This is the complete list of members for GxSysPrimitive, including all inherited members.
| __getStaticRtti(void) | GxClassBaseRoot | inlinestatic |
| addModule(void) | GxSysBase | inlineprotected |
| allocateProjectionMatrix2DId(void) | GxSysPrimitive | inline |
| beginPrimitiveRender(void) | GxSysPrimitive | virtual |
| draw2DArrowF(const GxVector3 &position0, const GxVector3 &position1, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DArrowG(const GxVector3 &position0, const GxVector3 &position1, const GxColor color0, const GxColor color1, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DCircleF(const GxVector3 &position, f32 radius, const GxColor color, u32 divide=36, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DCircleG(const GxVector3 &position, f32 radius, const GxColor color0, const GxColor color1, u32 divide=36, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DCustom(const GxPrimitiveMaterial &material, f32 priority) | GxSysPrimitive | inline |
| draw2DFanF(const GxVector3 ¢er, f32 radius, f32 degreeStart, f32 degreeDelta, const GxColor color, u32 divide=12, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DFanG(const GxVector3 ¢er, f32 radius, f32 degreeStart, f32 degreeDelta, const GxColor color0, const GxColor color1, u32 divide, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DLineF(const GxVector3 &position0, const GxVector3 &position1, const GxColor color, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DLineG(const GxVector3 &position0, const GxVector3 &position1, const GxColor color0, const GxColor color1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DLineList(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority) | GxSysPrimitive | inline |
| draw2DLineStrip(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority) | GxSysPrimitive | inline |
| draw2DPoint(const GxVector3 &position, const GxColor color, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DPolyLineF(const GxVector3 &position0, const GxVector3 &position1, u32 width, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DPolyLineG(const GxVector3 &position0, const GxVector3 &position1, u32 width, const GxColor color0, const GxColor color1, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DQuadList(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority) | GxSysPrimitive | inline |
| draw2DRectF(const GxRectF &rect, f32 z, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DRectF(const GxRectF &rect, f32 positionZ, f32 z, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DRectF(const GxRectF &rect, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DRectG(const GxRectF &rect, f32 z, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DRectG(const GxRectF &rect, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DRectTextureF(const GxRectF &rect, f32 z, const GxColor color, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DRectTextureF(const GxRectF &rect, f32 positionZ, f32 z, const GxColor color, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DRectTextureF(const GxRectF &rect, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DRectTextureF(const GxRectF &rect, f32 positionZ, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DRectTextureG(const GxRectF &rect, f32 z, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DRectTextureG(const GxRectF &rect, f32 positionZ, f32 z, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DRectTextureG(const GxRectF &rect, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DRectTextureG(const GxRectF &rect, f32 positionZ, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DTriangleF(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DTriangleFan(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority) | GxSysPrimitive | inline |
| draw2DTriangleG(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxColor color0, const GxColor color1, const GxColor color2, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true) | GxSysPrimitive | |
| draw2DTriangleList(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority) | GxSysPrimitive | inline |
| draw2DTriangleStrip(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority) | GxSysPrimitive | inline |
| draw3DArrowF(const GxVector3 &position0, const GxVector3 &position1, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DArrowG(const GxVector3 &position0, const GxVector3 &position1, const GxColor color0, const GxColor color1, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DBox(const GxShapeBox &box, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DBox(const GxMatrixAffine &coord, const GxVector3 &extent, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DCustom(const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DLineF(const GxVector3 &position0, const GxVector3 &position1, const GxColor color, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DLineG(const GxVector3 &position0, const GxVector3 &position1, const GxColor color0, const GxColor color1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DLineList(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DLineStrip(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DMatrix(const GxMatrixAffine &matrix, f32 size, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DMatrix(const GxVector3 &position, f32 size, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DPoint(const GxVector3 &position, const GxColor color, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DQuadF(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxVector3 &position3, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DQuadG(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxVector3 &position3, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DQuadList(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DQuadTextureF(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxVector3 &position3, const GxColor color, GxFloat2 &uv0, GxFloat2 &uv1, GxFloat2 &uv2, GxFloat2 &uv3, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DQuadTextureG(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxVector3 &position3, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, GxFloat2 &uv0, GxFloat2 &uv1, GxFloat2 &uv2, GxFloat2 &uv3, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DSphere(const GxShapeSphere &sphere, const GxColor color, u32 divide=12, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DSphere(const GxVector3 ¢er, f32 radius, const GxColor color, u32 divide=12, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DSphere(const GxMatrixAffine &coord, f32 radius, const GxColor color, u32 divide=12, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DTriangleF(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DTriangleFan(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DTriangleG(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxColor color0, const GxColor color1, const GxColor color2, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DTriangleList(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| draw3DTriangleStrip(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| endPrimitiveRender(void) | GxSysPrimitive | virtual |
| freeProjectionMatrix2DId(u32 projectionId) | GxSysPrimitive | inline |
| getDefaultObject(void) | GxClassBaseRoot | inlinevirtual |
| getModule(void) const | GxSysBase | inline |
| getOutputOffset2D(void) const | GxSysPrimitive | inline |
| getProjectionMatrix2D(u32 projectionId) const | GxSysPrimitive | inline |
| getResolution2D(void) const | GxSysPrimitive | |
| getRtti(void) const =0 | GxClassBaseRoot | pure virtual |
| getSafetyArea(void) const | GxSysPrimitive | |
| getSingleton(void) | SingletonBase< GxSysPrimitive > | inlinestatic |
| getSingletonPointer(void) | SingletonBase< GxSysPrimitive > | inlinestatic |
| getSubPriority2D(void) const | GxSysPrimitive | inline |
| getSubPriority3D(void) const | GxSysPrimitive | inline |
| GxClassBase(void) | GxClassBase | inline |
| GxClassBase(const GxClassBase &base) | GxClassBase | inline |
| GxClassBaseRoot(void) | GxClassBaseRoot | inline |
| GxClassBaseRoot(const GxClassBaseRoot &) | GxClassBaseRoot | inline |
| GxSysBase(void) | GxSysBase | inline |
| GxSysPrimitive(void) | GxSysPrimitive | |
| initialize(const GxClassBase *pInitialInformation) override | GxSysPrimitive | virtual |
| initializeThreadLocalStorage(u32 workerThreadIndex) | GxSysPrimitive | virtual |
| isDefaultObject(void) | GxClassBaseRoot | inline |
| isLocked(void) | GxSysBase | |
| isRenderToBackBuffer2D(void) const | GxSysPrimitive | inline |
| isUseVirtualResolutionHudSet(void) const | GxSysPrimitive | inline |
| lock(LOCK_TYPE type=LOCK_TYPE::THREAD_SAFE) | GxSysBase | protected |
| LOCK_TYPE enum name | GxSysBase | protected |
| GxSysBase::operator=(const GxClassBaseRoot &) | GxClassBaseRoot | inline |
| removeModule(void) | GxSysBase | inlineprotected |
| set2DScissorRect(const GxRect &rect, f32 priority, u32 viewFlag=0xFFFFFFFF) | GxSysPrimitive | inline |
| setOutputOffset2D(const GxPoint2 &offset) | GxSysPrimitive | inline |
| setProjectionMatrix2D(u32 projectionId, const GxMatrix44 &matrix) | GxSysPrimitive | inline |
| setSubPriority2D(u32 subPriority) | GxSysPrimitive | inline |
| setSubPriority3D(u32 subPriority) | GxSysPrimitive | inline |
| setUseVirtualResolutionHudSet(b32 state) | GxSysPrimitive | inline |
| SingletonBase(void) | SingletonBase< GxSysPrimitive > | inline |
| sleep(f32 time) | GxSysBase | |
| terminate(void) override | GxSysPrimitive | virtual |
| terminateGxModules(void) | GxSysBase | protected |
| transformWorldTo2D(const GxVector3 &worldPosision) const | GxSysPrimitive | |
| unlock(LOCK_TYPE type=LOCK_TYPE::THREAD_SAFE) | GxSysBase | protected |
| update(void) | GxSysBase | virtual |
| ~GxClassBase(void) override | GxClassBase | inline |
| ~GxClassBaseRoot(void) | GxClassBaseRoot | inlinevirtual |
| ~GxSysBase(void) override | GxSysBase | inline |
| ~GxSysPrimitive(void) override | GxSysPrimitive | inline |
| ~SingletonBase(void) | SingletonBase< GxSysPrimitive > | inline |