObject* pBody0, btCollisionObject* pBody1,
const btDispatcherInfo& dispatchInfo, btManifoldResult* pResultOut)
override;
156GX_PHYSICS_NAMESPACE_END()
#define GX_PHYSICS_NAMESPACE_BEGIN()
ネームスペースマクロ
Definition GxPhysics.h:28
Definition GxConvexConcaveCollisionAlgorithmDynamics.h:84
void getAllContactManifolds(btManifoldArray &manifoldArray) override
全ての接触マニホールドを取得
Definition GxConvexConcaveCollisionAlgorithmDynamics.cpp:196
void processCollision(const btCollisionObjectWrapper *pBody0, const btCollisionObjectWrapper *pBody1, const btDispatcherInfo &dispatchInfo, btManifoldResult *pResultOut) override
コリジョン処理
Definition GxConvexConcaveCollisionAlgorithmDynamics.cpp:219
~GxConvexConcaveCollisionAlgorithmDynamics(void) override
デストラクタ
Definition GxConvexConcaveCollisionAlgorithmDynamics.cpp:188
GxConvexConcaveCollisionAlgorithmDynamics(const btCollisionAlgorithmConstructionInfo &constructionInfo, const btCollisionObjectWrapper *pBody0, const btCollisionObjectWrapper *pBody1, b32 isSwapped)
コンストラクタ
Definition GxConvexConcaveCollisionAlgorithmDynamics.cpp:178
void clearCache(void)
キャッシュクリア
Definition GxConvexConcaveCollisionAlgorithmDynamics.cpp:207
btScalar calculateTimeOfImpact(btCollisionObject *pBody0, btCollisionObject *pBody1, const btDispatcherInfo &dispatchInfo, btManifoldResult *pResultOut) override
衝突の時間を計算
Definition GxConvexConcaveCollisionAlgorithmDynamics.cpp:256
Definition GxConvexConcaveCollisionAlgorithmDynamics.h:22
GX_FORCE_INLINE const btVector3 & getAabbMin(void) const
AABBの最小値を取得
Definition GxConvexConcaveCollisionAlgorithmDynamics.h:51
btPersistentManifold * _pManifold
マニホールド
Definition GxConvexConcaveCollisionAlgorithmDynamics.h:63
GX_FORCE_INLINE const btVector3 & getAabbMax(void) const
AABBの最大値を取得
Definition GxConvexConcaveCollisionAlgorithmDynamics.h:53
s32 _triangleCount
三角形の数
Definition GxConvexConcaveCollisionAlgorithmDynamics.h:61
生成関数
Definition GxConvexConcaveCollisionAlgorithmDynamics.h:92
GX_FORCE_INLINE btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &constructionInfo, const btCollisionObjectWrapper *pBody0, const btCollisionObjectWrapper *pBody1) override
コリジョン生成アルゴリズム
Definition GxConvexConcaveCollisionAlgorithmDynamics.h:94
スワップ生成関数
Definition GxConvexConcaveCollisionAlgorithmDynamics.h:103
GX_FORCE_INLINE btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &constructionInfo, const btCollisionObjectWrapper *pBody0, const btCollisionObjectWrapper *pBody1) override
コリジョン生成アルゴリズム
Definition GxConvexConcaveCollisionAlgorithmDynamics.h:105
32bitブーリアン
Definition GxDefine.h:173