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GxPrimitiveContext Member List

This is the complete list of members for GxPrimitiveContext, including all inherited members.

__getStaticRtti(void)GxClassBaseRootinlinestatic
clear(const GxColor &clearColor, f32 priority, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
copyRenderTargetToTexture(u32 index, GxRenderTexture *pTexture, u32 dstMipLevel, const GxRect *pSrcRect, const GxPoint2 *pDstPoint, f32 priority, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw2DArrowF(const GxVector3 &position0, const GxVector3 &position1, const GxColor color, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f))GxPrimitiveContext
draw2DArrowG(const GxVector3 &position0, const GxVector3 &position1, const GxColor color0, const GxColor color1, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f))GxPrimitiveContext
draw2DCircleF(const GxVector3 &position, f32 radius, const GxColor color, u32 divide, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DCircleG(const GxVector3 &position, f32 radius, const GxColor color0, const GxColor color1, u32 divide, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DCustom(const GxPrimitiveMaterial &material, f32 priority)GxPrimitiveContext
draw2DFanF(const GxVector3 &position, f32 radius, f32 startRadian, f32 deltaRadian, const GxColor color, u32 divide, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DFanG(const GxVector3 &position, f32 radius, f32 startRadian, f32 deltaRadian, const GxColor color0, const GxColor color1, u32 divide, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DLineF(const GxVector3 &position0, const GxVector3 &position1, const GxColor color, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DLineG(const GxVector3 &position0, const GxVector3 &position1, const GxColor color0, const GxColor color1, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DLineList(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority)GxPrimitiveContext
draw2DLineStrip(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority)GxPrimitiveContext
draw2DPoint(const GxVector3 &position, const GxColor color, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DPolyLineF(const GxVector3 &position0, const GxVector3 &position1, u32 width, const GxColor color, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DPolyLineG(const GxVector3 &position0, const GxVector3 &position1, u32 width, const GxColor color0, const GxColor color1, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DQuadList(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority)GxPrimitiveContext
draw2DRectF(const GxRectF &rect, f32 z, const GxColor color, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DRectF(const GxRectF &rect, f32 posZ, f32 z, const GxColor color, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DRectF(const GxRectF &rect, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DRectG(const GxRectF &rect, f32 z, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DRectG(const GxRectF &rect, f32 posZ, f32 z, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DRectG(const GxRectF &rect, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DRectTextureF(const GxRectF &rect, f32 z, const GxColor color, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f))GxPrimitiveContext
draw2DRectTextureF(const GxRectF &rect, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f))GxPrimitiveContext
draw2DRectTextureG(const GxRectF &rect, f32 z, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f))GxPrimitiveContext
draw2DRectTextureG(const GxRectF &rect, f32 posZ, f32 z, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f))GxPrimitiveContext
draw2DRectTextureG(const GxRectF &rect, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f))GxPrimitiveContext
draw2DRectTextureG(const GxRectF &rect, f32 posZ, f32 z, const GxVector2 &rotateCenter, const f32 rotateRadian, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, const GxFloat2 &uv0, const GxFloat2 &uv1, const GxPrimitiveMaterial &material, const GxFloat2 &uvSecond0=GxFloat2(0.f, 0.f), const GxFloat2 &uvSecond1=GxFloat2(1.f, 1.f))GxPrimitiveContext
draw2DTriangleF(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxColor color, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DTriangleFan(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority)GxPrimitiveContext
draw2DTriangleG(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxColor color0, const GxColor color1, const GxColor color2, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material)GxPrimitiveContext
draw2DTriangleList(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority)GxPrimitiveContext
draw2DTriangleStrip(u32 vertexCount, const GxPrimitiveMaterial &material, f32 priority)GxPrimitiveContext
draw3DArrowF(const GxVector3 &position0, const GxVector3 &position1, const GxColor color, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, f32 arrowRate=0.2f, f32 arrowRadian=DEGREE_TO_RADIAN(30.0f), u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DArrowG(const GxVector3 &position0, const GxVector3 &position1, const GxColor color0, const GxColor color1, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, f32 arrowRate=0.2f, f32 arrowRadian=DEGREE_TO_RADIAN(30.0f), u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DBox(const GxShapeBox &box, const GxColor color, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DBox(const GxMatrixAffine &matrix, const GxVector3 &extent, const GxColor color, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DCustom(const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DLineF(const GxVector3 &position0, const GxVector3 &position1, const GxColor color, const GxPrimitiveMaterial &material, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DLineG(const GxVector3 &position0, const GxVector3 &position1, const GxColor color0, const GxColor color1, const GxPrimitiveMaterial &material, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DLineList(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DLineStrip(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DMatrix(const GxMatrixAffine &matrix, f32 size, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DMatrix(const GxVector3 &position, f32 size, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, f32 arrowRate=0.2f, f32 arrowRadius=DEGREE_TO_RADIAN(30.0f), u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DPoint(const GxVector3 &position, const GxColor color, const GxPrimitiveMaterial &material, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DQuadF(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxVector3 &position3, const GxColor color, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DQuadG(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxVector3 &position3, const GxColor color0, const GxColor color1, const GxColor color2, const GxColor color3, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DQuadList(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DQuadTextureF(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxVector3 &position3, const GxColor color, GxFloat2 *pUvArray, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, GxFloat2 *pUvArraySecond=nullptr, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DQuadTextureG(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxVector3 &position3, GxColor *pColorArray, GxFloat2 *pUvArray, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, GxFloat2 *pUvArraySecond=nullptr, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DSphere(const GxShapeSphere &sphere, const GxColor color, u32 divide, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DSphere(const GxVector3 &center, f32 radius, const GxColor color, u32 divide, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DSphere(const GxMatrixAffine &matrix, f32 radius, const GxColor color, u32 divide, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DTriangleF(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxColor color, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DTriangleFan(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DTriangleG(const GxVector3 &position0, const GxVector3 &position1, const GxVector3 &position2, const GxColor color0, const GxColor color1, const GxColor color2, PRIMITIVE_FILL_MODE fillMode, const GxPrimitiveMaterial &material, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DTriangleList(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
draw3DTriangleStrip(u32 vertexCount, const GxPrimitiveMaterial &material, const GxVector3 &priorityPoint, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
getDefaultObject(void)GxClassBaseRootinlinevirtual
getRtti(void) const =0GxClassBaseRootpure virtual
GxClassBase(void)GxClassBaseinline
GxClassBase(const GxClassBase &base)GxClassBaseinline
GxClassBaseRoot(void)GxClassBaseRootinline
GxClassBaseRoot(const GxClassBaseRoot &)GxClassBaseRootinline
GxPrimitiveContext(void)GxPrimitiveContext
GxPrimitiveManager (defined in GxPrimitiveContext)GxPrimitiveContextfriend
isDefaultObject(void)GxClassBaseRootinline
operator=(const GxClassBaseRoot &)GxClassBaseRootinline
setRenderTarget(GxRenderTexture *pRenderTarget, f32 priority, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
setScissorRect(const GxRect &rect, f32 priority, u32 viewFlag=0xFFFFFFFF)GxPrimitiveContext
setScreenSize(const GxSize &size, f32 priority)GxPrimitiveContext
~GxClassBase(void) overrideGxClassBaseinline
~GxClassBaseRoot(void)GxClassBaseRootinlinevirtual