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GxBackgroundHit::GxWorld Member List

This is the complete list of members for GxBackgroundHit::GxWorld, including all inherited members.

__getStaticRtti(void)GxClassBaseRootinlinestatic
_activeGxCollision::GxWorldprotected
_btMaxCollisionAlgorithmPoolSizeGxCollision::GxWorldprotected
_btMaxPersistentManifoldPoolSizeGxCollision::GxWorldprotected
_btStackAllocatorSizeGxCollision::GxWorldprotected
_checkLoopMaxGxAdjustHit::GxWorldprotected
_collisionListGxCollision::GxWorldprotected
_listClassCountGxCollision::GxWorldprotected
_maxHandlesGxCollision::GxWorldprotected
_pBulletAlgorithmCreateFunctionGxCollision::GxWorldprotected
_pBulletBroadphaseGxCollision::GxWorldprotected
_pBulletConfigurationGxCollision::GxWorldprotected
_pBulletDispatcherGxCollision::GxWorldprotected
_pBulletWorldGxCollision::GxWorldprotected
_ppCollisionListGxCollision::GxWorldprotected
_worldAabbMaxGxCollision::GxWorldprotected
_worldAabbMinGxCollision::GxWorldprotected
addAdjustInformation(GxObject *pObject, const f32 length, const GxVector3 &normal)GxAdjustHit::GxWorldprotected
addClass(u32 threadIndex, GxCollision *pObject)GxCollision::GxWorld
addMesh(u32 index, GxCollision::GxObject *pMesh)GxCollision::GxWorld
alloc(u32 meshCount, const GxVector3 &worldAabbMin, const GxVector3 &worldAabbMax, u16 maxHandles, u32 stackAllocatorSize=GX_COLLISION_DEFAULT_STACK_ALLOCATOR_SIZE, u32 maxPersistentManifoldPoolSize=GX_COLLISION_DEFAULT_MAX_PERSISTENT_MANIFOLD_POOL_SIZE, u32 maxCollisionAlgorithmPoolSize=GX_COLLISION_DEFAULT_MAX_COLLISION_ALGORITHM_POOL_SIZE)GxCollision::GxWorldvirtual
banObject(GxCollision::GxObject *pObject)GxCollision::GxWorld
calculateAdjustInformation(btPersistentManifold *pPersistentManifold)GxAdjustHit::GxWorldprotected
calculateAdjustRate(GxAdjustHit::GxObject *pObjectA, GxAdjustHit::GxObject *pObjectB) overrideGxBackgroundHit::GxWorldprotectedvirtual
calculateAdjustVector(GxObject *pObjectA, GxObject *pObjectB, const GxAdjustInfo &adjustInfo)GxAdjustHit::GxWorldprotectedvirtual
check(void) overrideGxAdjustHit::GxWorldvirtual
checkCapsuleClosestVsSingle(GxCollision::GxRayResult &rayResult, GxObject *pTargetObject, const GxVector3 &startPosition, const GxVector3 &endPosition, f32 radius, GxConditionInformation *pConditionInfo=nullptr)GxCollision::GxWorld
checkCapsuleClosestVsTrimesh(GxCollision::GxRayResult &rayResult, const GxVector3 &startPosition, const GxVector3 &endPosition, f32 radius, GxConditionInformationBackgroundHit *pConditionInfo=nullptr)GxBackgroundHit::GxWorld
checkCapsuleClosestVsWorld(GxCollision::GxRayResult &rayResult, const GxVector3 &startPosition, const GxVector3 &endPosition, f32 radius, GxConditionInformation *pConditionInfo=nullptr)GxCollision::GxWorld
checkRayClosestVsSingle(GxCollision::GxRayResult &rayResult, GxObject *pTargetObject, const GxVector3 &startPosition, const GxVector3 &endPosition, GxConditionInformation *pConditionInfo=nullptr)GxCollision::GxWorld
checkRayClosestVsTrimesh(GxCollision::GxRayResult &rayResult, const GxVector3 &startPosition, const GxVector3 &endPosition, GxConditionInformationBackgroundHit *pConditionInfo=nullptr)GxBackgroundHit::GxWorld
checkRayClosestVsWorld(GxCollision::GxRayResult &rayResult, const GxVector3 &startPosition, const GxVector3 &endPosition, GxConditionInformation *pConditionInfo=nullptr)GxCollision::GxWorld
COLLISION_ALGORITHM_NUMGxCollision::GxWorldstatic
createBulletWorld(void)GxCollision::GxWorld
createConvexCallback(const btVector3 &checkFrom, const btVector3 &checkEnd, GxConditionInformation *pConditionInfo) overrideGxBackgroundHit::GxWorldvirtual
createRayCallback(const btVector3 &rayFrom, const btVector3 &rayEnd, GxConditionInformation *pConditionInfo) overrideGxBackgroundHit::GxWorldvirtual
customNearCallback(btBroadphasePair &collisionPair, btCollisionDispatcher &dispatcher, const btDispatcherInfo &dispatchInfo)GxCollision::GxWorldstatic
deleteBulletWorld(void)GxCollision::GxWorld
detachClass(GxCollision *pCollision)GxCollision::GxWorld
detachObjectFromBullet(GxObject *pObject)GxCollision::GxWorld
eraseMesh(GxCollision::GxObject *pMesh)GxCollision::GxWorld
executePostCheckCallback(void) overrideGxAdjustHit::GxWorldvirtual
freeMesh(void)GxCollision::GxWorld
getActiveMeshCount(void)GxCollision::GxWorld
getBulletWorld(void) constGxCollision::GxWorldinline
getCollisionCount(void) constGxCollision::GxWorldinline
getCollisionList(void)GxCollision::GxWorldinline
getDefaultObject(void)GxClassBaseRootinlinevirtual
getListClass(u32 index) constGxCollision::GxWorldinline
getListClassCount(void) constGxCollision::GxWorldinline
getMesh(u32 index)GxCollision::GxWorld
getMeshCount(void) constGxCollision::GxWorldinline
getPropertyList(void *const pValue, u32 index)GxCollision::GxWorldinlineprotected
getRtti(void) const =0GxClassBaseRootpure virtual
GX_COLLISION_DEFAULT_MAX_COLLISION_ALGORITHM_POOL_SIZEGxCollision::GxWorldstatic
GX_COLLISION_DEFAULT_MAX_PERSISTENT_MANIFOLD_POOL_SIZEGxCollision::GxWorldstatic
GX_COLLISION_DEFAULT_STACK_ALLOCATOR_SIZEGxCollision::GxWorldstatic
GxClassBase(void)GxClassBaseinline
GxClassBase(const GxClassBase &base)GxClassBaseinline
GxClassBaseRoot(void)GxClassBaseRootinline
GxClassBaseRoot(const GxClassBaseRoot &)GxClassBaseRootinline
GxWorld(void)GxBackgroundHit::GxWorld
isActive(void)GxCollision::GxWorldinline
isDefaultObject(void)GxClassBaseRootinline
operator=(const GxClassBaseRoot &)GxClassBaseRootinline
postBulletUpdate(void) overrideGxAdjustHit::GxWorldvirtual
postCheck(void) overrideGxBackgroundHit::GxWorldvirtual
preBulletUpdate(void)GxCollision::GxWorldvirtual
prepareCheck(void)GxCollision::GxWorldvirtual
registerObject(GxCollision::GxObject *pObject)GxCollision::GxWorldvirtual
setActive(b32 active)GxCollision::GxWorldinline
setListClassCount(u32 count)GxCollision::GxWorld
setMeshCount(u32 count)GxCollision::GxWorld
setPropertyList(const void *const, u32)GxCollision::GxWorldinlineprotected
setPropertyListClassCount(u32 count)GxCollision::GxWorldinlineprotected
~GxClassBase(void) overrideGxClassBaseinline
~GxClassBaseRoot(void)GxClassBaseRootinlinevirtual
~GxWorld(void) overrideGxBackgroundHit::GxWorld