OROCHI
 
Loading...
Searching...
No Matches
GxUnitSoftbodySimulation Member List

This is the complete list of members for GxUnitSoftbodySimulation, including all inherited members.

__getStaticRtti(void)GxClassBaseRootinlinestatic
_chainCountGxUnitSoftbodySimulationprotected
_clothCountGxUnitSoftbodySimulationprotected
_delayReleaseCountGxClassBaseReferenceprotected
_isUpdateAllMatrixGxUnitSoftbodySimulationprotected
_pCollisionGxUnitSoftbodySimulationprotected
_pParentModelGxUnitSoftbodySimulationprotected
_ppChainListGxUnitSoftbodySimulationprotected
_ppClothListGxUnitSoftbodySimulationprotected
_pResourceGxUnitSoftbodySimulationprotected
_referenceCountGxClassBaseReferenceprotected
addModule(void)GxUnitBaseinlineprotected
addReference(void)GxClassBaseReferencevirtual
asyncUpdate(void) overrideGxUnitSoftbodySimulationprotectedvirtual
ATTRIBUTE enum nameGxUnitBase
ATTRIBUTE_LOCK enum valueGxUnitBase
ATTRIBUTE_NOSERIALIZE enum valueGxUnitBase
ATTRIBUTE_SELECTED enum valueGxUnitBase
ATTRIBUTE_SLOW enum valueGxUnitBase
ATTRIBUTE_UPDATE enum valueGxUnitBase
cleanup(void) overrideGxUnitSoftbodySimulationvirtual
createAndAddChild(u32 listProcessNumber=U32_MAX, u32 listKindNumber=U32_MAX, b32 isSerialize=false, const GxRtti *pRtti=nullptr)GxUnitBaseinline
DELAY_RELEASE_COUNT_INFINITYGxClassBaseReferencestatic
forceAsyncUpdate(void)GxUnitBaseprotectedvirtual
forceDisableSimulation(void)GxUnitSoftbodySimulation
getAttribute(void) constGxUnitBaseinline
getChainCount(void) constGxUnitSoftbodySimulationinline
getChainUnit(u32 index) constGxUnitSoftbodySimulationinline
getChainUnitFromID(u32 id) constGxUnitSoftbodySimulation
getChild(u32 index) constGxUnitBaseinline
getChildCount(void) constGxUnitBaseinline
getClothCount(void) constGxUnitSoftbodySimulationinline
getClothUnit(u32 index) constGxUnitSoftbodySimulationinline
getClothUnitFromID(u32 id) constGxUnitSoftbodySimulation
getCollision(void) constGxUnitSoftbodySimulation
getDefaultObject(void) overrideGxUnitBaseinlinevirtual
getDefaultUnit(void) constGxUnitBaseinline
getDelayReleaseListCount(void)GxClassBaseReferencestatic
getDeltaTime(void) constGxUnitBaseinline
getDeltaTimeFactor(void) constGxUnitBaseinline
getDeltaTimeRatio(void) constGxUnitBaseinline
getGravity(void) constGxUnitSoftbodySimulationinline
getGravityDirection(void) constGxUnitSoftbodySimulation
getGravityForce(void) constGxUnitSoftbodySimulation
getInterpolateTime(void) constGxUnitSoftbodySimulation
getModule(void) constGxUnitBaseinline
getParent(void) constGxUnitBaseinline
getPropertyAttributeUpdate(void *const pValue)GxUnitBaseinline
getPropertyResUnitInstance(void *const pValue)GxUnitBaseinline
getReferenceCount(void) constGxClassBaseReferenceinlinevirtual
getRenderViewFlag(void) constGxUnitBaseinline
getResUnitInstance(void) constGxUnitBaseinline
getRtti(void) const =0GxClassBaseRootpure virtual
getState(void) constGxUnitBaseinline
getWind(void) constGxUnitSoftbodySimulationinline
getWindDirection(void) constGxUnitSoftbodySimulation
getWindForce(void) constGxUnitSoftbodySimulation
GxClassBaseReference(void)GxClassBaseReference
GxClassBaseReference(const GxClassBaseReference &base)GxClassBaseReference
GxClassBaseRoot(void)GxClassBaseRootinline
GxClassBaseRoot(const GxClassBaseRoot &)GxClassBaseRootinline
GxUnitBase(void)GxUnitBase
GxUnitSoftbodySimulation(void)GxUnitSoftbodySimulation
initialize(GxResSoftbodySimulation *pResource, GxUnitModelBase *pParent, u32 unitProcessNumber, u32 unitListNumber, GxRtti &chainUnitRtti, GxRtti &clothUnitRtti)GxUnitSoftbodySimulationvirtual
initializeDelayRelease(void)GxClassBaseReferencestatic
isAttribute(ATTRIBUTE attribute) constGxUnitBaseinline
isDefaultObject(void)GxClassBaseRootinline
isDelayReleaseEnable(void)GxClassBaseReferenceinlinestatic
isEnable(void) constGxUnitBaseinline
isInterpolateToMotion(void) constGxUnitSoftbodySimulation
isInterpolateToMotionChain(u32 index) constGxUnitSoftbodySimulation
isInterpolateToMotionCloth(u32 index) constGxUnitSoftbodySimulation
isMotionGravity(void) constGxUnitSoftbodySimulation
isRender(void) constGxUnitBaseinline
isRenderSubView(RENDER_SUB_VIEW subView) constGxUnitBaseinline
isRenderView(RENDER_VIEW view) constGxUnitBaseinline
isSimulation(void) constGxUnitSoftbodySimulation
isSimulationChain(u32 index) constGxUnitSoftbodySimulation
isSimulationCloth(u32 index) constGxUnitSoftbodySimulation
isUpdateAllMatrix(void) constGxUnitSoftbodySimulationinline
isUpdateEnable(UPDATE_TYPE updateType) constGxUnitBaseinline
kill(void) overrideGxUnitSoftbodySimulationvirtual
operator=(const GxClassBaseReference &base)GxClassBaseReference
GxClassBaseRoot::operator=(const GxClassBaseRoot &)GxClassBaseRootinline
postAsyncUpdate(void)GxUnitBaseprotectedvirtual
preAsyncUpdate(void)GxUnitBaseprotectedvirtual
release(void)GxClassBaseReferencevirtual
removeModule(void)GxUnitBaseinlineprotected
render(void)GxUnitBaseprotectedvirtual
sequentialUpdate(void) overrideGxUnitSoftbodySimulationprotectedvirtual
setAttribute(ATTRIBUTE attribute, b32 enable)GxUnitBaseinline
setCollision(GxUnitSoftbodyCollision *pCollision)GxUnitSoftbodySimulation
setDefaultUnit(GxUnitBase *pDefaultUnit)GxUnitBase
setDelayReleaseCount(s32 count)GxClassBaseReferenceinline
setDelayReleaseCountInfinity(b32 on)GxClassBaseReferenceinline
setDeltaTime(f32 deltaTime)GxUnitBaseinline
setDeltaTimeFactor(f32 deltaTimeFactor)GxUnitBaseinline
setDeltaTimeRatio(f32 deltaTimeRatio)GxUnitBaseinline
setGravity(const GxVector3 &gravity)GxUnitSoftbodySimulation
setGravityDirection(const GxVector3 &direction)GxUnitSoftbodySimulation
setGravityForce(f32 force)GxUnitSoftbodySimulation
setInterpolateTime(f32 time)GxUnitSoftbodySimulation
setIsMotionGravity(b32 enable)GxUnitSoftbodySimulation
setIsSimulation(b32 enable)GxUnitSoftbodySimulation
setIsUpdateAllMatrix(b32 is)GxUnitSoftbodySimulationinline
setMotionGravity(b32 enable, f32 gravityForce, const GxVector3 &gravityDirection=-GxVector3::AXIS_Y)GxUnitSoftbodySimulation
setParent(GxUnitBase *pParent)GxUnitBase
setPropertyAttributeUpdate(const void *const pValue)GxUnitBaseinline
setPropertyResUnitInstance(const void *const pValue)GxUnitBase
setRender(b32 enable, b32 withChildren=false)GxUnitBase
setRenderMaterial(GxRenderMaterial *pMaterial, const GxResModel::GxMeshGroup *pMeshGroup)GxUnitBaseprotectedvirtual
setRenderSubView(RENDER_SUB_VIEW subView, b32 enable)GxUnitBaseinline
setRenderView(RENDER_VIEW view, b32 enable)GxUnitBaseinline
setResUnitInstance(GxResUnitInstance *pResUnitInstance)GxUnitBase
setState(STATE state)GxUnitBaseinline
setup(void)GxUnitBaseprotectedvirtual
setUpdateEnable(UPDATE_TYPE updateType, b32 enable)GxUnitBaseinline
setWind(const GxVector3 &wind)GxUnitSoftbodySimulation
setWindDirection(const GxVector3 &direction)GxUnitSoftbodySimulation
setWindForce(f32 force)GxUnitSoftbodySimulation
sleep(f32 time)GxUnitBase
STATE enum nameGxUnitBase
terminateDelayRelease(void)GxClassBaseReferencestatic
updateDelayRelease(void)GxClassBaseReferencestatic
updateMatrix(GxUnitModelBase::GxJoint *pNow)GxUnitSoftbodySimulation
~GxClassBaseReference(void) overrideGxClassBaseReference
~GxClassBaseRoot(void)GxClassBaseRootinlinevirtual