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Gx.h File Reference

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#include "GxDefine.h"
#include "GxGuid.h"
#include "GxSingleton.h"
#include "GxRtti.h"
#include "GxBase.h"
#include "GxRttiResource.h"
#include "GxProperty.h"
#include "GxMath.h"
#include "GxCallback.h"
#include "GxString.h"
#include "GxFunction.h"
#include "GxOperator.h"
#include "GxMatrix.h"
#include "GxColor.h"
#include "GxVector.h"
#include "GxVectord.h"
#include "GxQuaternion.h"
#include "GxStruct.h"
#include "GxShape.h"
#include "GxMemory.h"
#include "GxThread.h"
#include "GxAllocator.h"
#include "GxList.h"
#include "GxListClassBase.h"
#include "GxAllocatorHeap.h"
#include "GxAllocatorFrame.h"
#include "GxAllocatorDefault.h"
#include "GxReportLog.h"
#include "GxTree.h"
#include "GxLockFreeQueue.h"
#include "GxArray.h"
#include "GxArrayClassBase.h"
#include "GxTimer.h"
#include "GxProfiler.h"
#include "GxRandom.h"
#include "GxMap.h"
#include "GxFile.h"
#include "GxStream.h"
#include "GxStreamReader.h"
#include "GxStreamWriter.h"
#include "GxStreamFbx.h"
#include "GxHashMap.h"
#include "GxData.h"
#include "GxOctree.h"
#include "GxClipboard.h"
#include "GxScript.h"
#include "GxScriptRuntime.h"
#include "GxZlib.h"
#include "GxJson.h"
#include "GxXml.h"
#include "GxSerializer.h"
#include "GxXmlReader.h"
#include "GxColladaReader.h"
#include "GxRender.h"
#include "GxSharedContext.h"
#include "GxRenderNotifier.h"
#include "GxRenderResource.h"
#include "GxRenderShader.h"
#include "GxRenderVertexShader.h"
#include "GxRenderPixelShader.h"
#include "GxRenderHullShader.h"
#include "GxRenderDomainShader.h"
#include "GxRenderComputeShader.h"
#include "GxShaderCompiler.h"
#include "GxShaderLanguage.h"
#include "GxShaderPackage.h"
#include "GxRenderTexture.h"
#include "GxRenderVertexDeclaration.h"
#include "GxRenderBuffer.h"
#include "GxRenderDevice.h"
#include "GxRenderContext.h"
#include "GxRenderIndexBuffer.h"
#include "GxRenderVertexBuffer.h"
#include "GxRenderQuery.h"
#include "GxPrimitive.h"
#include "GxPrimitiveManager.h"
#include "GxPrimitiveContext.h"
#include "GxResBase.h"
#include "GXResCamera.h"
#include "GxResConfigUsedFilePath.h"
#include "GxResFlagManager.h"
#include "GxResFont.h"
#include "GxResShader.h"
#include "GxResShaderPackage.h"
#include "GxResText.h"
#include "GxResTexture.h"
#include "GxResToolConfig.h"
#include "GxResCellSheet.h"
#include "GxResModel.h"
#include "GxResModelDae.h"
#include "GxResModelFbx.h"
#include "GxResCurveKey.h"
#include "GxResEffectBase.h"
#include "GxResLevel.h"
#include "GxResLicense.h"
#include "GxResStage.h"
#include "GxRenderMaterial.h"
#include "GxResScript.h"
#include "GxResUnitInstance.h"
#include "GxOtFrustumCulling.h"
#include "GxFontTable.h"
#include "GxModBase.h"
#include "GxModUnitBase.h"
#include "GxModStageBase.h"
#include "GxModStageScript.h"
#include "GxModSysBase.h"
#include "GxModSysScript.h"
#include "GxModUnitAttach.h"
#include "GxModUnitCurvePlay.h"
#include "GxModUnitScript.h"
#include "GxDataResourceGuid.h"
#include "GxDebugCommunication.h"
#include "GxSysBase.h"
#include "GxSysInput.h"
#include "GxInputPad.h"
#include "GxPadRecorder.h"
#include "GxInputMouse.h"
#include "GxInputKeyboard.h"
#include "GxInputImeText.h"
#include "GxResPadRecorder.h"
#include "GxSysDebugCommunication.h"
#include "GxSysMain.h"
#include "GxSysShader.h"
#include "GxSysFilterBase.h"
#include "GxSysRenderBase.h"
#include "GxSysPrimitive.h"
#include "GxSysFile.h"
#include "GxUnitBase.h"
#include "GxSysUnit.h"
#include "GxSysStage.h"
#include "GxSysResource.h"
#include "GxSysCollisionBase.h"
#include "GxSysDynamicsBase.h"
#include "GxSysP2PBase.h"
#include "GxSysLightBase.h"
#include "GxSysEnvironment.h"
#include "GxSysFontBmpBase.h"
#include "GxSysFont.h"
#include "GxSysEffectBase.h"
#include "GxSysSoundBase.h"
#include "GxSysNetworkBase.h"
#include "GxSysThread.h"
#include "GxSysMovieBase.h"
#include "GxUnitLocate.h"
#include "GxUnitCameraBase.h"
#include "GxUnitCameraFree.h"
#include "GxUnitModelBase.h"
#include "GxUnitLightBase.h"
#include "GxUnit2DBase.h"
#include "GxUnit2DImageBase.h"
#include "GxUnitFade.h"
#include "GxUnitEffectBaseRoot.h"
#include "GxStageBase.h"
#include "GxHandle.h"
#include "GxShaderGraphElement.h"
#include "GxGuiSystem.h"
#include "GxGuiBase.h"
#include "GxGuiButton.h"
#include "GxGuiButtonHandle.h"
#include "GxGuiColorHSV.h"
#include "GxGuiColorPallette.h"
#include "GxGuiColorRGBA.h"
#include "GxGuiDesktop.h"
#include "GxGuiForm.h"
#include "GxGuiFormExpand.h"
#include "GxGuiFormTreeBase.h"
#include "GxGuiFormGuiTree.h"
#include "GxGuiFormMessage.h"
#include "GxGuiFormProperty.h"
#include "GxGuiFormShaderGraph.h"
#include "GxGuiFormScript.h"
#include "GxGuiFormTexture.h"
#include "GxGuiFormUnitTree.h"
#include "GxGuiGraphTime.h"
#include "GxGuiHover.h"
#include "GxGuiProperty.h"
#include "GxGuiPropertyByte.h"
#include "GxGuiPropertyAngle.h"
#include "GxGuiPropertyArray.h"
#include "GxGuiPropertyArrayClassBase.h"
#include "GxGuiPropertyParameter.h"
#include "GxGuiPropertyBar.h"
#include "GxGuiPropertyListClassBase.h"
#include "GxGuiPropertyComboBox.h"
#include "GxGuiPropertyComboBoxEnum.h"
#include "GxGuiPropertyFlagArray.h"
#include "GxGuiPropertyClass.h"
#include "GxGuiPropertyMatrix.h"
#include "GxGuiPropertySlider.h"
#include "GxGuiPropertyPosition2.h"
#include "GxGuiPropertyPosition3.h"
#include "GxGuiPropertyRect.h"
#include "GxGuiPropertyResource.h"
#include "GxGuiPropertyCheckBox.h"
#include "GxGuiPropertyComboBoxProperty.h"
#include "GxGuiPropertyComboBoxRtti.h"
#include "GxGuiPropertyComboBoxType.h"
#include "GxGuiPropertyUnit.h"
#include "GxGuiPropertyUnitGrouping.h"
#include "GxGuiPropertyScale.h"
#include "GxGuiPropertySearchBar.h"
#include "GxGuiPropertyShape.h"
#include "GxGuiPropertyTable.h"
#include "GxGuiPropertyHandle2DPosition.h"
#include "GxGuiPropertyHandle2DRotate.h"
#include "GxGuiPropertyHandle2DScale.h"
#include "GxGuiMenu.h"
#include "GxGuiWindow.h"
#include "GxGuiMessageBox.h"
#include "GxGuiSplitter.h"
#include "GxGuiSplitterCross.h"
#include "GxGuiTab.h"
#include "GxGuiTimeLine.h"
#include "GxGuiFileDialog.h"
#include "GxGuiColorControlWindow.h"
#include "GxGuiDockingWindow.h"
#include "GxGuiProgressWindow.h"
#include "GxResSystemConfig.h"
#include "GxSysTool.h"
#include "GxGuiPropertyQuaternion.h"
#include "GxGuiPropertyColor.h"
#include "GxGuiPropertyColorHDR.h"
#include "GxResMaterial.h"
#include "GxResMaterialFunction.h"
#include "GxToolBase.h"
#include "GxToolResourceViewBase.h"
#include "GxToolResourceEditBase.h"
#include "GxToolResourceArchive.h"
#include "GxToolResourceManager.h"
#include "GxToolResourceProperty.h"
#include "GxToolUnitManager.h"
#include "GxToolClassProperty.h"
#include "GxToolConfigUsedFilePath.h"
#include "GxToolContentManager.h"
#include "GxToolCurveKey.h"
#include "GxToolFlagManager.h"
#include "GxToolDevelopSystemFlagManager.h"
#include "GxToolScript.h"
#include "GxToolSystemFlagManager.h"
#include "GxToolSystemManager.h"
#include "GxToolMemory.h"
#include "GxToolProfiler.h"
#include "GxToolTextureProperty.h"
#include "GxToolTextureManager.h"
#include "GxToolTracer.h"
#include "GxToolViewProperty.h"
#include "GxToolGuiProperty.h"
#include "GxToolGuiTreeViewer.h"
#include "GxToolProjectSetting.h"
#include "GxToolUnitProperty.h"
#include "GxToolUnitTreeViewer.h"
#include "GxToolMaterial.h"
#include "GxToolMaterialFunction.h"
#include "GxToolModel.h"
#include "GxToolLevel.h"
#include "GxToolStage.h"
#include "GxResThumbnail.h"
#include "GxStageAutoFinalize.h"
#include "GxStageGrid.h"
#include "developFlag.h"

Go to the source code of this file.

Macros

#define GX_VERSION   (0x05)
 Gxバージョン(2桁)
 
#define GX_MAJOR_VERSION   (0x01)
 メジャーバージョン(2桁)
 
#define GX_MINOR_VERSION   (0x00)
 マイナーバージョン(2桁)
 

Functions

GX_CSTR GxCoreBuildString ()
 
void GxCoreUsage (void)
 

Detailed Description

コアインクルードヘッダ

Author
Copyright (C)2009 SiliconStudio Inc. All rights reserved.
Tahir Arai