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GxQuaternion Member List

This is the complete list of members for GxQuaternion, including all inherited members.

__getStaticRtti(void) (defined in GxStructBase)GxStructBaseinlinestatic
_wGxQuaternion
_xGxQuaternion
_yGxQuaternion
_zGxQuaternion
addQuaternion(const GxQuaternion &quaternion)GxQuaternion
addScalar(f32 scalar)GxQuaternion
conjugate(void)GxQuaternion
DIMENSIONGxQuaternionstatic
divScalar(f32 scalar)GxQuaternion
getAddQuaternion(GxQuaternion &dst, const GxQuaternion &quaternion0, const GxQuaternion &quaternion1)GxQuaternionstatic
getAddScalar(GxQuaternion &dst, const GxQuaternion &quaternion, f32 scalar)GxQuaternionstatic
getConjugate(void) constGxQuaternion
getConjugate(GxQuaternion &dst, const GxQuaternion &quaternion)GxQuaternionstatic
getDivScalar(GxQuaternion &dst, const GxQuaternion &quaternion, f32 scalar)GxQuaternionstatic
getDot(const GxQuaternion &quaternion0, const GxQuaternion &quaternion1)GxQuaternionstatic
getInverse(void) constGxQuaternion
getInverse(GxQuaternion &dst, const GxQuaternion &quaternion)GxQuaternionstatic
getLength(void) constGxQuaternion
getLengthSquare(void) constGxQuaternion
getLerp(GxQuaternion &dst, const GxQuaternion &quaternion0, const GxQuaternion &quaternion1, f32 t)GxQuaternionstatic
getMulQuaternion(GxQuaternion &dst, const GxQuaternion &quaternion0, const GxQuaternion &quaternion1)GxQuaternionstatic
getMulRotateX(GxQuaternion &dst, const GxQuaternion &quaternion, f32 radian)GxQuaternionstatic
getMulRotateXYZ(GxQuaternion &dst, const GxQuaternion &quaternion, f32 radianX, f32 radianY, f32 radianZ)GxQuaternionstatic
getMulRotateXZY(GxQuaternion &dst, const GxQuaternion &quaternion, f32 radianX, f32 radianY, f32 radianZ)GxQuaternionstatic
getMulRotateY(GxQuaternion &dst, const GxQuaternion &quaternion, f32 radian)GxQuaternionstatic
getMulRotateYXZ(GxQuaternion &dst, const GxQuaternion &quaternion, f32 radianX, f32 radianY, f32 radianZ)GxQuaternionstatic
getMulRotateYZX(GxQuaternion &dst, const GxQuaternion &quaternion, f32 radianX, f32 radianY, f32 radianZ)GxQuaternionstatic
getMulRotateZ(GxQuaternion &dst, const GxQuaternion &quaternion, f32 radian)GxQuaternionstatic
getMulRotateZXY(GxQuaternion &dst, const GxQuaternion &quaternion, f32 radianX, f32 radianY, f32 radianZ)GxQuaternionstatic
getMulRotateZYX(GxQuaternion &dst, const GxQuaternion &quaternion, f32 radianX, f32 radianY, f32 radianZ)GxQuaternionstatic
getMulScalar(GxQuaternion &dst, const GxQuaternion &quaternion, f32 scalar)GxQuaternionstatic
getNormalize(void) constGxQuaternion
getNormalize(GxQuaternion &dst, const GxQuaternion &quaternion)GxQuaternionstatic
getNormalizeEx(void) constGxQuaternion
getNormalizeEx(GxQuaternion &dst, const GxQuaternion &quaternion)GxQuaternionstatic
getRotate(void) constGxQuaternioninline
getSphericalLerp(GxQuaternion &dst, const GxQuaternion &quaternion0, const GxQuaternion &quaternion1, f32 t)GxQuaternionstatic
getSubQuaternion(GxQuaternion &dst, const GxQuaternion &quaternion0, const GxQuaternion &quaternion1)GxQuaternionstatic
getSubScalar(GxQuaternion &dst, const GxQuaternion &quaternion, f32 scalar)GxQuaternionstatic
GxQuaternion(void)GxQuaternioninline
GxQuaternion(f32 x, f32 y, f32 z, f32 w)GxQuaternion
GxQuaternion(const GxFloat4 &float4)GxQuaternion
GxQuaternion(const f32 *pFloatArray)GxQuaternion
GxQuaternion(const GxVector3 &vector, f32 w)GxQuaternion
GxQuaternion(const GxVector4 &vector)GxQuaternion
GxQuaternion(const GxMatrixAffine &matrix)GxQuaternion
GxQuaternion(const GxMatrix44 &matrix)GxQuaternion
GxQuaternion(const GxQuaternion &quaternion)GxQuaternion
IDENTITYGxQuaternionstatic
inverse(void)GxQuaternion
mulQuaternion(const GxQuaternion &quaternion)GxQuaternion
mulRotateX(f32 radian)GxQuaternion
mulRotateXYZ(f32 radianX, f32 radianY, f32 radianZ)GxQuaternion
mulRotateXZY(f32 radianX, f32 radianY, f32 radianZ)GxQuaternion
mulRotateY(f32 radian)GxQuaternion
mulRotateYXZ(f32 radianX, f32 radianY, f32 radianZ)GxQuaternion
mulRotateYZX(f32 radianX, f32 radianY, f32 radianZ)GxQuaternion
mulRotateZ(f32 radian)GxQuaternion
mulRotateZXY(f32 radianX, f32 radianY, f32 radianZ)GxQuaternion
mulRotateZYX(f32 radianX, f32 radianY, f32 radianZ)GxQuaternion
mulScalar(f32 scalar)GxQuaternion
normalize(void)GxQuaternion
normalizeEx(void)GxQuaternion
operator!=(const GxQuaternion &quaternion0, const GxQuaternion &quaternion1)GxQuaternionfriend
operator*(const GxQuaternion &quaternion, f32 scalar)GxQuaternionfriend
operator*(f32 scalar, const GxQuaternion &quaternion)GxQuaternionfriend
operator*(const GxQuaternion &quaternion0, const GxQuaternion &quaternion1)GxQuaternionfriend
operator*=(f32 scalar)GxQuaternion
operator*=(const GxQuaternion &quaternion)GxQuaternion
operator+(const GxQuaternion &quaternion)GxQuaternionfriend
operator+(const GxQuaternion &quaternion, f32 scalar)GxQuaternionfriend
operator+(const GxQuaternion &quaternion0, const GxQuaternion &quaternion1)GxQuaternionfriend
operator+=(f32 scalar)GxQuaternion
operator+=(const GxQuaternion &quaternion)GxQuaternion
operator-(const GxQuaternion &quaternion)GxQuaternionfriend
operator-(const GxQuaternion &quaternion, f32 scalar)GxQuaternionfriend
operator-(const GxQuaternion &quaternion0, const GxQuaternion &quaternion1)GxQuaternionfriend
operator-=(f32 scalar)GxQuaternion
operator-=(const GxQuaternion &quaternion)GxQuaternion
operator/(const GxQuaternion &quaternion, f32 scalar)GxQuaternionfriend
operator/=(f32 scalar)GxQuaternion
operator=(const GxQuaternion &quaternion)GxQuaternion
operator==(const GxQuaternion &quaternion0, const GxQuaternion &quaternion1)GxQuaternionfriend
setRotate(const GxVector3 &vector)GxQuaternion
setRotate(const GxMatrixAffine &matrix)GxQuaternion
setRotate(const GxMatrix44 &matrix)GxQuaternion
setRotate(const GxVector3 &axis, f32 radian)GxQuaternion
setRotate(f32 yaw, f32 pitch, f32 roll)GxQuaternion
setRotate(const GxVector3 &startVector, const GxVector3 &targetVector)GxQuaternion
setRotate(const GxVector3 &startVector, const GxVector3 &targetVector, f32 radian)GxQuaternion
setRotate(const GxVector3 &axis, const GxVector3 &startVector, const GxVector3 &targetVector, f32 radian)GxQuaternion
setRotateEx(const GxVector3 &axis, f32 radian)GxQuaternion
setRotateEx(const GxVector3 &startVector, const GxVector3 &targetVector)GxQuaternion
setRotateEx(const GxVector3 &startVector, const GxVector3 &targetVector, f32 radian)GxQuaternion
setRotateEx(const GxVector3 &axis, const GxVector3 &startVector, const GxVector3 &targetVector, f32 radian)GxQuaternion
setRotateX(f32 radian)GxQuaternion
setRotateXYZ(f32 x, f32 y, f32 z)GxQuaternioninline
setRotateXZY(f32 x, f32 y, f32 z)GxQuaternioninline
setRotateY(f32 radian)GxQuaternion
setRotateYXZ(f32 x, f32 y, f32 z)GxQuaternioninline
setRotateYZX(f32 x, f32 y, f32 z)GxQuaternioninline
setRotateZ(f32 radian)GxQuaternion
setRotateZXY(f32 x, f32 y, f32 z)GxQuaternioninline
setRotateZYX(f32 x, f32 y, f32 z)GxQuaternioninline
subQuaternion(const GxQuaternion &quaternion)GxQuaternion
subScalar(f32 scalar)GxQuaternion
ZEROGxQuaternionstatic