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GxAdjustHit.cpp File Reference

補正あたりクラス More...

#include "GxPhysics.h"
Include dependency graph for GxAdjustHit.cpp:

Functions

 _CUSTOM (GxProperty::TYPE::F32, "当たり判定用マージン", &GxAdjustHit::getPropertyCheckMargin, &GxAdjustHit::setPropertyCheckMargin)
 
 _PARAM_NAME_ATTRIBUTE (_adjustHitFlag, "補正用フラグ", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME_ATTRIBUTE (_adjustVectorOld, "前回の補正ベクトル", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME_ATTRIBUTE (_adjustVector, "補正ベクトル", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME (_checkLoopMax, "最大チェック回数")
 
 _PARAM_NAME_ATTRIBUTE (_adjustVector, "補正方向", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME_ATTRIBUTE (_planeNormal, "補正を受けた面の法線", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME (_attribute, "属性")
 
 _PARAM_NAME (_weight, "重さ")
 

Variables

const f32 collisionMargin = 0.04f
 コリジョンマージン
 

Detailed Description

補正あたりクラス

Author
Copyright (C)2009 SiliconStudio Inc. All rights reserved.
Shingo Fukudua
Yuya Ikeuchi