This is the complete list of members for GxVector3, including all inherited members.
| __getStaticRtti(void) (defined in GxStructBase) | GxStructBase | inlinestatic |
| _padding | GxVector3 | |
| _x | GxVector3 | |
| _y | GxVector3 | |
| _z | GxVector3 | |
| addScalar(f32 scalar) | GxVector3 | |
| addVector(const GxVector3 &vector) | GxVector3 | |
| AXIS_X | GxVector3 | static |
| AXIS_Y | GxVector3 | static |
| AXIS_Z | GxVector3 | static |
| DIMENSION | GxVector3 | static |
| divScalar(f32 scalar) | GxVector3 | |
| divVector(const GxVector3 &vector) | GxVector3 | |
| getAddScalar(GxVector3 &dst, const GxVector3 &vector, f32 scalar) | GxVector3 | static |
| getAddVector(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getAngle(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getAngle(const GxVector3 &vector0, const GxVector3 &vector1, const GxVector3 &up) | GxVector3 | static |
| getCross(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getCross(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getCrossVector(const GxVector3 &vector) | GxVector3 | static |
| getCrossVector(GxVector3 &dst, const GxVector3 &vector) | GxVector3 | static |
| getDistance(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getDistanceSquare(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getDivScalar(GxVector3 &dst, const GxVector3 &vector, f32 scalar) | GxVector3 | static |
| getDivVector(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getDot(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getLength(void) const | GxVector3 | |
| getLengthSquare(void) const | GxVector3 | |
| getLerp(const GxVector3 &vector0, const GxVector3 &vector1, f32 t) | GxVector3 | static |
| getLerp(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1, f32 t) | GxVector3 | static |
| getLineParam(const GxVector3 &checkPosition, const GxVector3 &startPosition, const GxVector3 &endPosition) | GxVector3 | static |
| getLinePosition(const GxVector3 &position, const GxVector3 &linePosition0, const GxVector3 &linePosition1) | GxVector3 | static |
| getLinePosition(GxVector3 &dst, const GxVector3 &position, const GxVector3 &linePosition0, const GxVector3 &linePosition1) | GxVector3 | static |
| getMaximum(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getMaximum(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getMaximumValue(void) const | GxVector3 | inline |
| getMinimum(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getMinimum(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getMinimumValue(void) const | GxVector3 | inline |
| getMulScalar(GxVector3 &dst, const GxVector3 &vector, f32 scalar) | GxVector3 | static |
| getMulVector(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getNormalize(void) const | GxVector3 | |
| getNormalize(GxVector3 &dst, const GxVector3 &vector) | GxVector3 | static |
| getNormalizeEx(void) const | GxVector3 | |
| getNormalizeEx(GxVector3 &dst, const GxVector3 &vector) | GxVector3 | static |
| getRotate(const GxQuaternion &quaternion) const | GxVector3 | |
| getRotate(GxVector3 &dst, const GxVector3 &vector, const GxQuaternion &quaternion) | GxVector3 | static |
| getSegmentPosition(const GxVector3 &position, const GxVector3 &startPosition, const GxVector3 &endPosition) | GxVector3 | static |
| getSegmentPosition(GxVector3 &dst, const GxVector3 &position, const GxVector3 &startPosition, const GxVector3 &endPosition) | GxVector3 | static |
| getSubScalar(GxVector3 &dst, const GxVector3 &vector, f32 scalar) | GxVector3 | static |
| getSubVector(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
| getTransform(const GxMatrix44 &matrix) const | GxVector3 | |
| getTransform(const GxMatrixAffine &matrix) const | GxVector3 | |
| getTransform(GxVector3 &dst, const GxVector3 &vector, const GxMatrix44 &matrix) | GxVector3 | static |
| getTransform(GxVector3 &dst, const GxVector3 &vector, const GxMatrixAffine &matrix) | GxVector3 | static |
| getTransform(GxFloat3 &dst, const GxVector3 &vector, const GxMatrix44 &matrix) | GxVector3 | static |
| getTransform(GxFloat3 &dst, const GxVector3 &vector, const GxMatrixAffine &matrix) | GxVector3 | static |
| getTransformCoord(const GxMatrix44 &matrix) const | GxVector3 | |
| getTransformCoord(GxVector3 &dst, const GxVector3 &vector, const GxMatrix44 &matrix) | GxVector3 | static |
| getTransformCoordX(const GxMatrix44 &matrix) const | GxVector3 | |
| getTransformCoordY(const GxMatrix44 &matrix) const | GxVector3 | |
| getTransformCoordZ(const GxMatrix44 &matrix) const | GxVector3 | |
| getTransformNormal(const GxMatrix44 &matrix) const | GxVector3 | |
| getTransformNormal(const GxMatrixAffine &matrix) const | GxVector3 | |
| getTransformNormal(GxVector3 &dst, const GxVector3 &vector, const GxMatrix44 &matrix) | GxVector3 | static |
| getTransformNormal(GxVector3 &dst, const GxVector3 &vector, const GxMatrixAffine &matrix) | GxVector3 | static |
| getTransformNormalX(const GxMatrix44 &matrix) const | GxVector3 | |
| getTransformNormalX(const GxMatrixAffine &matrix) const | GxVector3 | |
| getTransformNormalY(const GxMatrix44 &matrix) const | GxVector3 | |
| getTransformNormalY(const GxMatrixAffine &matrix) const | GxVector3 | |
| getTransformNormalZ(const GxMatrix44 &matrix) const | GxVector3 | |
| getTransformNormalZ(const GxMatrixAffine &matrix) const | GxVector3 | |
| getTransformX(const GxMatrix44 &matrix) const | GxVector3 | |
| getTransformX(const GxMatrixAffine &matrix) const | GxVector3 | |
| getTransformY(const GxMatrix44 &matrix) const | GxVector3 | |
| getTransformY(const GxMatrixAffine &matrix) const | GxVector3 | |
| getTransformZ(const GxMatrix44 &matrix) const | GxVector3 | |
| getTransformZ(const GxMatrixAffine &matrix) const | GxVector3 | |
| getXY(void) const | GxVector3 | |
| getXY(GxVector3 &dst) const | GxVector3 | |
| getXZ(void) const | GxVector3 | |
| getXZ(GxVector3 &dst) const | GxVector3 | |
| getYZ(void) const | GxVector3 | |
| getYZ(GxVector3 &dst) const | GxVector3 | |
| GxVector3(void) | GxVector3 | inline |
| GxVector3(f32 x, f32 y, f32 z) | GxVector3 | |
| GxVector3(const GxFloat3 &float3) | GxVector3 | |
| GxVector3(const f32 *pFloatArray) | GxVector3 | |
| GxVector3(const GxPoint2 &point, f32 z=0.0f) | GxVector3 | |
| GxVector3(const GxVector2 &vector, f32 z=0.0f) | GxVector3 | |
| GxVector3(const GxVector4 &vector) | GxVector3 | |
| GxVector3(const GxVector3 &vector) | GxVector3 | |
| isSameDirectionLessEqual(const GxVector3 &vector0, const GxVector3 &vector1, f32 limitRadian=PI/2.0f) | GxVector3 | static |
| isSameDirectionLessThan(const GxVector3 &vector0, const GxVector3 &vector1, f32 limitRadian=PI/2.0f) | GxVector3 | static |
| isZeroVector(void) const | GxVector3 | |
| MAX | GxVector3 | static |
| MIN | GxVector3 | static |
| mulScalar(f32 scalar) | GxVector3 | |
| mulVector(const GxVector3 &vector) | GxVector3 | |
| normalize(void) | GxVector3 | |
| normalizeEx(void) | GxVector3 | |
| ONE | GxVector3 | static |
| operator!=(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
| operator*(const GxVector3 &vector, f32 scalar) | GxVector3 | friend |
| operator*(f32 scalar, const GxVector3 &vector) | GxVector3 | friend |
| operator*(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
| operator*=(f32 scalar) | GxVector3 | |
| operator*=(const GxVector3 &vector) | GxVector3 | |
| operator+(const GxVector3 &vector) | GxVector3 | friend |
| operator+(const GxVector3 &vector, f32 scalar) | GxVector3 | friend |
| operator+(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
| operator+=(f32 scalar) | GxVector3 | |
| operator+=(const GxVector3 &vector) | GxVector3 | |
| operator-(const GxVector3 &vector) | GxVector3 | friend |
| operator-(const GxVector3 &vector, f32 scalar) | GxVector3 | friend |
| operator-(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
| operator-=(f32 scalar) | GxVector3 | |
| operator-=(const GxVector3 &vector) | GxVector3 | |
| operator/(const GxVector3 &vector, f32 scalar) | GxVector3 | friend |
| operator/(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
| operator/=(f32 scalar) | GxVector3 | |
| operator/=(const GxVector3 &vector) | GxVector3 | |
| operator<(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
| operator=(const GxVector3 &vector) | GxVector3 | |
| operator==(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
| operator>(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
| operator[](u32 i) const | GxVector3 | |
| operator[](u32 i) | GxVector3 | |
| rotate(const GxQuaternion &quaternion) | GxVector3 | |
| setLength(f32 length) | GxVector3 | |
| setLengthEx(f32 length) | GxVector3 | |
| setXY(const GxVector3 &vector) | GxVector3 | |
| setXZ(const GxVector3 &vector) | GxVector3 | |
| setYZ(const GxVector3 &vector) | GxVector3 | |
| subScalar(f32 scalar) | GxVector3 | |
| subVector(const GxVector3 &vector) | GxVector3 | |
| transform(const GxMatrix44 &matrix) | GxVector3 | |
| transform(const GxMatrixAffine &matrix) | GxVector3 | |
| transformCoord(const GxMatrix44 &matrix) | GxVector3 | |
| transformNormal(const GxMatrix44 &matrix) | GxVector3 | |
| transformNormal(const GxMatrixAffine &matrix) | GxVector3 | |
| ZERO | GxVector3 | static |