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GxSysRender Member List

This is the complete list of members for GxSysRender, including all inherited members.

__getStaticRtti(void)GxClassBaseRootinlinestatic
_brdfTypeGxSysRenderprotected
_cascadeShadowSplitGxSysRenderprotected
_dummyLightEnableGxSysRenderprotected
_enableEnvironmentMapGxSysRenderprotected
_enableOpacityMapGxSysRenderprotected
_enableSSAOGxSysRenderprotected
_environmentMapFarGxSysRenderprotected
_environmentMapNearGxSysRenderprotected
_environmentMapPositionGxSysRenderprotected
_environmentMapWaitCountGxSysRenderprotected
_environmentMapWaitFrameGxSysRenderprotected
_fillRectangleGxSysRenderprotected
_fogParameterGxSysRenderprotected
_globalFallOffRadiusGxSysRenderprotected
_globalOcclusionRadiusGxSysRenderprotected
_handleAlphaTestGxSysRenderprotected
_handleAlphaTestParameterGxSysRenderprotected
_handleApplyFogGxSysRenderprotected
_handleApplyFogColorGxSysRenderprotected
_handleApplyFogMaterialGxSysRenderprotected
_handleBRDFGxSysRenderprotected
_handleCameraParamGxSysRenderprotected
_handleCascadeShadowMapFunctionsGxSysRenderprotected
_handleColorSpaceAdjustmentGxSysRenderprotected
_handleDepthMapSamplerGxSysRenderprotected
_handleDevelopRenderGxSysRenderprotected
_handleDiffuseMapSamplerGxSysRenderprotected
_handleDitherEnableGxSysRenderprotected
_handleEnvironmentSamplerGxSysRenderprotected
_handleFishEyeParameterGxSysRenderprotected
_handleFogColorGxSysRenderprotected
_handleFogParameterGxSysRenderprotected
_handleFogParameter2GxSysRenderprotected
_handleInversProjectionMatrixGxSysRenderprotected
_handleLightingEnableGxSysRenderprotected
_handleLightProbeGxSysRenderprotected
_handleLightProbeCountGxSysRenderprotected
_handleLightProbeExtentGxSysRenderprotected
_handleLightProbeMapSamplerGxSysRenderprotected
_handleLightProbeMapSamplersGxSysRenderprotected
_handleLightProbeParameterGxSysRenderprotected
_handleLightProbePositionGxSysRenderprotected
_handleLightProbeSamplerGxSysRenderprotected
_handleLinearZMapSamplerGxSysRenderprotected
_handleMetallicRoughnessMapSamplerGxSysRenderprotected
_handleMultiSampleCompositeScaleGxSysRenderprotected
_handleNormalMapSamplerGxSysRenderprotected
_handleOpacityMapSamplerGxSysRenderprotected
_handlePointLightColorGxSysRenderprotected
_handlePointLightOrientationGxSysRenderprotected
_handlePointLightParamGxSysRenderprotected
_handlePointLightPositionGxSysRenderprotected
_handlePointLightSpotGxSysRenderprotected
_handlePointShadowLightColorGxSysRenderprotected
_handlePointShadowLightOrientationGxSysRenderprotected
_handlePointShadowLightParamGxSysRenderprotected
_handlePointShadowLightPositionGxSysRenderprotected
_handlePointShadowLightSpotGxSysRenderprotected
_handlePointShadowMapFunctionsGxSysRenderprotected
_handlePointShadowMatrixGxSysRenderprotected
_handlePointShadowSamplingTypeGxSysRenderprotected
_handlePrimitiveOutputGammaGxSysRenderprotected
_handleProjectionMapFunctionsGxSysRenderprotected
_handleProjectionMapMatrixGxSysRenderprotected
_handleProjectionMapParamGxSysRenderprotected
_handleProjectionMapSamplerGxSysRenderprotected
_handleProjectionMapUVOffsetGxSysRenderprotected
_handleProjectionMatrixGxSysRenderprotected
_handleProjectionMatrix2DGxSysRenderprotected
_handleRenderTargetSamplerGxSysRenderprotected
_handleRenderTargetSamplerMSGxSysRenderprotected
_handleScreenParameterGxSysRenderprotected
_handleSemiTransparenceSamplerGxSysRenderprotected
_handleShadowBufferSamplerGxSysRenderprotected
_handleShadowBufferSizeGxSysRenderprotected
_handleShadowEnableGxSysRenderprotected
_handleShadowFarGxSysRenderprotected
_handleShadowLerpGxSysRenderprotected
_handleShadowLightAmbientColorGxSysRenderprotected
_handleShadowLightColorGxSysRenderprotected
_handleShadowLightDirectionGxSysRenderprotected
_handleShadowMapSamplerGxSysRenderprotected
_handleShadowMatrixGxSysRenderprotected
_handleSpecularMapSamplerGxSysRenderprotected
_handleSSAOBufferSamplerGxSysRenderprotected
_handleSSAOBufferSamplerStateGxSysRenderprotected
_handleSSAOInverseProjectionGxSysRenderprotected
_handleSSAOInverseViewGxSysRenderprotected
_handleSSAOInverseViewProjectionGxSysRenderprotected
_handleSSAOParamGxSysRenderprotected
_handleSSAOParam2GxSysRenderprotected
_handleSSAOParam3GxSysRenderprotected
_handleSSAOParam4GxSysRenderprotected
_handleSSAOParam5GxSysRenderprotected
_handleSSRParameterGxSysRenderprotected
_handleStaticEnvironmentMapBrightnessGxSysRenderprotected
_isShaderPackageReadyGxSysRenderprotected
_localFalloffRadiusGxSysRenderprotected
_localOcclusionRadiusGxSysRenderprotected
_lodEnableGxSysRenderprotected
_maskEnableGxSysRenderprotected
_pEffectZShaderCodeGxSysRenderprotected
_pEffectZShaderPackageGxSysRenderprotected
_pEnvironmentMapGxSysRenderprotected
_pEnvironmentMapDepthStencilGxSysRenderprotected
_pLightingShaderCodeGxSysRenderprotected
_pLightingShaderPackageGxSysRenderprotected
_pLinearZShaderCodeGxSysRenderprotected
_pLinearZShaderPackageGxSysRenderprotected
_pModelHighSpeedPixelShaderGxSysRenderprotected
_pModelHighSpeedVertexShaderGxSysRenderprotected
_pModelShaderPackageGxSysRenderprotected
_pMultiSampleShaderCodeGxSysRenderprotected
_pMultiSampleShaderPackageGxSysRenderprotected
_pointLightCountGxSysRenderprotected
_pointShadowLightCountGxSysRenderprotected
_pointShadowSamplingTypeGxSysRenderprotected
_pOpacityMapShaderCodeGxSysRenderprotected
_pOpacityMapShaderPackageGxSysRenderprotected
_pRegistedUnitLightShadowsGxSysRenderprotected
_pResComputeShaderGxSysRenderprotected
_pResPrimitivePixelShaderHudGxSysRenderprotected
_pResPrimitivePixelShaderSemiTransparenceGxSysRenderprotected
_pResPrimitivePixelShaderTextureHudGxSysRenderprotected
_pResPrimitivePixelShaderTextureSemiTransparenceGxSysRenderprotected
_pResShadowMapFrustumClipPixelShaderGxSysRenderprotected
_pResShadowMapFrustumClipVertexShaderGxSysRenderprotected
_pSemiTransparenceCompositeShaderCodeGxSysRenderprotected
_pSemiTransparenceCompositeShaderPackageGxSysRenderprotected
_pShadowMapFrustumClipVertexDeclarationGxSysRenderprotected
_pSSAOShaderCodeGxSysRenderprotected
_pSSAOShaderPackageGxSysRenderprotected
_pSSRShaderCodeGxSysRenderprotected
_pSSRShaderPackageGxSysRenderprotected
_pSSSMShaderCodeGxSysRenderprotected
_pSSSMShaderPackageGxSysRenderprotected
_pTextureOpacityGxSysRenderprotected
_pTextureShadowBufferGxSysRenderprotected
_pTextureShadowBufferVRWideGxSysRenderprotected
_pUnitLightPointListGxSysRenderprotected
_pUnitLightPointShadowGxSysRenderprotected
_pUnitLightShadowGxSysRenderprotected
_pWhiteTextureGxSysRenderprotected
_renderCascadeShadowSplitGxSysRenderprotected
_shadowBufferResolutionGxSysRenderprotected
_shadowDataViewGxSysRenderprotected
_ssaoParameterGxSysRenderprotected
_ssrParameterGxSysRenderprotected
_staticEnvironmentMapBrightnessGxSysRenderprotected
_tiledLightingGxSysRenderprotected
_useHardwarePcfGxSysRenderprotected
_useLiSPSMGxSysRenderprotected
_useShadowMapFrustumClipGxSysRenderprotected
_useShadowMatrixOrthoGxSysRenderprotected
_velocityMapEnableGxSysRenderprotected
_wholeLodModeGxSysRenderprotected
addModule(void)GxSysBaseinlineprotected
BRDF_TYPE enum nameGxSysRender
CASCADE_SHADOW_SPLIT_MAXGxSysRenderstatic
copyTextureToBackbuffer(GxRenderTexture *pDst, GxRenderTexture *pSrc, b32 isRight)GxSysRenderBase
copyViewport(void)GxSysRenderBaseprotected
createCameraFrustumCorner(const GxMatrixAffine &inverseViewMatrix, f32 nearZ, f32 farZ, f32 fov, f32 aspect, GxVector3 *pDst, u32 dstCount)GxSysRenderprotected
createMatirxToFit(GxMatrixAffine &outMatrix, const GxAABB &aabb)GxSysRenderprotected
createOpacityMap(void)GxSysRenderprotected
createRealTimeEnvironmentMap(void)GxSysRenderprotected
DIRECTIONAL_SHADOW_LIGHT_COUNT_MAXGxSysRenderstatic
drawClearTexture(GxViewport *pViewport)GxSysRenderBaseprotected
environmentMapDrawCountDown(void)GxSysRenderprotected
extendToWorldMaxMin(GxAABB &aabb, const GxMatrixAffine &lightViewMatrix, f32 yMax, f32 yMin)GxSysRenderprotected
extendToWorldMaxMin(GxAABB &aabb, const GxMatrix44 &lightViewProjectionMatrix, f32 yMax, f32 yMin)GxSysRenderprotected
getBrdfType(void) constGxSysRenderinline
getCascadeShadowSplitCount(RENDER_VIEW view) constGxSysRenderinline
getClearColor(void) constGxSysRenderBaseinline
getClearTexture(void)GxSysRenderBaseinline
getDefaultObject(void)GxClassBaseRootinlinevirtual
getDefaultViewportResolution(void) constGxSysRenderBaseinline
getDisableViewport(void) constGxSysRenderBase
getEnableViewportNum(void)GxSysRenderBase
getEnvironmentMap(void) constGxSysRenderinline
getEnvironmentMapFar(void) constGxSysRenderinline
getEnvironmentMapNear(void) constGxSysRenderinline
getEnvironmentMapPosition(void) constGxSysRenderinline
getFillRectangle(void)GxSysRenderinline
getFogParameter(void) constGxSysRenderinline
getInstanceVertexBuffer(void)GxSysRenderBaseinline
getModelMaterialFunctionsHandleByName(GX_CSTR name) constGxSysRenderinline
getModelMaterialFunctionsHandleByVirtualName(GX_CSTR name) constGxSysRenderinline
getModelMaterialParameterHandleByName(GX_CSTR name) constGxSysRenderinline
getModelMaterialParameterHandleByVirtualName(GX_CSTR name) constGxSysRenderinline
getModelShaderPackage(void) overrideGxSysRenderinlinevirtual
getModule(void) constGxSysBaseinline
getOpacityMap(void) constGxSysRenderinline
getOutputResolution(void) constGxSysRenderBaseinline
getPointShadowFishEyeParameter(const GxUnitLightBase *pPointShadowLight, b32 useOffset)GxSysRenderprotected
getPointShadowLight(RENDER_VIEW view, u32 index=0) constGxSysRenderinline
getPointShadowLightCount(RENDER_VIEW view) constGxSysRenderinline
getPointShadowMatrix(const GxUnitLightBase *pPointShadowLight, b32 lookBehind)GxSysRenderprotected
getPointShadowSamplingType(void) constGxSysRenderinline
getPositionFromVirtual(const GxVector2 &virtualPosition, GxPoint2 &outputPosition, const GxSize *pOutputResolution)GxSysRenderBasestatic
getPositionOutputToViewPort(const GxPoint2 &outputResolution, const RENDER_VIEW viewportNo)GxSysRenderBasestatic
getPositionOutputToVirtual(const GxPoint2 &outputPosition, GxVector2 &virtualPosition)GxSysRenderBasestatic
getPositionToVirtual(const GxPoint2 &inputPosition, GxVector2 &virtualPosition, const GxSize *pInputResolution)GxSysRenderBasestatic
getPositionViewPortToOutput(const GxPoint2 &viewportPosition, const RENDER_VIEW viewportNo)GxSysRenderBasestatic
getPositionVirtualToOutput(const GxVector2 &virtualPosition, GxPoint2 &outputPosition)GxSysRenderBasestatic
getRectFromVirtual(const GxRectF &baseRect, GxRect &dstRect, const GxSize *pOutputResolution)GxSysRenderBasestatic
getRectOutputToVirtual(const GxRect &baseRect, GxRectF &dstRect)GxSysRenderBasestatic
getRectToVirtual(const GxRect &baseRect, GxRectF &dstRect, const GxSize *pInputResolution)GxSysRenderBasestatic
getRectVirtualToOutput(const GxRectF &baseRect, GxRect &dstRect)GxSysRenderBasestatic
getRegistedShadowLightAtView(RENDER_VIEW view) constGxSysRenderinline
getRenderContext(u32 workerThreadIndex)GxSysRenderBaseinlineprotected
getRendrCascadeShadowSplitCount(RENDER_VIEW view) constGxSysRenderinline
getRtti(void) const =0GxClassBaseRootpure virtual
getSafetyArea(void) constGxSysRenderBaseinline
getShadowBuffer(RENDER_VIEW view=RENDER_VIEW::_0) constGxSysRender
getShadowBufferViewportRect(u32 index, RENDER_VIEW view) constGxSysRender
getShadowCullingBox(RENDER_VIEW view, u32 cascadeLevel) constGxSysRenderinline
getShadowFarDepth(RENDER_VIEW view, u32 cascadeLevel) constGxSysRenderinline
getShadowFarZ(RENDER_VIEW view, u32 cascadeLevel) constGxSysRenderinline
getShadowLight(void) constGxSysRenderinline
getShadowMapResolution(void) constGxSysRenderinline
getShadowMatrixType(void)GxSysRender
getShadowNearZ(RENDER_VIEW view, u32 cascadeLevel) constGxSysRenderinline
getShadowRenderLightDirection(RENDER_VIEW view) constGxSysRenderinline
getShadowRenderMatrix(RENDER_VIEW view, u32 cascadeLevel) constGxSysRenderinline
getShadowSampleLerpParameter(RENDER_VIEW view) constGxSysRenderinline
getShadowSampleMatrix(RENDER_VIEW view, u32 cascadeLevel) constGxSysRenderinline
getSingleton(void)SingletonBase< GxSysRenderBase >inlinestatic
getSingletonPointer(void)SingletonBase< GxSysRenderBase >inlinestatic
getSsaoParameter(void) constGxSysRenderinline
getSsrParameter(void) constGxSysRenderinline
getStaticEnvironmentMapBrightness(RENDER_VIEW view=RENDER_VIEW::_0) constGxSysRenderinline
getViewIndex(GxViewport *pViewport) constGxSysRenderBase
getViewport(RENDER_VIEW index) constGxSysRenderBaseinline
getViewportFromScreen(const GxPoint2 &screenPosition)GxSysRenderBase
getViewportRenderTarget(RENDER_VIEW viewport)GxSysRenderBaseprotectedvirtual
getVirtualResolution(void) constGxSysRenderBaseinline
getVirtualSafetyArea(void) constGxSysRenderBaseinline
getWhiteTexture(void) constGxSysRenderinline
getWholeLodMode(void) constGxSysRenderinline
GxClassBase(void)GxClassBaseinline
GxClassBase(const GxClassBase &base)GxClassBaseinline
GxClassBaseRoot(void)GxClassBaseRootinline
GxClassBaseRoot(const GxClassBaseRoot &)GxClassBaseRootinline
GxSysBase(void)GxSysBaseinline
GxSysRender(void)GxSysRender
GxSysRenderBase(void)GxSysRenderBase
GxUnitLightPointShadow (defined in GxSysRender)GxSysRenderfriend
GxUnitLightShadow (defined in GxSysRender)GxSysRenderfriend
GxUnitModel (defined in GxSysRender)GxSysRenderfriend
initialize(const GxClassBase *pInitialInformation) overrideGxSysRendervirtual
initializeShaderPackage(void)GxSysRendervirtual
initializeThreadLocalStorage(u32 workerThreadIndex)GxSysRenderBasevirtual
isDefaultObject(void)GxClassBaseRootinline
isDummyLightEnable(void) constGxSysRenderinline
isEnvironmentMapEnable(void) constGxSysRenderinline
isFrustumCulling(void) constGxSysRenderBaseinline
isLocked(void)GxSysBase
isLodEnable(void) constGxSysRenderinline
isMaskEnable(void) constGxSysRenderinline
isOpacityMapEnable(void) constGxSysRenderinline
isShaderPackageReady(void) constGxSysRenderinlineprotected
isShadowCullingModeDefault(void) constGxSysRenderBaseinline
isUseHardwarePcf(void) constGxSysRenderinline
isUseLiSPSM(void) constGxSysRenderinline
isVelocityMapEnable(void) constGxSysRenderinline
LIGHTING_TILE_HEIGHTGxSysRenderBasestatic
LIGHTING_TILE_WIDTHGxSysRenderBasestatic
lock(LOCK_TYPE type=LOCK_TYPE::THREAD_SAFE)GxSysBaseprotected
LOCK_TYPE enum nameGxSysBaseprotected
GxSysBase::operator=(const GxClassBaseRoot &)GxClassBaseRootinline
pickupLight(void)GxSysRenderprotectedvirtual
POINT_LIGHT_COUNT_MAXGxSysRenderstatic
POINT_SHADOW_LIGHT_COUNT_MAXGxSysRenderstatic
primitiveCustomShaderCallback(void *pSource, void *pArgument)GxSysRenderprotected
registShadowLight(GxUnitLightShadow *pLight)GxSysRenderprotected
removeModule(void)GxSysBaseinlineprotected
render(void)GxSysRenderBasevirtual
renderInitialize(void)GxSysRenderprotected
renderUnit(void) overrideGxSysRenderprotectedvirtual
scissoringFrustum(const GxVector3 *pSrc, GxVector3 *pDst, u32 dstCount, f32 yMax, f32 yMin)GxSysRenderprotected
setBrdfType(BRDF_TYPE type)GxSysRenderinline
setCascadeShadowSplitCount(RENDER_VIEW view, u32 count)GxSysRenderinline
setClearColor(const GxColor &color)GxSysRenderBaseinline
setClearTexture(GxRenderTexture *pClearRenderTexture)GxSysRenderBaseinline
setDummyLightEnable(b32 enable)GxSysRenderinline
setEnvironmentMapEnable(b32 enable)GxSysRenderinline
setEnvironmentMapFar(f32 farZ)GxSysRenderinline
setEnvironmentMapNear(f32 nearZ)GxSysRenderinline
setEnvironmentMapPosition(const GxVector3 &position)GxSysRenderinline
setFogParameter(const GxUnitFog::GxParameter &parameter)GxSysRenderinline
setFrustumCulling(b32 enable)GxSysRenderBaseinline
setMaskEnable(b32 enable)GxSysRenderinline
setOpacityMapEnable(b32 enable)GxSysRenderinline
setPointShadowSamplingType(s32 type)GxSysRenderinline
setRenderMaterial(GxRenderMaterial *pMaterial)GxSysRenderprotected
setShaderPackageReady(b32 isReady)GxSysRenderinlineprotected
setShadowCullingModeDefaul(b32 enable)GxSysRenderBaseinline
setShadowLight(GxUnitLightShadow *pLight)GxSysRenderprotected
setShadowMapResolution(const GxSize &resolution)GxSysRenderinline
setShadowMatrixType(SHADOW_MATRIX_TYPE type)GxSysRender
setSsaoParameter(const GxUnitSsao::GxParameter &parameter)GxSysRenderinline
setSsrParameter(const GxUnitSsr::GxParameter &parameter)GxSysRenderinline
setStaticEnvironmentMapBrightness(f32 brightness, RENDER_VIEW view=RENDER_VIEW::_0)GxSysRenderinline
setUseHardwarePcf(b32 use)GxSysRenderinline
setUseLiSPSM(b32 use)GxSysRenderinline
setVelocityMapEnable(b32 enable)GxSysRenderinline
setVirtualResolution(GxSize &size)GxSysRenderBaseinline
SHADOW_BUFFER_SIZEGxSysRenderstatic
SHADOW_MATRIX_TYPE enum nameGxSysRenderprotected
SingletonBase(void)SingletonBase< GxSysRenderBase >inline
sleep(f32 time)GxSysBase
terminate(void) overrideGxSysRendervirtual
terminateGxModules(void)GxSysBaseprotected
transformScreenToRay(const GxPoint2 &screenPosition, GxVector3 &rayStart, GxVector3 &rayEnd, const GxSize *pResolution=nullptr)GxSysRenderBase
transformScreenToRay(const GxPoint2 &screenPosition, GxVector3 &rayStart, GxVector3 &rayEnd, const RENDER_VIEW viewport, const GxSize *pResolution=nullptr)GxSysRenderBase
transformWorldToScreen(const GxVector3 &worldPosition, const RENDER_VIEW viewport, const GxSize *pResolution=nullptr)GxSysRenderBase
transformWorldToScreen(const GxVector3 &worldPosition, GxPoint2 &screenPosition, const RENDER_VIEW viewport)GxSysRenderBase
transformWorldToScreen(const GxVector3 &worldPosition, GxVector3 &screenPosition, const RENDER_VIEW viewport)GxSysRenderBase
transformWorldToVirtual(const GxVector3 &worldPosition, const RENDER_VIEW viewport)GxSysRenderBase
unlock(LOCK_TYPE type=LOCK_TYPE::THREAD_SAFE)GxSysBaseprotected
unregistShadowLight(GxUnitLightShadow *pLight)GxSysRenderprotected
update(void) overrideGxSysRendervirtual
updateOpacityMap(GxViewport *pViewport)GxSysRenderprotected
updateShadowLight(RENDER_VIEW view)GxSysRenderprotected
updateShadowMatrix(void)GxSysRenderprotectedvirtual
updateShadowMatrixLisPSM(RENDER_VIEW view, const GxVector3 &sunVector, GxShadowDataView *pShadowDataView, f32 yMax, f32 yMin)GxSysRenderprotectedvirtual
updateShadowMatrixOrtho(RENDER_VIEW view, const GxVector3 &sunVector, GxShadowDataView *pShadowDataView, f32 yMax, f32 yMin)GxSysRenderprotectedvirtual
updateShadowMatrixStable(RENDER_VIEW view, const GxVector3 &sunVector, GxShadowDataView *pShadowDataView, f32 yMax, f32 yMin)GxSysRenderprotectedvirtual
updateShadowSplit(void)GxSysRenderprotectedvirtual
~GxClassBase(void) overrideGxClassBaseinline
~GxClassBaseRoot(void)GxClassBaseRootinlinevirtual
~GxSysBase(void) overrideGxSysBaseinline
~GxSysRender(void) overrideGxSysRenderinline
~GxSysRenderBase(void) overrideGxSysRenderBaseinline
~SingletonBase(void)SingletonBase< GxSysRenderBase >inline