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GxVector3 Member List

This is the complete list of members for GxVector3, including all inherited members.

__getStaticRtti(void) (defined in GxStructBase)GxStructBaseinlinestatic
_paddingGxVector3
_xGxVector3
_yGxVector3
_zGxVector3
addScalar(f32 scalar)GxVector3
addVector(const GxVector3 &vector)GxVector3
AXIS_XGxVector3static
AXIS_YGxVector3static
AXIS_ZGxVector3static
DIMENSIONGxVector3static
divScalar(f32 scalar)GxVector3
divVector(const GxVector3 &vector)GxVector3
getAddScalar(GxVector3 &dst, const GxVector3 &vector, f32 scalar)GxVector3static
getAddVector(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getAngle(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getAngle(const GxVector3 &vector0, const GxVector3 &vector1, const GxVector3 &up)GxVector3static
getCross(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getCross(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getCrossVector(const GxVector3 &vector)GxVector3static
getCrossVector(GxVector3 &dst, const GxVector3 &vector)GxVector3static
getDistance(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getDistanceSquare(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getDivScalar(GxVector3 &dst, const GxVector3 &vector, f32 scalar)GxVector3static
getDivVector(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getDot(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getLength(void) constGxVector3
getLengthSquare(void) constGxVector3
getLerp(const GxVector3 &vector0, const GxVector3 &vector1, f32 t)GxVector3static
getLerp(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1, f32 t)GxVector3static
getLineParam(const GxVector3 &checkPosition, const GxVector3 &startPosition, const GxVector3 &endPosition)GxVector3static
getLinePosition(const GxVector3 &position, const GxVector3 &linePosition0, const GxVector3 &linePosition1)GxVector3static
getLinePosition(GxVector3 &dst, const GxVector3 &position, const GxVector3 &linePosition0, const GxVector3 &linePosition1)GxVector3static
getMaximum(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getMaximum(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getMaximumValue(void) constGxVector3inline
getMinimum(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getMinimum(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getMinimumValue(void) constGxVector3inline
getMulScalar(GxVector3 &dst, const GxVector3 &vector, f32 scalar)GxVector3static
getMulVector(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getNormalize(void) constGxVector3
getNormalize(GxVector3 &dst, const GxVector3 &vector)GxVector3static
getNormalizeEx(void) constGxVector3
getNormalizeEx(GxVector3 &dst, const GxVector3 &vector)GxVector3static
getRotate(const GxQuaternion &quaternion) constGxVector3
getRotate(GxVector3 &dst, const GxVector3 &vector, const GxQuaternion &quaternion)GxVector3static
getSegmentPosition(const GxVector3 &position, const GxVector3 &startPosition, const GxVector3 &endPosition)GxVector3static
getSegmentPosition(GxVector3 &dst, const GxVector3 &position, const GxVector3 &startPosition, const GxVector3 &endPosition)GxVector3static
getSubScalar(GxVector3 &dst, const GxVector3 &vector, f32 scalar)GxVector3static
getSubVector(GxVector3 &dst, const GxVector3 &vector0, const GxVector3 &vector1)GxVector3static
getTransform(const GxMatrix44 &matrix) constGxVector3
getTransform(const GxMatrixAffine &matrix) constGxVector3
getTransform(GxVector3 &dst, const GxVector3 &vector, const GxMatrix44 &matrix)GxVector3static
getTransform(GxVector3 &dst, const GxVector3 &vector, const GxMatrixAffine &matrix)GxVector3static
getTransform(GxFloat3 &dst, const GxVector3 &vector, const GxMatrix44 &matrix)GxVector3static
getTransform(GxFloat3 &dst, const GxVector3 &vector, const GxMatrixAffine &matrix)GxVector3static
getTransformCoord(const GxMatrix44 &matrix) constGxVector3
getTransformCoord(GxVector3 &dst, const GxVector3 &vector, const GxMatrix44 &matrix)GxVector3static
getTransformCoordX(const GxMatrix44 &matrix) constGxVector3
getTransformCoordY(const GxMatrix44 &matrix) constGxVector3
getTransformCoordZ(const GxMatrix44 &matrix) constGxVector3
getTransformNormal(const GxMatrix44 &matrix) constGxVector3
getTransformNormal(const GxMatrixAffine &matrix) constGxVector3
getTransformNormal(GxVector3 &dst, const GxVector3 &vector, const GxMatrix44 &matrix)GxVector3static
getTransformNormal(GxVector3 &dst, const GxVector3 &vector, const GxMatrixAffine &matrix)GxVector3static
getTransformNormalX(const GxMatrix44 &matrix) constGxVector3
getTransformNormalX(const GxMatrixAffine &matrix) constGxVector3
getTransformNormalY(const GxMatrix44 &matrix) constGxVector3
getTransformNormalY(const GxMatrixAffine &matrix) constGxVector3
getTransformNormalZ(const GxMatrix44 &matrix) constGxVector3
getTransformNormalZ(const GxMatrixAffine &matrix) constGxVector3
getTransformX(const GxMatrix44 &matrix) constGxVector3
getTransformX(const GxMatrixAffine &matrix) constGxVector3
getTransformY(const GxMatrix44 &matrix) constGxVector3
getTransformY(const GxMatrixAffine &matrix) constGxVector3
getTransformZ(const GxMatrix44 &matrix) constGxVector3
getTransformZ(const GxMatrixAffine &matrix) constGxVector3
getXY(void) constGxVector3
getXY(GxVector3 &dst) constGxVector3
getXZ(void) constGxVector3
getXZ(GxVector3 &dst) constGxVector3
getYZ(void) constGxVector3
getYZ(GxVector3 &dst) constGxVector3
GxVector3(void)GxVector3inline
GxVector3(f32 x, f32 y, f32 z)GxVector3
GxVector3(const GxFloat3 &float3)GxVector3
GxVector3(const f32 *pFloatArray)GxVector3
GxVector3(const GxPoint2 &point, f32 z=0.0f)GxVector3
GxVector3(const GxVector2 &vector, f32 z=0.0f)GxVector3
GxVector3(const GxVector4 &vector)GxVector3
GxVector3(const GxVector3 &vector)GxVector3
isSameDirectionLessEqual(const GxVector3 &vector0, const GxVector3 &vector1, f32 limitRadian=PI/2.0f)GxVector3static
isSameDirectionLessThan(const GxVector3 &vector0, const GxVector3 &vector1, f32 limitRadian=PI/2.0f)GxVector3static
isZeroVector(void) constGxVector3
MAXGxVector3static
MINGxVector3static
mulScalar(f32 scalar)GxVector3
mulVector(const GxVector3 &vector)GxVector3
normalize(void)GxVector3
normalizeEx(void)GxVector3
ONEGxVector3static
operator!=(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3friend
operator*(const GxVector3 &vector, f32 scalar)GxVector3friend
operator*(f32 scalar, const GxVector3 &vector)GxVector3friend
operator*(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3friend
operator*=(f32 scalar)GxVector3
operator*=(const GxVector3 &vector)GxVector3
operator+(const GxVector3 &vector)GxVector3friend
operator+(const GxVector3 &vector, f32 scalar)GxVector3friend
operator+(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3friend
operator+=(f32 scalar)GxVector3
operator+=(const GxVector3 &vector)GxVector3
operator-(const GxVector3 &vector)GxVector3friend
operator-(const GxVector3 &vector, f32 scalar)GxVector3friend
operator-(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3friend
operator-=(f32 scalar)GxVector3
operator-=(const GxVector3 &vector)GxVector3
operator/(const GxVector3 &vector, f32 scalar)GxVector3friend
operator/(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3friend
operator/=(f32 scalar)GxVector3
operator/=(const GxVector3 &vector)GxVector3
operator<(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3friend
operator=(const GxVector3 &vector)GxVector3
operator==(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3friend
operator>(const GxVector3 &vector0, const GxVector3 &vector1)GxVector3friend
operator[](u32 i) constGxVector3
operator[](u32 i)GxVector3
rotate(const GxQuaternion &quaternion)GxVector3
setLength(f32 length)GxVector3
setLengthEx(f32 length)GxVector3
setXY(const GxVector3 &vector)GxVector3
setXZ(const GxVector3 &vector)GxVector3
setYZ(const GxVector3 &vector)GxVector3
subScalar(f32 scalar)GxVector3
subVector(const GxVector3 &vector)GxVector3
transform(const GxMatrix44 &matrix)GxVector3
transform(const GxMatrixAffine &matrix)GxVector3
transformCoord(const GxMatrix44 &matrix)GxVector3
transformNormal(const GxMatrix44 &matrix)GxVector3
transformNormal(const GxMatrixAffine &matrix)GxVector3
ZEROGxVector3static