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GxShaderPackage Member List

This is the complete list of members for GxShaderPackage, including all inherited members.

__getStaticRtti(void)GxClassBaseRootinlinestatic
_criticalSectionGxShaderPackageprotected
_enableRuntimeCompileGxShaderPackageprotected
_headerGxShaderPackageprotected
_isUseOptimizedShaderVariationGxShaderPackageprotected
_nodeAllocateCountGxShaderPackageprotected
_pFunctionGxShaderPackageprotected
_pMaterialFunctionsGxShaderPackageprotected
_pMaterialParameterGxShaderPackageprotected
_pNodeGxShaderPackageprotected
_pOptimizedMaterialFunctionsBitsGxShaderPackageprotected
_pOptimizedProgramFunctionsBitsGxShaderPackageprotected
_pParameterFunctionBufferGxShaderPackageprotected
_pProgramFunctionsGxShaderPackageprotected
_pProgramParameterGxShaderPackageprotected
_pShaderCodeBufferGxShaderPackageprotected
_pStringDataGxShaderPackageprotected
_shaderArrayGxShaderPackageprotected
_shaderCodeAllocateCountGxShaderPackageprotected
_shaderCodeSizeGxShaderPackageprotected
_shaderHashArrayGxShaderPackageprotected
addNode(GxShaderCode *pShaderCode)GxShaderPackageprotected
addShaderCode(GxShaderCode *pShaderCode)GxShaderPackageprotected
allocateShaderCode(void)GxShaderPackage
CODE_COUNT_IN_NODEGxShaderPackageprotectedstatic
freeShaderCode(GxShaderCode *pShaderCode)GxShaderPackage
getDefaultObject(void)GxClassBaseRootinlinevirtual
getMaterialFunctionsCount(void) constGxShaderPackageinline
getMaterialFunctionsHandleByName(GX_CSTR name) constGxShaderPackage
getMaterialFunctionsHandleByVirtualName(GX_CSTR name) constGxShaderPackage
getMaterialFunctionsName(GX_HANDLE handle) constGxShaderPackage
getMaterialFunctionsValueByName(GX_HANDLE handle, GX_CSTR name) constGxShaderPackage
getMaterialFunctionsValueByVirtualName(GX_HANDLE handle, GX_CSTR name) constGxShaderPackage
getMaterialFunctionsValueCount(GX_HANDLE handle) constGxShaderPackage
getMaterialFunctionsValueName(GX_HANDLE handle, u32 value) constGxShaderPackage
getMaterialFunctionsValueVirtualName(GX_HANDLE handle, u32 value) constGxShaderPackage
getMaterialFunctionsVirtualName(GX_HANDLE handle) constGxShaderPackage
getMaterialParameterCount(void) constGxShaderPackageinline
getMaterialParameterDefaultValue(GX_HANDLE handle) constGxShaderPackage
getMaterialParameterHandleByName(GX_CSTR name) constGxShaderPackage
getMaterialParameterHandleByVirtualName(GX_CSTR name) constGxShaderPackage
getMaterialParameterName(GX_HANDLE handle) constGxShaderPackage
getMaterialParameterType(GX_HANDLE handle) constGxShaderPackage
getMaterialParameterVirtualName(GX_HANDLE handle) constGxShaderPackage
getOptimizedShaderCode(GxShaderCode *pShaderCode)GxShaderPackage
getOptimizedShaderCodeHash(GxShaderCode *pShaderCode, u8 *pCodeBuffer)GxShaderPackage
getPassCount(void) constGxShaderPackageinline
getPixelShader(GxShaderCode *pShaderCode)GxShaderPackage
getProgramFunctionsCount(void) constGxShaderPackageinline
getProgramFunctionsHandleByName(GX_CSTR name) constGxShaderPackage
getProgramFunctionsHandleByVirtualName(GX_CSTR name) constGxShaderPackage
getProgramFunctionsName(GX_HANDLE handle) constGxShaderPackage
getProgramFunctionsValueByName(GX_HANDLE handle, GX_CSTR name) constGxShaderPackage
getProgramFunctionsValueByVirtualName(GX_HANDLE handle, GX_CSTR name) constGxShaderPackage
getProgramFunctionsValueCount(GX_HANDLE handle) constGxShaderPackage
getProgramFunctionsValueName(GX_HANDLE handle, u32 value) constGxShaderPackage
getProgramFunctionsValueVirtualName(GX_HANDLE handle, u32 value) constGxShaderPackage
getProgramFunctionsVirtualName(GX_HANDLE handle) constGxShaderPackage
getProgramParameterCount(void) constGxShaderPackageinline
getProgramParameterHandleByName(GX_CSTR name) constGxShaderPackage
getProgramParameterHandleByVirtualName(GX_CSTR name) constGxShaderPackage
getProgramParameterName(GX_HANDLE handle) constGxShaderPackage
getProgramParameterType(GX_HANDLE handle) constGxShaderPackage
getProgramParameterVirtualName(GX_HANDLE handle) constGxShaderPackage
getPropertyMaterialFunctionsCount(void *const pValue)GxShaderPackageinline
getPropertyMaterialParameterCount(void *const pValue)GxShaderPackageinline
getPropertyPixelShaderCount(void *const pValue)GxShaderPackageinline
getPropertyProgramFunctionsCount(void *const pValue)GxShaderPackageinline
getPropertyProgramParameterCount(void *const pValue)GxShaderPackageinline
getPropertyVertexShaderCount(void *const pValue)GxShaderPackageinline
getRtti(void) const =0GxClassBaseRootpure virtual
getShader(GxShaderCode *pShaderCode, GxRenderVertexShader *&pVertexShader, GxRenderPixelShader *&pPixelShader)GxShaderPackage
getShaderCodeFromIndex(u32 index)GxShaderPackageinlineprotected
getVertexShader(GxShaderCode *pShaderCode)GxShaderPackage
GxClassBase(void)GxClassBaseinline
GxClassBase(const GxClassBase &base)GxClassBaseinline
GxClassBaseRoot(void)GxClassBaseRootinline
GxClassBaseRoot(const GxClassBaseRoot &)GxClassBaseRootinline
GxShaderPackage(void)GxShaderPackage
GxSysShader (defined in GxShaderPackage)GxShaderPackagefriend
initialize(void)GxShaderPackage
INVALID_INDEXGxShaderPackageprotectedstatic
isDefaultObject(void)GxClassBaseRootinline
load(GxStream &stream)GxShaderPackage
operator=(const GxClassBaseRoot &)GxClassBaseRootinline
searchNode(GxShaderCode *pShaderCode)GxShaderPackageprotected
searchNode(u32 hash)GxShaderPackageprotected
setConstantRegisterSetInformation(GxRenderShader::GxRegisterSet *pConstantRegisterSet, void *pConstantRegisterParameterTable, const GxShaderInfo &shaderInfo)GxShaderPackageprotected
setOptimizedMaterialFunctionsBits(u32 pass, u8 *pBits)GxShaderPackage
setOptimizedProgramFunctionsBits(u32 pass, u8 *pBits)GxShaderPackage
setPropertyMaterialFunctionsCount(const void *const)GxShaderPackageinline
setPropertyMaterialParameterCount(const void *const)GxShaderPackageinline
setPropertyPixelShaderCount(const void *const)GxShaderPackageinline
setPropertyProgramFunctionsCount(const void *const)GxShaderPackageinline
setPropertyProgramParameterCount(const void *const)GxShaderPackageinline
setPropertyVertexShaderCount(const void *const)GxShaderPackageinline
setUseOptimizedShaderVariation(b32 isUse)GxShaderPackage
terminate(void)GxShaderPackage
~GxClassBase(void) overrideGxClassBaseinline
~GxClassBaseRoot(void)GxClassBaseRootinlinevirtual