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GxSysPrimitive Member List

This is the complete list of members for GxSysPrimitive, including all inherited members.

__getStaticRtti(void)GxClassBaseRootinlinestatic
addModule(void)GxSysBaseinlineprotected
allocateProjectionMatrix2DId(void)GxSysPrimitiveinline
beginPrimitiveRender(void)GxSysPrimitivevirtual
draw2DArrowF(const GxVector3 &position0, const GxVector3 &position1, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), b32 useAutoScale=true)GxSysPrimitive
draw2DArrowG(const GxVector3 &position0, const GxVector3 &position1, const GxColor color0, const GxColor color1, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), b32 useAutoScale=true)GxSysPrimitive
draw2DCircleF(const GxVector3 &position, f32 radius, const GxColor color, u32 divide=36, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DCircleG(const GxVector3 &position, f32 radius, const GxColor color0, const GxColor color1, u32 divide=36, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DCustom(const GxPrimitiveMaterial &material, f32 priority)GxSysPrimitiveinline
draw2DFanF(const GxVector3 &center, f32 radius, f32 degreeStart, f32 degreeDelta, const GxColor color, u32 divide=12, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DFanG(const GxVector3 &center, f32 radius, f32 degreeStart, f32 degreeDelta, const GxColor color0, const GxColor color1, u32 divide, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DLineF(const GxVector3 &position0, const GxVector3 &position1, const GxColor color, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DLineG(const GxVector3 &position0, const GxVector3 &position1, const GxColor color0, const GxColor color1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DLineList(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority)GxSysPrimitiveinline
draw2DLineStrip(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority)GxSysPrimitiveinline
draw2DPoint(const GxVector3 &position, const GxColor color, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DPolyLineF(const GxVector3 &position0, const GxVector3 &position1, u32 width, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DPolyLineG(const GxVector3 &position0, const GxVector3 &position1, u32 width, const GxColor color0, const GxColor color1, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DQuadList(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority)GxSysPrimitiveinline
draw2DRectF(const GxRectF &rect, f32 z, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DRectF(const GxRectF &rect, f32 positionZ, f32 z, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DRectF(const GxRectF &rect, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DRectG(const GxRectF &rect, f32 z, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DRectG(const GxRectF &rect, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DRectTextureF(const GxRectF &rect, f32 z, const GxColor color, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true)GxSysPrimitive
draw2DRectTextureF(const GxRectF &rect, f32 positionZ, f32 z, const GxColor color, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true)GxSysPrimitive
draw2DRectTextureF(const GxRectF &rect, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true)GxSysPrimitive
draw2DRectTextureF(const GxRectF &rect, f32 positionZ, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true)GxSysPrimitive
draw2DRectTextureG(const GxRectF &rect, f32 z, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true)GxSysPrimitive
draw2DRectTextureG(const GxRectF &rect, f32 positionZ, f32 z, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true)GxSysPrimitive
draw2DRectTextureG(const GxRectF &rect, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true)GxSysPrimitive
draw2DRectTextureG(const GxRectF &rect, f32 positionZ, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f), b32 useAutoScale=true)GxSysPrimitive
draw2DTriangleF(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DTriangleFan(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority)GxSysPrimitiveinline
draw2DTriangleG(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxColor color0, const GxColor color1, const GxColor color2, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_2D, b32 useAutoScale=true)GxSysPrimitive
draw2DTriangleList(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority)GxSysPrimitiveinline
draw2DTriangleStrip(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority)GxSysPrimitiveinline
draw3DArrowF(const GxVector3 &position0, const GxVector3 &position1, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DArrowG(const GxVector3 &position0, const GxVector3 &position1, const GxColor color0, const GxColor color1, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DBox(const GxShapeBox &box, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DBox(const GxMatrixAffine &coord, const GxVector3 &extent, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DCustom(const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DLineF(const GxVector3 &position0, const GxVector3 &position1, const GxColor color, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DLineG(const GxVector3 &position0, const GxVector3 &position1, const GxColor color0, const GxColor color1, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DLineList(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DLineStrip(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DMatrix(const GxMatrixAffine &matrix, f32 size, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DMatrix(const GxVector3 &position, f32 size, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DPoint(const GxVector3 &position, const GxColor color, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DQuadF(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxVector3 &position3, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DQuadG(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxVector3 &position3, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DQuadList(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DQuadTextureF(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxVector3 &position3, const GxColor color, GxFloat2 &uv0, GxFloat2 &uv1, GxFloat2 &uv2, GxFloat2 &uv3, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DQuadTextureG(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxVector3 &position3, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, GxFloat2 &uv0, GxFloat2 &uv1, GxFloat2 &uv2, GxFloat2 &uv3, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DSphere(const GxShapeSphere &sphere, const GxColor color, u32 divide=12, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DSphere(const GxVector3 &center, f32 radius, const GxColor color, u32 divide=12, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DSphere(const GxMatrixAffine &coord, f32 radius, const GxColor color, u32 divide=12, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DTriangleF(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxColor color, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DTriangleFan(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DTriangleG(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxColor color0, const GxColor color1, const GxColor color2, PRIMITIVE_FILL_MODE fillMode=PRIMITIVE_FILL_MODE::SOLID, const GxPrimitiveMaterial &material=GxPrimitiveMaterial::DEFAULT_3D, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DTriangleList(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
draw3DTriangleStrip(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
endPrimitiveRender(void)GxSysPrimitivevirtual
freeProjectionMatrix2DId(u32 projectionId)GxSysPrimitiveinline
getDefaultObject(void)GxClassBaseRootinlinevirtual
getModule(void) constGxSysBaseinline
getOutputOffset2D(void) constGxSysPrimitiveinline
getProjectionMatrix2D(u32 projectionId) constGxSysPrimitiveinline
getResolution2D(void) constGxSysPrimitive
getRtti(void) const =0GxClassBaseRootpure virtual
getSafetyArea(void) constGxSysPrimitive
getSingleton(void)SingletonBase< GxSysPrimitive >inlinestatic
getSingletonPointer(void)SingletonBase< GxSysPrimitive >inlinestatic
getSubPriority2D(void) constGxSysPrimitiveinline
getSubPriority3D(void) constGxSysPrimitiveinline
GxClassBase(void)GxClassBaseinline
GxClassBase(const GxClassBase &base)GxClassBaseinline
GxClassBaseRoot(void)GxClassBaseRootinline
GxClassBaseRoot(const GxClassBaseRoot &)GxClassBaseRootinline
GxSysBase(void)GxSysBaseinline
GxSysPrimitive(void)GxSysPrimitive
initialize(const GxClassBase *pInitialInformation) overrideGxSysPrimitivevirtual
initializeThreadLocalStorage(u32 workerThreadIndex)GxSysPrimitivevirtual
isDefaultObject(void)GxClassBaseRootinline
isLocked(void)GxSysBase
isRenderToBackBuffer2D(void) constGxSysPrimitiveinline
isUseVirtualResolutionHudSet(void) constGxSysPrimitiveinline
lock(LOCK_TYPE type=LOCK_TYPE::THREAD_SAFE)GxSysBaseprotected
LOCK_TYPE enum nameGxSysBaseprotected
GxSysBase::operator=(const GxClassBaseRoot &)GxClassBaseRootinline
removeModule(void)GxSysBaseinlineprotected
set2DScissorRect(const GxRect &rect, f32 priority, u32 viewFlag=0xFFFFFFFF)GxSysPrimitiveinline
setOutputOffset2D(const GxPoint2 &offset)GxSysPrimitiveinline
setProjectionMatrix2D(u32 projectionId, const GxMatrix44 &matrix)GxSysPrimitiveinline
setSubPriority2D(u32 subPriority)GxSysPrimitiveinline
setSubPriority3D(u32 subPriority)GxSysPrimitiveinline
setUseVirtualResolutionHudSet(b32 state)GxSysPrimitiveinline
SingletonBase(void)SingletonBase< GxSysPrimitive >inline
sleep(f32 time)GxSysBase
terminate(void) overrideGxSysPrimitivevirtual
terminateGxModules(void)GxSysBaseprotected
transformWorldTo2D(const GxVector3 &worldPosision) constGxSysPrimitive
unlock(LOCK_TYPE type=LOCK_TYPE::THREAD_SAFE)GxSysBaseprotected
update(void)GxSysBasevirtual
~GxClassBase(void) overrideGxClassBaseinline
~GxClassBaseRoot(void)GxClassBaseRootinlinevirtual
~GxSysBase(void) overrideGxSysBaseinline
~GxSysPrimitive(void) overrideGxSysPrimitiveinline
~SingletonBase(void)SingletonBase< GxSysPrimitive >inline