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GX_FORCE_INLINE const GxVector2 | operator+ (const GxVector2 &vector, f32 scalar) |
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GX_FORCE_INLINE const GxVector2 | operator- (const GxVector2 &vector, f32 scalar) |
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GX_FORCE_INLINE const GxVector2 | operator* (const GxVector2 &vector, f32 scalar) |
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GX_FORCE_INLINE const GxVector2 | operator* (f32 scalar, const GxVector2 &vector) |
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GX_FORCE_INLINE const GxVector2 | operator/ (const GxVector2 &vector, f32 scalar) |
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GX_FORCE_INLINE const GxVector2 | operator+ (const GxVector2 &vector0, const GxVector2 &vector1) |
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GX_FORCE_INLINE const GxVector2 | operator- (const GxVector2 &vector0, const GxVector2 &vector1) |
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GX_FORCE_INLINE const GxVector2 | operator* (const GxVector2 &vector0, const GxVector2 &vector1) |
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GX_FORCE_INLINE const GxVector2 | operator/ (const GxVector2 &vector0, const GxVector2 &vector1) |
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GX_FORCE_INLINE b32 | operator== (const GxVector2 &vector0, const GxVector2 &vector1) |
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GX_FORCE_INLINE b32 | operator!= (const GxVector2 &vector0, const GxVector2 &vector1) |
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GX_FORCE_INLINE const GxVector3 | operator+ (const GxVector3 &vector, f32 scalar) |
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GX_FORCE_INLINE const GxVector3 | operator- (const GxVector3 &vector, f32 scalar) |
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GX_INLINE const GxVector3 | operator* (const GxVector3 &vector, f32 scalar) |
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GX_FORCE_INLINE const GxVector3 | operator* (f32 scalar, const GxVector3 &vector) |
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GX_FORCE_INLINE const GxVector3 | operator/ (const GxVector3 &vector, f32 scalar) |
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GX_FORCE_INLINE const GxVector3 | operator+ (const GxVector3 &vector0, const GxVector3 &vector1) |
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GX_FORCE_INLINE const GxVector3 | operator- (const GxVector3 &vector0, const GxVector3 &vector1) |
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GX_FORCE_INLINE const GxVector3 | operator* (const GxVector3 &vector0, const GxVector3 &vector1) |
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GX_FORCE_INLINE const GxVector3 | operator/ (const GxVector3 &vector0, const GxVector3 &vector1) |
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GX_FORCE_INLINE b32 | operator== (const GxVector3 &vector0, const GxVector3 &vector1) |
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GX_FORCE_INLINE b32 | operator!= (const GxVector3 &vector0, const GxVector3 &vector1) |
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GX_FORCE_INLINE const GxVector4 | operator+ (const GxVector4 &vector, f32 scalar) |
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GX_FORCE_INLINE const GxVector4 | operator- (const GxVector4 &vector, f32 scalar) |
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GX_FORCE_INLINE const GxVector4 | operator* (const GxVector4 &vector, f32 scalar) |
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GX_FORCE_INLINE const GxVector4 | operator* (f32 scalar, const GxVector4 &vector) |
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GX_FORCE_INLINE const GxVector4 | operator/ (const GxVector4 &vector, f32 scalar) |
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GX_FORCE_INLINE const GxVector4 | operator+ (const GxVector4 &vector0, const GxVector4 &vector1) |
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GX_FORCE_INLINE const GxVector4 | operator- (const GxVector4 &vector0, const GxVector4 &vector1) |
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GX_FORCE_INLINE const GxVector4 | operator* (const GxVector4 &vector0, const GxVector4 &vector1) |
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GX_FORCE_INLINE const GxVector4 | operator/ (const GxVector4 &vector0, const GxVector4 &vector1) |
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GX_FORCE_INLINE b32 | operator== (const GxVector4 &vector0, const GxVector4 &vector1) |
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GX_FORCE_INLINE b32 | operator!= (const GxVector4 &vector0, const GxVector4 &vector1) |
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