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GxAdjustHit Member List

This is the complete list of members for GxAdjustHit, including all inherited members.

__getStaticRtti(void)GxClassBaseRootinlinestatic
_againstRadianGxAdjustHitprotectedstatic
_checkMarginGxAdjustHitprotectedstatic
_distanceMinGxAdjustHitprotectedstatic
_listObjectGxCollisionprotected
_pCallbackGxCollisionprotected
_pRegisterWorldGxCollisionprotected
addObject(void) overrideGxAdjustHitprotectedvirtual
ADJUST_FLAG_INDEX enum nameGxAdjustHitprotected
allocObject(void) overrideGxAdjustHitprotectedvirtual
BULLET_MARGINGxCollisionstatic
calculateAdjustVector(void)GxAdjustHitvirtual
calculateNormalAdjustVector(void)GxAdjustHitprotected
checkOldPosition(GxRayResult &result, const GxVector3 &moveVector, const GxVector3 &offset, GxCollision::GxConditionInformation *pCondition=nullptr)GxAdjustHitvirtual
clearList(void)GxCollision
COLLISION_CALLBACK typedefGxCollision
COLLISION_SHAPE enum nameGxCollision
createBox(b32 active, u32 id, const GxMatrixAffine *pMatrix, const GxVector3 &offset, const GxShapeBox &box)GxCollisionvirtual
createCapsule(b32 active, u32 id, const GxMatrixAffine *pMatrix, const GxVector3 &offset, const GxShapeCapsule &capsule)GxCollisionvirtual
createCylinder(b32 active, u32 id, const GxMatrixAffine *pMatrix, const GxVector3 &offset, const GxShapeCylinder &cylinder)GxCollisionvirtual
createMesh(u32 index, b32 active, const GxMatrixAffine *pMatrix, const GxVector3 &offset, const GxShapeTrimesh &trimesh, btTriangleIndexVertexArray *pVertex, b32 isCompress=true, GxVector3 *pAabbMin=nullptr, GxVector3 *pAabbMax=nullptr)GxCollisionvirtual
createMesh(u32 index, b32 active, const GxMatrixAffine *pMatrix, const GxVector3 &offset, const GxShapeTrimesh &trimesh, btBvhTriangleMeshShape *pTrimeshShape)GxCollisionvirtual
createMultisphere(b32 active, u32 id, const GxMatrixAffine *pMatrix0, const GxVector3 &offset0, const GxMatrixAffine *pMatrix1, const GxVector3 &offset1, const GxShapeMultisphere &multisphere)GxCollisionvirtual
createSphere(b32 active, u32 id, const GxMatrixAffine *pMatrix, const GxVector3 &offset, const GxShapeSphere &sphere)GxCollisionvirtual
deleteObject(GxObject *pObject)GxCollisionvirtual
detachObject(GxObject *pObject)GxCollisionvirtual
executePostCheckCallback(void)GxCollisionvirtual
getAdjustVector(void) constGxAdjustHitinline
getCheckMargin(void)GxAdjustHitinlineprotectedstatic
getDefaultObject(void)GxClassBaseRootinlinevirtual
getObject(u32 index)GxAdjustHitprotected
getObjectCount(void) constGxCollisioninline
getOffsetAdjustVector(void)GxCollisioninlineprotected
getPropertyActive(void *const pValue)GxCollisioninline
getPropertyCheckMargin(void *const pValue)GxAdjustHitinlineprotected
getPropertyObject(void *const pValue, u32 index)GxCollisioninline
getPropertyObjectCount(void) constGxCollisioninline
getRtti(void) const =0GxClassBaseRootpure virtual
getUnit(void) constGxCollisioninline
getWorld(void) constGxCollisioninline
GxAdjustHit(void)GxAdjustHitprotected
GxClassBase(void)GxClassBaseinline
GxClassBase(const GxClassBase &base)GxClassBaseinline
GxClassBaseRoot(void)GxClassBaseRootinline
GxClassBaseRoot(const GxClassBaseRoot &)GxClassBaseRootinline
GxCollision(void)GxCollision
initialize(GxWorld *pRegistWorld, GxUnitBase *pUnit, GxCollision::COLLISION_CALLBACK pCallback, u32 threadIndex)GxCollisionvirtual
initializeActiveOff(void) overrideGxAdjustHitprotectedvirtual
initializeActiveOn(void) overrideGxAdjustHitprotectedvirtual
initializeCheck(void)GxAdjustHitvirtual
initializeUpdate(void) overrideGxAdjustHitprotectedvirtual
isActive(void) constGxCollisioninline
isAdjustEnd(void)GxAdjustHitinline
isAdjustOldPositionThroughOnce(void) constGxAdjustHitinline
isDefaultObject(void)GxClassBaseRootinline
isNeedAdjust(const GxVector3 &vector)GxAdjustHitinline
offAttributeAll(u32 attribute)GxAdjustHit
onAttributeAll(u32 attribute)GxAdjustHit
operator=(const GxClassBaseRoot &)GxClassBaseRootinline
prepareCheck(void)GxCollisionvirtual
setActive(b32 active)GxCollision
setAdjustEnd(b32 value)GxAdjustHitinline
setAdjustVector(const GxVector3 &vector)GxAdjustHitinlineprotected
setCheckMargin(f32 margin)GxAdjustHitinlineprotectedstatic
setHitCallback(GxCollision::COLLISION_CALLBACK pCallback)GxCollisioninline
setIsAdjustOldPositionThroughOnce(b32 value)GxAdjustHitinline
setObjectWeightAll(f32 weight)GxAdjustHitprotected
setOffsetAdjustVector(const GxVector3 &offset)GxCollisioninlineprotected
setPropertyActive(const void *const pValue)GxCollisioninline
setPropertyCheckMargin(const void *const pValue)GxAdjustHitinlineprotected
setPropertyObject(const void *const, u32)GxCollisioninline
setPropertyObjectCount(u32)GxCollisioninline
setWorldNull(void)GxCollisioninlineprotected
update(void)GxCollisionvirtual
~GxAdjustHit(void) overrideGxAdjustHitprotected
~GxClassBase(void) overrideGxClassBaseinline
~GxClassBaseRoot(void)GxClassBaseRootinlinevirtual
~GxCollision(void) overrideGxCollision