2次元浮動小数点数クラス
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#include <GxStruct.h>
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union { | |
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f32 _x | |
| X値
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f32 _u | |
| U値
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}; | | |
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union { | |
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f32 _y | |
| Y値
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f32 _v | |
| V値
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}; | | |
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◆ GxFloat2() [1/6]
GX_FORCE_INLINE GxFloat2::GxFloat2 |
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const GxFloat3 & | float3 | ) |
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◆ GxFloat2() [2/6]
GX_FORCE_INLINE GxFloat2::GxFloat2 |
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const GxFloat4 & | float4 | ) |
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◆ GxFloat2() [3/6]
GX_FORCE_INLINE GxFloat2::GxFloat2 |
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const GxVector2 & | vector | ) |
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◆ GxFloat2() [4/6]
GX_FORCE_INLINE GxFloat2::GxFloat2 |
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const GxVector3 & | vector | ) |
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◆ GxFloat2() [5/6]
GX_FORCE_INLINE GxFloat2::GxFloat2 |
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const GxVector4 & | vector | ) |
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◆ GxFloat2() [6/6]
GX_FORCE_INLINE GxFloat2::GxFloat2 |
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const GxPoint2 & | point | ) |
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◆ operator=() [1/4]
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- Returns
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◆ operator=() [2/4]
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- Returns
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◆ operator=() [3/4]
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- Parameters
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- Returns
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◆ operator=() [4/4]
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- Parameters
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The documentation for this struct was generated from the following files:
- C:/Users/t-arai/Documents/workspace/orochi_package_windows/middleware/GxCore/src/GxStruct.h
- C:/Users/t-arai/Documents/workspace/orochi_package_windows/middleware/GxCore/src/GxStruct.inl