補正あたりクラス More...
#include "GxPhysics.h"
Functions | |
_CUSTOM (GxProperty::TYPE::F32, "当たり判定用マージン", &GxAdjustHit::getPropertyCheckMargin, &GxAdjustHit::setPropertyCheckMargin) | |
_PARAM_NAME_ATTRIBUTE (_adjustHitFlag, "補正用フラグ", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME_ATTRIBUTE (_adjustVectorOld, "前回の補正ベクトル", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME_ATTRIBUTE (_adjustVector, "補正ベクトル", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME (_checkLoopMax, "最大チェック回数") | |
_PARAM_NAME_ATTRIBUTE (_adjustVector, "補正方向", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME_ATTRIBUTE (_planeNormal, "補正を受けた面の法線", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME (_attribute, "属性") | |
_PARAM_NAME (_weight, "重さ") | |
Variables | |
const f32 | collisionMargin = 0.04f |
コリジョンマージン | |
補正あたりクラス