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GxUnitRealTimeDemo.cpp File Reference

リアルタイムデモ管理ユニット More...

#include "GxUtility.h"
Include dependency graph for GxUnitRealTimeDemo.cpp:

Functions

 _RESOURCE_DYNAMIC_ATTRIBUTE (GxResRealTimeDemo, "リソース", &GxUnitRealTimeDemo::getPropertyResource, &GxUnitRealTimeDemo::setPropertyResource, &GxUnitRealTimeDemo::getPropertyResourceCount, &GxUnitRealTimeDemo::setPropertyResourceCount,(GxProperty::ATTRIBUTE_EXPAND))
 
 _PARAM_NAME_ATTRIBUTE (_nowFrame, "現在フレーム",(GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE))
 
 _PARAM_NAME_ATTRIBUTE (_deltaFrame, "デルタフレーム",(GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE))
 
 _CUSTOM_ATTRIBUTE (GxProperty::TYPE::U32, "開始フレーム", &GxUnitRealTimeDemo::getPropertyStartFrame, &GxUnitRealTimeDemo::setPropertyStartFrame,(GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE))
 
 _CUSTOM_ATTRIBUTE (GxProperty::TYPE::U32, "終了フレーム", &GxUnitRealTimeDemo::getPropertyEndFrame, &GxUnitRealTimeDemo::setPropertyEndFrame,(GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE))
 
 _CUSTOM_ATTRIBUTE (GxProperty::TYPE::B32, "ユニットの事前生成", &GxUnitRealTimeDemo::getPropertyPreCreateUnit, &GxUnitRealTimeDemo::setPropertyPreCreateUnit,(GxProperty::ATTRIBUTE_NOSERIALIZE))
 
 _CUSTOM_ATTRIBUTE (GxProperty::TYPE::B32, "再生", &GxUnitRealTimeDemo::getPropertyPlay, &GxUnitRealTimeDemo::setPropertyPlay,(GxProperty::ATTRIBUTE_NOSERIALIZE))
 
 _CUSTOM_ATTRIBUTE (GxProperty::TYPE::B32, "ループ再生", &GxUnitRealTimeDemo::getPropertyPlayLoop, &GxUnitRealTimeDemo::setPropertyPlayLoop,(GxProperty::ATTRIBUTE_NOSERIALIZE))
 
 _PARAM_NAME (_isScreenShot, "撮影フラグ")
 
 _UNIT_NAME_ATTRIBUTE (GxUnitBase, _pUnit, "ユニット", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME_ATTRIBUTE (_nodeId, "管理ID",(GxProperty::ATTRIBUTE_READONLY))
 

Detailed Description

リアルタイムデモ管理ユニット

Author
Copyright (C)2009 SiliconStudio Inc. All rights reserved.
K.Ohashi
Tahir Arai