OROCHI
 
Loading...
Searching...
No Matches
GxSysCollision Member List

This is the complete list of members for GxSysCollision, including all inherited members.

__getStaticRtti(void)GxClassBaseRootinlinestatic
addModule(void)GxSysBaseinlineprotected
addWorld(GxCollision::GxWorld *pWorld)GxSysCollision
allocateMemoryAlignedBullet(size_t size, s32 alignment)GxSysCollisionstatic
allocateMemoryBullet(size_t size)GxSysCollisionstatic
CHECK_FLAG_ALLGxSysCollisionstatic
checkCapsuleVsObject(GxCollision::GxRayResult &rayResult, GxCollision::GxObject *pObject, const GxVector3 &position0, const GxVector3 &position1, f32 radius, u32 checkFlag=0xffffffff)GxSysCollisionstatic
checkFloor(GxCollision::GxRayResult &rayResult, const GxVector3 &position, const f32 marginLower=100.f, const f32 marginUpper=100.f, GxBackgroundHit::GxConditionInformationBackgroundHit *pCondition=nullptr)GxSysCollisionvirtual
checkSegmentVsObject(GxCollision::GxRayResult &rayResult, GxCollision::GxObject *pObject, const GxVector3 &position0, const GxVector3 &position1, u32 checkFlag=0xffffffff)GxSysCollisionstatic
checkWorld(GxCollision::GxWorld *pCheckWorld)GxSysCollision
createObjectFromResource(GxResCollisionObject *pRes, GxCollision *pCollision, GxUnitModelBase *pModel, const GxMatrixAffine *pMatrix, u32 index, u32 id)GxSysCollisionvirtual
DEFAULT_EVENT_MAXGxSysCollisionstatic
DEFAULT_MESH_CONTACT_MAXGxSysCollisionstatic
DEFAULT_MESH_MAXGxSysCollisionstatic
DEFAULT_MESH_POLYGON_MAXGxSysCollisionstatic
DEFAULT_OBJECT_MAXGxSysCollisionstatic
DEFAULT_TASK_MAXGxSysCollisionstatic
eraseAllWorld(void)GxSysCollision
eraseWorld(GxCollision::GxWorld *pSearchWorld)GxSysCollision
freeMemoryBullet(void *pAddress)GxSysCollisionstatic
getAttackHitWorld(void)GxSysCollisioninlinevirtual
getBackgroundHitWorld(void)GxSysCollisioninlinevirtual
getCollisionObjectResVersion(void)GxSysCollisioninlinevirtual
getDefaultObject(void)GxClassBaseRootinlinevirtual
getEventHitWorld(void)GxSysCollisioninlinevirtual
getModule(void) constGxSysBaseinline
getObjectHitWorld(void)GxSysCollisioninlinevirtual
getOnRadian(void) constGxSysCollisioninline
getPropertyOnRadian(void *const pValue) (defined in GxSysCollision)GxSysCollisioninline
getPropertyWorld(void *const pValue, u32 index)GxSysCollisioninline
getPropertyWorldCount(void) constGxSysCollisioninline
getRtti(void) const =0GxClassBaseRootpure virtual
getSingleton(void)SingletonBase< GxSysCollisionBase >inlinestatic
getSingletonPointer(void)SingletonBase< GxSysCollisionBase >inlinestatic
getWorld(u32 index)GxSysCollision
GxClassBase(void)GxClassBaseinline
GxClassBase(const GxClassBase &base)GxClassBaseinline
GxClassBaseRoot(void)GxClassBaseRootinline
GxClassBaseRoot(const GxClassBaseRoot &)GxClassBaseRootinline
GxSysBase(void)GxSysBaseinline
GxSysCollision(void)GxSysCollision
GxSysCollisionBase(void)GxSysCollisionBaseinline
initialize(const GxClassBase *pInitialInformation) overrideGxSysCollisionvirtual
isCeilingNormal(const GxVector3 &normal) constGxSysCollisioninline
isDefaultObject(void)GxClassBaseRootinline
isLocked(void)GxSysBase
isOnNormal(const GxVector3 &normal) constGxSysCollisioninline
lock(LOCK_TYPE type=LOCK_TYPE::THREAD_SAFE)GxSysBaseprotected
LOCK_TYPE enum nameGxSysBaseprotected
GxSysBase::operator=(const GxClassBaseRoot &)GxClassBaseRootinline
raycastBackgroundHit(const GxVector3 &position0, const GxVector3 &position1, GxVector3 *pHitPosition=nullptr, GxVector3 *pNormal=nullptr) overrideGxSysCollisionvirtual
removeModule(void)GxSysBaseinlineprotected
resetAllBulletWorld(void)GxSysCollision
setOnRadian(f32 radian)GxSysCollisioninline
setPropertyOnRadian(const void *const pValue) (defined in GxSysCollision)GxSysCollisioninline
setPropertyWorld(const void *const, u32)GxSysCollisioninline
setPropertyWorldCount(u32)GxSysCollisioninline
setup(void)GxSysCollisionBaseinlinevirtual
SingletonBase(void)SingletonBase< GxSysCollisionBase >inline
sleep(f32 time)GxSysBase
terminate(void) overrideGxSysCollisionvirtual
terminateGxModules(void)GxSysBaseprotected
unlock(LOCK_TYPE type=LOCK_TYPE::THREAD_SAFE)GxSysBaseprotected
update(void) overrideGxSysCollisionvirtual
~GxClassBase(void) overrideGxClassBaseinline
~GxClassBaseRoot(void)GxClassBaseRootinlinevirtual
~GxSysBase(void) overrideGxSysBaseinline
~GxSysCollision(void) overrideGxSysCollisioninline
~GxSysCollisionBase(void) overrideGxSysCollisionBaseinline
~SingletonBase(void)SingletonBase< GxSysCollisionBase >inline