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GxShader.h File Reference

コアインクルードファイル More...

#include "Gx.h"
#include "GxUnitSsr.h"
#include "GxUnitLight.h"
#include "GxUnitFog.h"
#include "GxUnitSsao.h"
#include "GxUnitModel.h"
#include "GxUnitModelDynamic.h"
#include "GxUnitProjector.h"
#include "GxUnitWaterModel.h"
#include "GxSysLight.h"
#include "GxSysRender.h"
#include "GxModStageLightProbe.h"
#include "GxModUnitMarker.h"
#include "GxModUnitTextureProjection.h"
#include "GxModUnitUVScroll.h"
#include "GxUnitLightProbe.h"
Include dependency graph for GxShader.h:
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Go to the source code of this file.

Macros

#define GX_SHADER_NAMESPACE_BEGIN()
 
#define GX_SHADER_NAMESPACE_END()
 

Functions

void GxShaderUsage (void)
 最適化で消されないためのusage呼び出し
 

Detailed Description

コアインクルードファイル

Author
Copyright (C)2009 SiliconStudio Inc. All rights reserved.
Kei Honda
Kazuyuki Asano

Macro Definition Documentation

◆ GX_SHADER_NAMESPACE_BEGIN

#define GX_SHADER_NAMESPACE_BEGIN ( )
Value:
namespace gx { namespace shader {

◆ GX_SHADER_NAMESPACE_END

#define GX_SHADER_NAMESPACE_END ( )
Value:
} }