3次元浮動小数点数(倍精度)クラス
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#include <GxStruct.h>
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f64 | _x |
| X値
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f64 | _y |
| Y値
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f64 | _z |
| Z値
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◆ GxDouble3() [1/3]
GX_FORCE_INLINE GxDouble3::GxDouble3 |
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const GxDouble4 & | double4 | ) |
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◆ GxDouble3() [2/3]
GX_FORCE_INLINE GxDouble3::GxDouble3 |
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const GxVector3d & | vector | ) |
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◆ GxDouble3() [3/3]
GX_FORCE_INLINE GxDouble3::GxDouble3 |
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const GxVector4d & | vector | ) |
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◆ operator=() [1/2]
代入
- Parameters
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- Returns
- 自身の参照
◆ operator=() [2/2]
代入
- Parameters
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- Returns
- 自身の参照
The documentation for this struct was generated from the following files:
- C:/Users/t-arai/Documents/workspace/orochi_package_windows/middleware/GxCore/src/GxStruct.h
- C:/Users/t-arai/Documents/workspace/orochi_package_windows/middleware/GxCore/src/GxStruct.inl