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GxSysCollision.cpp File Reference

コリジョンシステムクラス More...

#include "GxPhysics.h"
Include dependency graph for GxSysCollision.cpp:

Functions

 _PARAM_ATTRIBUTE (_pListWorld, GxProperty::ATTRIBUTE_HIDE)
 
 _DYNAMIC_ATTRIBUTE (GxProperty::TYPE::OBJECT_POINTER, "ワールド", &GxSysCollision::getPropertyWorld, &GxSysCollision::setPropertyWorld, &GxSysCollision::getPropertyWorldCount, &GxSysCollision::setPropertyWorldCount, GxProperty::ATTRIBUTE_NOSERIALIZE)
 
 _CUSTOM (GxProperty::TYPE::F32, "上に乗れる角度", &GxSysCollision::getPropertyOnRadian, &GxSysCollision::setPropertyOnRadian)
 
 _PARAM_NAME (_checkFlag, "チェックフラグ")
 
 _PARAM_NAME (_power, "攻撃力")
 
 _ENUM_NAME_GUI (_attackDirectType, "攻撃方向の種類", GxAttackHit::GxObject::ATTACK_DIRECT)
 
 _PARAM_NAME (_priority, "ダメージ側優先度")
 
 _PARAM_NAME (_damageGroup, "ダメージグループ")
 

Detailed Description

コリジョンシステムクラス

Author
Copyright (C)2009 SiliconStudio Inc. All rights reserved.
Tahir Arai
Kazuya TAKEI
Shingo Fukuda
Yuya Ikeuchi