45 static b32 isExist(GX_CSTR filename);
47 b32 save(GX_CSTR filename);
49 b32 load(GX_CSTR filename);
53#if defined(_PS4) || defined(_PS5)
55 static b32 mount(GX_CSTR path, GxNativeSaveDataMountResult& mountResult,
const GxNativeSaveDataMountMode mode
57 ,
const GxNativeSaveDataTransactionId transactionId = 0
61 static b32 unmount(GxNativeSaveDataMountPoint* pMountPoint);
64 static b32 mount(GX_CSTR filename);
66 static void unmount(GX_CSTR filename);
67#elif defined(_XBOX_XS)
69 static b32 mount(GxNativeSaveDataContainerHandle& pContainerHandle, GX_CSTR filename,
b32 isWrite =
false, GxNativeSaveDataUpdateHandle* ppUpdateHandle =
nullptr);
71 static void unmount(GxNativeSaveDataContainerHandle pContainerHandle, GxNativeSaveDataUpdateHandle pUpdateHandle =
nullptr);
81 constexpr void setVersion(u32 version) { _version = version; }
84 GX_FORCE_INLINE
static GX_CSTR getPath(
void) {
return _path.getString(); }
86 GX_FORCE_INLINE
static void setPath(GX_CSTR path) { _path = path; }
87#elif defined(_PS4) || defined(_PS5)
89 GX_FORCE_INLINE
void setTitle(GX_CSTR title) { _title = title; }
91 GX_FORCE_INLINE
void setSubTitle(GX_CSTR subTitle) { _subTitle = subTitle; }
93 GX_FORCE_INLINE
void setDetail(GX_CSTR detail) { _detail = detail; }
107#elif defined(_PS4) || defined(_PS5)
テクスチャクラス
Definition GxRenderTexture.h:19