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GxModUnitSoftbody Member List

This is the complete list of members for GxModUnitSoftbody, including all inherited members.

__getStaticRtti(void)GxClassBaseRootinlinestatic
_isSetupGxModUnitSoftbodyprotected
_pParentModelCollisionGxModUnitSoftbodyprotected
_pParentModelSimulationGxModUnitSoftbodyprotected
_pUnitCollisionGxModUnitSoftbodyprotected
_pUnitSimulationGxModUnitSoftbodyprotected
asyncUpdate(void)GxModUnitBaseinlineprotectedvirtual
cleanup(void)GxModUnitSoftbodyvirtual
forceAsyncUpdate(void)GxModUnitBaseinlineprotectedvirtual
forceDisableSimulation(void)GxModUnitSoftbodyinline
getChainCount(void) constGxModUnitSoftbodyinline
getChainUnit(u32 index) constGxModUnitSoftbodyinline
getChainUnitFromID(u32 id) constGxModUnitSoftbodyinline
getClothCount(void) constGxModUnitSoftbodyinline
getClothUnit(u32 index) constGxModUnitSoftbodyinline
getClothUnitFromID(u32 id) constGxModUnitSoftbodyinline
getCollision(void) constGxModUnitSoftbodyinline
getCollisionFromSimulation(void) constGxModUnitSoftbodyinline
getDefaultObject(void)GxClassBaseRootinlinevirtual
getGravity(void) constGxModUnitSoftbodyinline
getGravityDirection(void) constGxModUnitSoftbodyinline
getGravityForce(void) constGxModUnitSoftbodyinline
getInterpolateTime(void) constGxModUnitSoftbodyinline
getOwner(void) constGxModUnitBaseinlineprotected
getOwnerDerivedRtti(void)GxModUnitBaseprotectedstatic
getRtti(void) const =0GxClassBaseRootpure virtual
getUpdateEnable(void) constGxModUnitBaseinlineprotected
getWind(void) constGxModUnitSoftbodyinline
getWindDirection(void) constGxModUnitSoftbodyinline
getWindForce(void) constGxModUnitSoftbodyinline
GxClassBase(void)GxClassBaseinline
GxClassBase(const GxClassBase &base)GxClassBaseinline
GxClassBaseRoot(void)GxClassBaseRootinline
GxClassBaseRoot(const GxClassBaseRoot &)GxClassBaseRootinline
GxModBase(void)GxModBaseinline
GxModUnitBase(void)GxModUnitBaseinline
GxModUnitSoftbody(void)GxModUnitSoftbody
initialize(GxUnitModelBase *pModelSimulation, GxResSoftbodySimulation *pResourceSimulation, u32 unitProcessNumberSimulation=USBS_DEFAULT_UNIT_PROCESS_NUMBER_SIMULATION, u32 unitListNumberSimulation=USBS_DEFAULT_UNIT_LIST_NUMBER_SIMULATION, GxUnitModelBase *pModelCollision=nullptr, GxResSoftbodyCollision *pResourceCollision=nullptr, u32 unitProcessNumberCollision=USBS_DEFAULT_UNIT_PROCESS_NUMBER_SIMULATION-1, u32 unitListNumberCollision=USBS_DEFAULT_UNIT_LIST_NUMBER_SIMULATION-1, GxRtti &chainUnitRtti=GxUnitChainModel::GX_RTTI, GxRtti &clothUnitRtti=GxUnitClothModel::GX_RTTI)GxModUnitSoftbodyvirtual
isDefaultObject(void)GxClassBaseRootinline
isInterpolateToMotion(void) constGxModUnitSoftbodyinline
isMotionGravity(void) constGxModUnitSoftbodyinline
isSetup(void) constGxModUnitSoftbodyinline
isSimulation(void) constGxModUnitSoftbodyinline
isUpdateAllMatrix(void) constGxModUnitSoftbodyinline
operator=(const GxClassBaseRoot &)GxClassBaseRootinline
postAsyncUpdate(void)GxModUnitBaseinlineprotectedvirtual
preAsyncUpdate(void)GxModUnitBaseinlineprotectedvirtual
render(void)GxModUnitBaseinlineprotectedvirtual
sequentialUpdate(void)GxModUnitBaseinlineprotectedvirtual
setCollision(GxUnitSoftbodyCollision *pCollision)GxModUnitSoftbodyinline
setCollisionToSimulation(GxUnitSoftbodyCollision *pCollision)GxModUnitSoftbodyinline
setGravity(const GxVector3 &gravity)GxModUnitSoftbodyinline
setGravityDirection(const GxVector3 &direction)GxModUnitSoftbodyinline
setGravityForce(f32 force)GxModUnitSoftbodyinline
setInterpolateTime(f32 time)GxModUnitSoftbodyinline
setIsMotionGravity(b32 enable)GxModUnitSoftbodyinline
setIsSimulation(b32 enable)GxModUnitSoftbodyinline
setIsUpdateAllMatrix(b32 is)GxModUnitSoftbodyinline
setMotionGravity(b32 enable, f32 gravityForce, const GxVector3 &gravityDirection=-GxVector3::AXIS_Y)GxModUnitSoftbodyinline
setOwner(GxClassBaseRoot *pOwner)GxModBaseinlineprotectedvirtual
setRenderMaterial(GxRenderMaterial *)GxModUnitBaseinlineprotectedvirtual
setup(void)GxModUnitBaseinlineprotectedvirtual
setupCollision(GxUnitModelBase *pModelCollision, GxResSoftbodyCollision *pResourceCollision, u32 unitProcessNumberCollision=USBS_DEFAULT_UNIT_PROCESS_NUMBER_SIMULATION - 1, u32 unitListNumberCollision=USBS_DEFAULT_UNIT_LIST_NUMBER_SIMULATION - 1)GxModUnitSoftbody
setUpdateEnable(UPDATE_TYPE updateType, b32 enable)GxModUnitBaseinlineprotected
setWind(const GxVector3 &wind)GxModUnitSoftbodyinline
setWindDirection(const GxVector3 &direction)GxModUnitSoftbodyinline
setWindForce(f32 force)GxModUnitSoftbodyinline
updateLocalMatrixFromWorldMatrix(void)GxModUnitSoftbody
~GxClassBase(void) overrideGxClassBaseinline
~GxClassBaseRoot(void)GxClassBaseRootinlinevirtual
~GxModBase(void)GxModBaseinlinevirtual
~GxModUnitBase(void) overrideGxModUnitBaseinline
~GxModUnitSoftbody(void) overrideGxModUnitSoftbody