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GxUnitWaterModel.cpp File Reference

水表現用ユニット More...

#include "GxShader.h"
#include <algorithm>
Include dependency graph for GxUnitWaterModel.cpp:

Macros

#define ENABLE_16BIT_FLOAT_TEXTURE   0
 

Detailed Description

水表現用ユニット

Author
Copyright (C)2011 SiliconStudio Inc. All rights reserved.
Masaru Okubo