| __getStaticRtti(void) | GxClassBaseRoot | inlinestatic |
| _brdfType | GxSysRender | protected |
| _cascadeShadowSplit | GxSysRender | protected |
| _dummyLightEnable | GxSysRender | protected |
| _enableEnvironmentMap | GxSysRender | protected |
| _enableOpacityMap | GxSysRender | protected |
| _enableSSAO | GxSysRender | protected |
| _environmentMapFar | GxSysRender | protected |
| _environmentMapNear | GxSysRender | protected |
| _environmentMapPosition | GxSysRender | protected |
| _environmentMapWaitCount | GxSysRender | protected |
| _environmentMapWaitFrame | GxSysRender | protected |
| _fillRectangle | GxSysRender | protected |
| _fogParameter | GxSysRender | protected |
| _globalFallOffRadius | GxSysRender | protected |
| _globalOcclusionRadius | GxSysRender | protected |
| _handleAlphaTest | GxSysRender | protected |
| _handleAlphaTestParameter | GxSysRender | protected |
| _handleApplyFog | GxSysRender | protected |
| _handleApplyFogColor | GxSysRender | protected |
| _handleApplyFogMaterial | GxSysRender | protected |
| _handleBRDF | GxSysRender | protected |
| _handleCameraParam | GxSysRender | protected |
| _handleCascadeShadowMapFunctions | GxSysRender | protected |
| _handleColorSpaceAdjustment | GxSysRender | protected |
| _handleDepthMapSampler | GxSysRender | protected |
| _handleDevelopRender | GxSysRender | protected |
| _handleDiffuseMapSampler | GxSysRender | protected |
| _handleDitherEnable | GxSysRender | protected |
| _handleEnvironmentSampler | GxSysRender | protected |
| _handleFishEyeParameter | GxSysRender | protected |
| _handleFogColor | GxSysRender | protected |
| _handleFogParameter | GxSysRender | protected |
| _handleFogParameter2 | GxSysRender | protected |
| _handleInversProjectionMatrix | GxSysRender | protected |
| _handleLightingEnable | GxSysRender | protected |
| _handleLightProbe | GxSysRender | protected |
| _handleLightProbeCount | GxSysRender | protected |
| _handleLightProbeExtent | GxSysRender | protected |
| _handleLightProbeMapSampler | GxSysRender | protected |
| _handleLightProbeMapSamplers | GxSysRender | protected |
| _handleLightProbeParameter | GxSysRender | protected |
| _handleLightProbePosition | GxSysRender | protected |
| _handleLightProbeSampler | GxSysRender | protected |
| _handleLinearZMapSampler | GxSysRender | protected |
| _handleMetallicRoughnessMapSampler | GxSysRender | protected |
| _handleMultiSampleCompositeScale | GxSysRender | protected |
| _handleNormalMapSampler | GxSysRender | protected |
| _handleOpacityMapSampler | GxSysRender | protected |
| _handlePointLightColor | GxSysRender | protected |
| _handlePointLightOrientation | GxSysRender | protected |
| _handlePointLightParam | GxSysRender | protected |
| _handlePointLightPosition | GxSysRender | protected |
| _handlePointLightSpot | GxSysRender | protected |
| _handlePointShadowLightColor | GxSysRender | protected |
| _handlePointShadowLightOrientation | GxSysRender | protected |
| _handlePointShadowLightParam | GxSysRender | protected |
| _handlePointShadowLightPosition | GxSysRender | protected |
| _handlePointShadowLightSpot | GxSysRender | protected |
| _handlePointShadowMapFunctions | GxSysRender | protected |
| _handlePointShadowMatrix | GxSysRender | protected |
| _handlePointShadowSamplingType | GxSysRender | protected |
| _handlePrimitiveOutputGamma | GxSysRender | protected |
| _handleProjectionMapFunctions | GxSysRender | protected |
| _handleProjectionMapMatrix | GxSysRender | protected |
| _handleProjectionMapParam | GxSysRender | protected |
| _handleProjectionMapSampler | GxSysRender | protected |
| _handleProjectionMapUVOffset | GxSysRender | protected |
| _handleProjectionMatrix | GxSysRender | protected |
| _handleProjectionMatrix2D | GxSysRender | protected |
| _handleRenderTargetSampler | GxSysRender | protected |
| _handleRenderTargetSamplerMS | GxSysRender | protected |
| _handleScreenParameter | GxSysRender | protected |
| _handleSemiTransparenceSampler | GxSysRender | protected |
| _handleShadowBufferSampler | GxSysRender | protected |
| _handleShadowBufferSize | GxSysRender | protected |
| _handleShadowEnable | GxSysRender | protected |
| _handleShadowFar | GxSysRender | protected |
| _handleShadowLerp | GxSysRender | protected |
| _handleShadowLightAmbientColor | GxSysRender | protected |
| _handleShadowLightColor | GxSysRender | protected |
| _handleShadowLightDirection | GxSysRender | protected |
| _handleShadowMapSampler | GxSysRender | protected |
| _handleShadowMatrix | GxSysRender | protected |
| _handleSpecularMapSampler | GxSysRender | protected |
| _handleSSAOBufferSampler | GxSysRender | protected |
| _handleSSAOBufferSamplerState | GxSysRender | protected |
| _handleSSAOInverseProjection | GxSysRender | protected |
| _handleSSAOInverseView | GxSysRender | protected |
| _handleSSAOInverseViewProjection | GxSysRender | protected |
| _handleSSAOParam | GxSysRender | protected |
| _handleSSAOParam2 | GxSysRender | protected |
| _handleSSAOParam3 | GxSysRender | protected |
| _handleSSAOParam4 | GxSysRender | protected |
| _handleSSAOParam5 | GxSysRender | protected |
| _handleSSRParameter | GxSysRender | protected |
| _handleStaticEnvironmentMapBrightness | GxSysRender | protected |
| _isShaderPackageReady | GxSysRender | protected |
| _localFalloffRadius | GxSysRender | protected |
| _localOcclusionRadius | GxSysRender | protected |
| _lodEnable | GxSysRender | protected |
| _maskEnable | GxSysRender | protected |
| _pEffectZShaderCode | GxSysRender | protected |
| _pEffectZShaderPackage | GxSysRender | protected |
| _pEnvironmentMap | GxSysRender | protected |
| _pEnvironmentMapDepthStencil | GxSysRender | protected |
| _pLightingShaderCode | GxSysRender | protected |
| _pLightingShaderPackage | GxSysRender | protected |
| _pLinearZShaderCode | GxSysRender | protected |
| _pLinearZShaderPackage | GxSysRender | protected |
| _pModelHighSpeedPixelShader | GxSysRender | protected |
| _pModelHighSpeedVertexShader | GxSysRender | protected |
| _pModelShaderPackage | GxSysRender | protected |
| _pMultiSampleShaderCode | GxSysRender | protected |
| _pMultiSampleShaderPackage | GxSysRender | protected |
| _pointLightCount | GxSysRender | protected |
| _pointShadowLightCount | GxSysRender | protected |
| _pointShadowSamplingType | GxSysRender | protected |
| _pOpacityMapShaderCode | GxSysRender | protected |
| _pOpacityMapShaderPackage | GxSysRender | protected |
| _pRegistedUnitLightShadows | GxSysRender | protected |
| _pResComputeShader | GxSysRender | protected |
| _pResPrimitivePixelShaderHud | GxSysRender | protected |
| _pResPrimitivePixelShaderSemiTransparence | GxSysRender | protected |
| _pResPrimitivePixelShaderTextureHud | GxSysRender | protected |
| _pResPrimitivePixelShaderTextureSemiTransparence | GxSysRender | protected |
| _pResShadowMapFrustumClipPixelShader | GxSysRender | protected |
| _pResShadowMapFrustumClipVertexShader | GxSysRender | protected |
| _pSemiTransparenceCompositeShaderCode | GxSysRender | protected |
| _pSemiTransparenceCompositeShaderPackage | GxSysRender | protected |
| _pShadowMapFrustumClipVertexDeclaration | GxSysRender | protected |
| _pSSAOShaderCode | GxSysRender | protected |
| _pSSAOShaderPackage | GxSysRender | protected |
| _pSSRShaderCode | GxSysRender | protected |
| _pSSRShaderPackage | GxSysRender | protected |
| _pSSSMShaderCode | GxSysRender | protected |
| _pSSSMShaderPackage | GxSysRender | protected |
| _pTextureOpacity | GxSysRender | protected |
| _pTextureShadowBuffer | GxSysRender | protected |
| _pTextureShadowBufferVRWide | GxSysRender | protected |
| _pUnitLightPointList | GxSysRender | protected |
| _pUnitLightPointShadow | GxSysRender | protected |
| _pUnitLightShadow | GxSysRender | protected |
| _pWhiteTexture | GxSysRender | protected |
| _renderCascadeShadowSplit | GxSysRender | protected |
| _shadowBufferResolution | GxSysRender | protected |
| _shadowDataView | GxSysRender | protected |
| _ssaoParameter | GxSysRender | protected |
| _ssrParameter | GxSysRender | protected |
| _staticEnvironmentMapBrightness | GxSysRender | protected |
| _tiledLighting | GxSysRender | protected |
| _useHardwarePcf | GxSysRender | protected |
| _useLiSPSM | GxSysRender | protected |
| _useShadowMapFrustumClip | GxSysRender | protected |
| _useShadowMatrixOrtho | GxSysRender | protected |
| _velocityMapEnable | GxSysRender | protected |
| _wholeLodMode | GxSysRender | protected |
| addModule(void) | GxSysBase | inlineprotected |
| BRDF_TYPE enum name | GxSysRender | |
| CASCADE_SHADOW_SPLIT_MAX | GxSysRender | static |
| copyTextureToBackbuffer(GxRenderTexture *pDst, GxRenderTexture *pSrc, b32 isRight) | GxSysRenderBase | |
| copyViewport(void) | GxSysRenderBase | protected |
| createCameraFrustumCorner(const GxMatrixAffine &inverseViewMatrix, f32 nearZ, f32 farZ, f32 fov, f32 aspect, GxVector3 *pDst, u32 dstCount) | GxSysRender | protected |
| createMatirxToFit(GxMatrixAffine &outMatrix, const GxAABB &aabb) | GxSysRender | protected |
| createOpacityMap(void) | GxSysRender | protected |
| createRealTimeEnvironmentMap(void) | GxSysRender | protected |
| DIRECTIONAL_SHADOW_LIGHT_COUNT_MAX | GxSysRender | static |
| drawClearTexture(GxViewport *pViewport) | GxSysRenderBase | protected |
| environmentMapDrawCountDown(void) | GxSysRender | protected |
| extendToWorldMaxMin(GxAABB &aabb, const GxMatrixAffine &lightViewMatrix, f32 yMax, f32 yMin) | GxSysRender | protected |
| extendToWorldMaxMin(GxAABB &aabb, const GxMatrix44 &lightViewProjectionMatrix, f32 yMax, f32 yMin) | GxSysRender | protected |
| getBrdfType(void) const | GxSysRender | inline |
| getCascadeShadowSplitCount(RENDER_VIEW view) const | GxSysRender | inline |
| getClearColor(void) const | GxSysRenderBase | inline |
| getClearTexture(void) | GxSysRenderBase | inline |
| getDefaultObject(void) | GxClassBaseRoot | inlinevirtual |
| getDefaultViewportResolution(void) const | GxSysRenderBase | inline |
| getDisableViewport(void) const | GxSysRenderBase | |
| getEnableViewportNum(void) | GxSysRenderBase | |
| getEnvironmentMap(void) const | GxSysRender | inline |
| getEnvironmentMapFar(void) const | GxSysRender | inline |
| getEnvironmentMapNear(void) const | GxSysRender | inline |
| getEnvironmentMapPosition(void) const | GxSysRender | inline |
| getFillRectangle(void) | GxSysRender | inline |
| getFogParameter(void) const | GxSysRender | inline |
| getInstanceVertexBuffer(void) | GxSysRenderBase | inline |
| getModelMaterialFunctionsHandleByName(GX_CSTR name) const | GxSysRender | inline |
| getModelMaterialFunctionsHandleByVirtualName(GX_CSTR name) const | GxSysRender | inline |
| getModelMaterialParameterHandleByName(GX_CSTR name) const | GxSysRender | inline |
| getModelMaterialParameterHandleByVirtualName(GX_CSTR name) const | GxSysRender | inline |
| getModelShaderPackage(void) override | GxSysRender | inlinevirtual |
| getModule(void) const | GxSysBase | inline |
| getOpacityMap(void) const | GxSysRender | inline |
| getOutputResolution(void) const | GxSysRenderBase | inline |
| getPointShadowFishEyeParameter(const GxUnitLightBase *pPointShadowLight, b32 useOffset) | GxSysRender | protected |
| getPointShadowLight(RENDER_VIEW view, u32 index=0) const | GxSysRender | inline |
| getPointShadowLightCount(RENDER_VIEW view) const | GxSysRender | inline |
| getPointShadowMatrix(const GxUnitLightBase *pPointShadowLight, b32 lookBehind) | GxSysRender | protected |
| getPointShadowSamplingType(void) const | GxSysRender | inline |
| getPositionFromVirtual(const GxVector2 &virtualPosition, GxPoint2 &outputPosition, const GxSize *pOutputResolution) | GxSysRenderBase | static |
| getPositionOutputToViewPort(const GxPoint2 &outputResolution, const RENDER_VIEW viewportNo) | GxSysRenderBase | static |
| getPositionOutputToVirtual(const GxPoint2 &outputPosition, GxVector2 &virtualPosition) | GxSysRenderBase | static |
| getPositionToVirtual(const GxPoint2 &inputPosition, GxVector2 &virtualPosition, const GxSize *pInputResolution) | GxSysRenderBase | static |
| getPositionViewPortToOutput(const GxPoint2 &viewportPosition, const RENDER_VIEW viewportNo) | GxSysRenderBase | static |
| getPositionVirtualToOutput(const GxVector2 &virtualPosition, GxPoint2 &outputPosition) | GxSysRenderBase | static |
| getRectFromVirtual(const GxRectF &baseRect, GxRect &dstRect, const GxSize *pOutputResolution) | GxSysRenderBase | static |
| getRectOutputToVirtual(const GxRect &baseRect, GxRectF &dstRect) | GxSysRenderBase | static |
| getRectToVirtual(const GxRect &baseRect, GxRectF &dstRect, const GxSize *pInputResolution) | GxSysRenderBase | static |
| getRectVirtualToOutput(const GxRectF &baseRect, GxRect &dstRect) | GxSysRenderBase | static |
| getRegistedShadowLightAtView(RENDER_VIEW view) const | GxSysRender | inline |
| getRenderContext(u32 workerThreadIndex) | GxSysRenderBase | inlineprotected |
| getRendrCascadeShadowSplitCount(RENDER_VIEW view) const | GxSysRender | inline |
| getRtti(void) const =0 | GxClassBaseRoot | pure virtual |
| getSafetyArea(void) const | GxSysRenderBase | inline |
| getShadowBuffer(RENDER_VIEW view=RENDER_VIEW::_0) const | GxSysRender | |
| getShadowBufferViewportRect(u32 index, RENDER_VIEW view) const | GxSysRender | |
| getShadowCullingBox(RENDER_VIEW view, u32 cascadeLevel) const | GxSysRender | inline |
| getShadowFarDepth(RENDER_VIEW view, u32 cascadeLevel) const | GxSysRender | inline |
| getShadowFarZ(RENDER_VIEW view, u32 cascadeLevel) const | GxSysRender | inline |
| getShadowLight(void) const | GxSysRender | inline |
| getShadowMapResolution(void) const | GxSysRender | inline |
| getShadowMatrixType(void) | GxSysRender | |
| getShadowNearZ(RENDER_VIEW view, u32 cascadeLevel) const | GxSysRender | inline |
| getShadowRenderLightDirection(RENDER_VIEW view) const | GxSysRender | inline |
| getShadowRenderMatrix(RENDER_VIEW view, u32 cascadeLevel) const | GxSysRender | inline |
| getShadowSampleLerpParameter(RENDER_VIEW view) const | GxSysRender | inline |
| getShadowSampleMatrix(RENDER_VIEW view, u32 cascadeLevel) const | GxSysRender | inline |
| getSingleton(void) | SingletonBase< GxSysRenderBase > | inlinestatic |
| getSingletonPointer(void) | SingletonBase< GxSysRenderBase > | inlinestatic |
| getSsaoParameter(void) const | GxSysRender | inline |
| getSsrParameter(void) const | GxSysRender | inline |
| getStaticEnvironmentMapBrightness(RENDER_VIEW view=RENDER_VIEW::_0) const | GxSysRender | inline |
| getViewIndex(GxViewport *pViewport) const | GxSysRenderBase | |
| getViewport(RENDER_VIEW index) const | GxSysRenderBase | inline |
| getViewportFromScreen(const GxPoint2 &screenPosition) | GxSysRenderBase | |
| getViewportRenderTarget(RENDER_VIEW viewport) | GxSysRenderBase | protectedvirtual |
| getVirtualResolution(void) const | GxSysRenderBase | inline |
| getVirtualSafetyArea(void) const | GxSysRenderBase | inline |
| getWhiteTexture(void) const | GxSysRender | inline |
| getWholeLodMode(void) const | GxSysRender | inline |
| GxClassBase(void) | GxClassBase | inline |
| GxClassBase(const GxClassBase &base) | GxClassBase | inline |
| GxClassBaseRoot(void) | GxClassBaseRoot | inline |
| GxClassBaseRoot(const GxClassBaseRoot &) | GxClassBaseRoot | inline |
| GxSysBase(void) | GxSysBase | inline |
| GxSysRender(void) | GxSysRender | |
| GxSysRenderBase(void) | GxSysRenderBase | |
| GxUnitLightPointShadow (defined in GxSysRender) | GxSysRender | friend |
| GxUnitLightShadow (defined in GxSysRender) | GxSysRender | friend |
| GxUnitModel (defined in GxSysRender) | GxSysRender | friend |
| initialize(const GxClassBase *pInitialInformation) override | GxSysRender | virtual |
| initializeShaderPackage(void) | GxSysRender | virtual |
| initializeThreadLocalStorage(u32 workerThreadIndex) | GxSysRenderBase | virtual |
| isDefaultObject(void) | GxClassBaseRoot | inline |
| isDummyLightEnable(void) const | GxSysRender | inline |
| isEnvironmentMapEnable(void) const | GxSysRender | inline |
| isFrustumCulling(void) const | GxSysRenderBase | inline |
| isLocked(void) | GxSysBase | |
| isLodEnable(void) const | GxSysRender | inline |
| isMaskEnable(void) const | GxSysRender | inline |
| isOpacityMapEnable(void) const | GxSysRender | inline |
| isShaderPackageReady(void) const | GxSysRender | inlineprotected |
| isShadowCullingModeDefault(void) const | GxSysRenderBase | inline |
| isUseHardwarePcf(void) const | GxSysRender | inline |
| isUseLiSPSM(void) const | GxSysRender | inline |
| isVelocityMapEnable(void) const | GxSysRender | inline |
| LIGHTING_TILE_HEIGHT | GxSysRenderBase | static |
| LIGHTING_TILE_WIDTH | GxSysRenderBase | static |
| lock(LOCK_TYPE type=LOCK_TYPE::THREAD_SAFE) | GxSysBase | protected |
| LOCK_TYPE enum name | GxSysBase | protected |
| GxSysBase::operator=(const GxClassBaseRoot &) | GxClassBaseRoot | inline |
| pickupLight(void) | GxSysRender | protectedvirtual |
| POINT_LIGHT_COUNT_MAX | GxSysRender | static |
| POINT_SHADOW_LIGHT_COUNT_MAX | GxSysRender | static |
| primitiveCustomShaderCallback(void *pSource, void *pArgument) | GxSysRender | protected |
| registShadowLight(GxUnitLightShadow *pLight) | GxSysRender | protected |
| removeModule(void) | GxSysBase | inlineprotected |
| render(void) | GxSysRenderBase | virtual |
| renderInitialize(void) | GxSysRender | protected |
| renderUnit(void) override | GxSysRender | protectedvirtual |
| scissoringFrustum(const GxVector3 *pSrc, GxVector3 *pDst, u32 dstCount, f32 yMax, f32 yMin) | GxSysRender | protected |
| setBrdfType(BRDF_TYPE type) | GxSysRender | inline |
| setCascadeShadowSplitCount(RENDER_VIEW view, u32 count) | GxSysRender | inline |
| setClearColor(const GxColor &color) | GxSysRenderBase | inline |
| setClearTexture(GxRenderTexture *pClearRenderTexture) | GxSysRenderBase | inline |
| setDummyLightEnable(b32 enable) | GxSysRender | inline |
| setEnvironmentMapEnable(b32 enable) | GxSysRender | inline |
| setEnvironmentMapFar(f32 farZ) | GxSysRender | inline |
| setEnvironmentMapNear(f32 nearZ) | GxSysRender | inline |
| setEnvironmentMapPosition(const GxVector3 &position) | GxSysRender | inline |
| setFogParameter(const GxUnitFog::GxParameter ¶meter) | GxSysRender | inline |
| setFrustumCulling(b32 enable) | GxSysRenderBase | inline |
| setMaskEnable(b32 enable) | GxSysRender | inline |
| setOpacityMapEnable(b32 enable) | GxSysRender | inline |
| setPointShadowSamplingType(s32 type) | GxSysRender | inline |
| setRenderMaterial(GxRenderMaterial *pMaterial) | GxSysRender | protected |
| setShaderPackageReady(b32 isReady) | GxSysRender | inlineprotected |
| setShadowCullingModeDefaul(b32 enable) | GxSysRenderBase | inline |
| setShadowLight(GxUnitLightShadow *pLight) | GxSysRender | protected |
| setShadowMapResolution(const GxSize &resolution) | GxSysRender | inline |
| setShadowMatrixType(SHADOW_MATRIX_TYPE type) | GxSysRender | |
| setSsaoParameter(const GxUnitSsao::GxParameter ¶meter) | GxSysRender | inline |
| setSsrParameter(const GxUnitSsr::GxParameter ¶meter) | GxSysRender | inline |
| setStaticEnvironmentMapBrightness(f32 brightness, RENDER_VIEW view=RENDER_VIEW::_0) | GxSysRender | inline |
| setUseHardwarePcf(b32 use) | GxSysRender | inline |
| setUseLiSPSM(b32 use) | GxSysRender | inline |
| setVelocityMapEnable(b32 enable) | GxSysRender | inline |
| setVirtualResolution(GxSize &size) | GxSysRenderBase | inline |
| SHADOW_BUFFER_SIZE | GxSysRender | static |
| SHADOW_MATRIX_TYPE enum name | GxSysRender | protected |
| SingletonBase(void) | SingletonBase< GxSysRenderBase > | inline |
| sleep(f32 time) | GxSysBase | |
| terminate(void) override | GxSysRender | virtual |
| terminateGxModules(void) | GxSysBase | protected |
| transformScreenToRay(const GxPoint2 &screenPosition, GxVector3 &rayStart, GxVector3 &rayEnd, const GxSize *pResolution=nullptr) | GxSysRenderBase | |
| transformScreenToRay(const GxPoint2 &screenPosition, GxVector3 &rayStart, GxVector3 &rayEnd, const RENDER_VIEW viewport, const GxSize *pResolution=nullptr) | GxSysRenderBase | |
| transformWorldToScreen(const GxVector3 &worldPosition, const RENDER_VIEW viewport, const GxSize *pResolution=nullptr) | GxSysRenderBase | |
| transformWorldToScreen(const GxVector3 &worldPosition, GxPoint2 &screenPosition, const RENDER_VIEW viewport) | GxSysRenderBase | |
| transformWorldToScreen(const GxVector3 &worldPosition, GxVector3 &screenPosition, const RENDER_VIEW viewport) | GxSysRenderBase | |
| transformWorldToVirtual(const GxVector3 &worldPosition, const RENDER_VIEW viewport) | GxSysRenderBase | |
| unlock(LOCK_TYPE type=LOCK_TYPE::THREAD_SAFE) | GxSysBase | protected |
| unregistShadowLight(GxUnitLightShadow *pLight) | GxSysRender | protected |
| update(void) override | GxSysRender | virtual |
| updateOpacityMap(GxViewport *pViewport) | GxSysRender | protected |
| updateShadowLight(RENDER_VIEW view) | GxSysRender | protected |
| updateShadowMatrix(void) | GxSysRender | protectedvirtual |
| updateShadowMatrixLisPSM(RENDER_VIEW view, const GxVector3 &sunVector, GxShadowDataView *pShadowDataView, f32 yMax, f32 yMin) | GxSysRender | protectedvirtual |
| updateShadowMatrixOrtho(RENDER_VIEW view, const GxVector3 &sunVector, GxShadowDataView *pShadowDataView, f32 yMax, f32 yMin) | GxSysRender | protectedvirtual |
| updateShadowMatrixStable(RENDER_VIEW view, const GxVector3 &sunVector, GxShadowDataView *pShadowDataView, f32 yMax, f32 yMin) | GxSysRender | protectedvirtual |
| updateShadowSplit(void) | GxSysRender | protectedvirtual |
| ~GxClassBase(void) override | GxClassBase | inline |
| ~GxClassBaseRoot(void) | GxClassBaseRoot | inlinevirtual |
| ~GxSysBase(void) override | GxSysBase | inline |
| ~GxSysRender(void) override | GxSysRender | inline |
| ~GxSysRenderBase(void) override | GxSysRenderBase | inline |
| ~SingletonBase(void) | SingletonBase< GxSysRenderBase > | inline |