This is the complete list of members for GxVector3, including all inherited members.
__getStaticRtti(void) (defined in GxStructBase) | GxStructBase | inlinestatic |
_padding | GxVector3 | |
_x | GxVector3 | |
_y | GxVector3 | |
_z | GxVector3 | |
addScalar(f32 scalar) | GxVector3 | |
addVector(const GxVector3 &vector) | GxVector3 | |
AXIS_X | GxVector3 | static |
AXIS_Y | GxVector3 | static |
AXIS_Z | GxVector3 | static |
DIMENSION | GxVector3 | static |
divScalar(f32 scalar) | GxVector3 | |
divVector(const GxVector3 &vector) | GxVector3 | |
getAddScalar(GxVector3 &dst, const GxVector3 &vector, f32 scalar) | GxVector3 | static |
getAddVector(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getAngle(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getAngle(const GxVector3 &vector0, const GxVector3 &vector1, const GxVector3 &up) | GxVector3 | static |
getCross(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getCross(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getCrossVector(const GxVector3 &vector) | GxVector3 | static |
getCrossVector(GxVector3 &dst, const GxVector3 &vector) | GxVector3 | static |
getDistance(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getDistanceSquare(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getDivScalar(GxVector3 &dst, const GxVector3 &vector, f32 scalar) | GxVector3 | static |
getDivVector(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getDot(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getLength(void) const | GxVector3 | |
getLengthSquare(void) const | GxVector3 | |
getLerp(const GxVector3 &vector0, const GxVector3 &vector1, f32 t) | GxVector3 | static |
getLerp(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1, f32 t) | GxVector3 | static |
getLineParam(const GxVector3 &checkPosition, const GxVector3 &startPosition, const GxVector3 &endPosition) | GxVector3 | static |
getLinePosition(const GxVector3 &position, const GxVector3 &linePosition0, const GxVector3 &linePosition1) | GxVector3 | static |
getLinePosition(GxVector3 &dst, const GxVector3 &position, const GxVector3 &linePosition0, const GxVector3 &linePosition1) | GxVector3 | static |
getMaximum(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getMaximum(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getMaximumValue(void) const | GxVector3 | inline |
getMinimum(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getMinimum(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getMinimumValue(void) const | GxVector3 | inline |
getMulScalar(GxVector3 &dst, const GxVector3 &vector, f32 scalar) | GxVector3 | static |
getMulVector(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getNormalize(void) const | GxVector3 | |
getNormalize(GxVector3 &dst, const GxVector3 &vector) | GxVector3 | static |
getNormalizeEx(void) const | GxVector3 | |
getNormalizeEx(GxVector3 &dst, const GxVector3 &vector) | GxVector3 | static |
getRotate(const GxQuaternion &quaternion) const | GxVector3 | |
getRotate(GxVector3 &dst, const GxVector3 &vector, const GxQuaternion &quaternion) | GxVector3 | static |
getSegmentPosition(const GxVector3 &position, const GxVector3 &startPosition, const GxVector3 &endPosition) | GxVector3 | static |
getSegmentPosition(GxVector3 &dst, const GxVector3 &position, const GxVector3 &startPosition, const GxVector3 &endPosition) | GxVector3 | static |
getSubScalar(GxVector3 &dst, const GxVector3 &vector, f32 scalar) | GxVector3 | static |
getSubVector(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | static |
getTransform(const GxMatrix44 &matrix) const | GxVector3 | |
getTransform(const GxMatrixAffine &matrix) const | GxVector3 | |
getTransform(GxVector3 &dst, const GxVector3 &vector, const GxMatrix44 &matrix) | GxVector3 | static |
getTransform(GxVector3 &dst, const GxVector3 &vector, const GxMatrixAffine &matrix) | GxVector3 | static |
getTransform(GxFloat3 &dst, const GxVector3 &vector, const GxMatrix44 &matrix) | GxVector3 | static |
getTransform(GxFloat3 &dst, const GxVector3 &vector, const GxMatrixAffine &matrix) | GxVector3 | static |
getTransformCoord(const GxMatrix44 &matrix) const | GxVector3 | |
getTransformCoord(GxVector3 &dst, const GxVector3 &vector, const GxMatrix44 &matrix) | GxVector3 | static |
getTransformCoordX(const GxMatrix44 &matrix) const | GxVector3 | |
getTransformCoordY(const GxMatrix44 &matrix) const | GxVector3 | |
getTransformCoordZ(const GxMatrix44 &matrix) const | GxVector3 | |
getTransformNormal(const GxMatrix44 &matrix) const | GxVector3 | |
getTransformNormal(const GxMatrixAffine &matrix) const | GxVector3 | |
getTransformNormal(GxVector3 &dst, const GxVector3 &vector, const GxMatrix44 &matrix) | GxVector3 | static |
getTransformNormal(GxVector3 &dst, const GxVector3 &vector, const GxMatrixAffine &matrix) | GxVector3 | static |
getTransformNormalX(const GxMatrix44 &matrix) const | GxVector3 | |
getTransformNormalX(const GxMatrixAffine &matrix) const | GxVector3 | |
getTransformNormalY(const GxMatrix44 &matrix) const | GxVector3 | |
getTransformNormalY(const GxMatrixAffine &matrix) const | GxVector3 | |
getTransformNormalZ(const GxMatrix44 &matrix) const | GxVector3 | |
getTransformNormalZ(const GxMatrixAffine &matrix) const | GxVector3 | |
getTransformX(const GxMatrix44 &matrix) const | GxVector3 | |
getTransformX(const GxMatrixAffine &matrix) const | GxVector3 | |
getTransformY(const GxMatrix44 &matrix) const | GxVector3 | |
getTransformY(const GxMatrixAffine &matrix) const | GxVector3 | |
getTransformZ(const GxMatrix44 &matrix) const | GxVector3 | |
getTransformZ(const GxMatrixAffine &matrix) const | GxVector3 | |
getXY(void) const | GxVector3 | |
getXY(GxVector3 &dst) const | GxVector3 | |
getXZ(void) const | GxVector3 | |
getXZ(GxVector3 &dst) const | GxVector3 | |
getYZ(void) const | GxVector3 | |
getYZ(GxVector3 &dst) const | GxVector3 | |
GxVector3(void) | GxVector3 | inline |
GxVector3(f32 x, f32 y, f32 z) | GxVector3 | |
GxVector3(const GxFloat3 &float3) | GxVector3 | |
GxVector3(const f32 *pFloatArray) | GxVector3 | |
GxVector3(const GxPoint2 &point, f32 z=0.0f) | GxVector3 | |
GxVector3(const GxVector2 &vector, f32 z=0.0f) | GxVector3 | |
GxVector3(const GxVector4 &vector) | GxVector3 | |
GxVector3(const GxVector3 &vector) | GxVector3 | |
isSameDirectionLessEqual(const GxVector3 &vector0, const GxVector3 &vector1, f32 limitRadian=PI/2.0f) | GxVector3 | static |
isSameDirectionLessThan(const GxVector3 &vector0, const GxVector3 &vector1, f32 limitRadian=PI/2.0f) | GxVector3 | static |
isZeroVector(void) const | GxVector3 | |
MAX | GxVector3 | static |
MIN | GxVector3 | static |
mulScalar(f32 scalar) | GxVector3 | |
mulVector(const GxVector3 &vector) | GxVector3 | |
normalize(void) | GxVector3 | |
normalizeEx(void) | GxVector3 | |
ONE | GxVector3 | static |
operator!=(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
operator*(const GxVector3 &vector, f32 scalar) | GxVector3 | friend |
operator*(f32 scalar, const GxVector3 &vector) | GxVector3 | friend |
operator*(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
operator*=(f32 scalar) | GxVector3 | |
operator*=(const GxVector3 &vector) | GxVector3 | |
operator+(const GxVector3 &vector) | GxVector3 | friend |
operator+(const GxVector3 &vector, f32 scalar) | GxVector3 | friend |
operator+(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
operator+=(f32 scalar) | GxVector3 | |
operator+=(const GxVector3 &vector) | GxVector3 | |
operator-(const GxVector3 &vector) | GxVector3 | friend |
operator-(const GxVector3 &vector, f32 scalar) | GxVector3 | friend |
operator-(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
operator-=(f32 scalar) | GxVector3 | |
operator-=(const GxVector3 &vector) | GxVector3 | |
operator/(const GxVector3 &vector, f32 scalar) | GxVector3 | friend |
operator/(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
operator/=(f32 scalar) | GxVector3 | |
operator/=(const GxVector3 &vector) | GxVector3 | |
operator<(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
operator=(const GxVector3 &vector) | GxVector3 | |
operator==(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
operator>(const GxVector3 &vector0, const GxVector3 &vector1) | GxVector3 | friend |
operator[](u32 i) const | GxVector3 | |
operator[](u32 i) | GxVector3 | |
rotate(const GxQuaternion &quaternion) | GxVector3 | |
setLength(f32 length) | GxVector3 | |
setLengthEx(f32 length) | GxVector3 | |
setXY(const GxVector3 &vector) | GxVector3 | |
setXZ(const GxVector3 &vector) | GxVector3 | |
setYZ(const GxVector3 &vector) | GxVector3 | |
subScalar(f32 scalar) | GxVector3 | |
subVector(const GxVector3 &vector) | GxVector3 | |
transform(const GxMatrix44 &matrix) | GxVector3 | |
transform(const GxMatrixAffine &matrix) | GxVector3 | |
transformCoord(const GxMatrix44 &matrix) | GxVector3 | |
transformNormal(const GxMatrix44 &matrix) | GxVector3 | |
transformNormal(const GxMatrixAffine &matrix) | GxVector3 | |
ZERO | GxVector3 | static |