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GxDynamics::GxObject Member List

This is the complete list of members for GxDynamics::GxObject, including all inherited members.

_activeFlagGxDynamics::GxObjectprotected
_checkFlagGxDynamics::GxObjectprotected
_groupGxDynamics::GxObjectprotected
_isOwnsBtShapeGxDynamics::GxObjectprotected
_jointIndexGxDynamics::GxObjectprotected
_massGxDynamics::GxObjectprotected
_offsetGxDynamics::GxObjectprotected
_pManagementClassGxDynamics::GxObjectprotected
_pMatrixGxDynamics::GxObjectprotected
_pRegisterWorldGxDynamics::GxObjectprotected
_pShapeGxDynamics::GxObjectprotected
_pUnitGxDynamics::GxObjectprotected
_rotateOffsetGxDynamics::GxObjectprotected
_shapeTypeGxDynamics::GxObjectprotected
_typeGxDynamics::GxObjectprotected
ACTIVE_FLAG_ACTIVE enum valueGxDynamics::GxObject
ACTIVE_FLAG_REGISTERED enum valueGxDynamics::GxObject
ACTIVE_FLAG_REQUEST_BAN enum valueGxDynamics::GxObject
ACTIVE_FLAG_REQUEST_DELETE enum valueGxDynamics::GxObject
ACTIVE_FLAG_REQUEST_REGISTER enum valueGxDynamics::GxObject
addCompoundBox(const GxVector3 &, const GxQuaternion &, const GxShapeBox &)GxDynamics::GxObjectinlinevirtual
addCompoundCapsule(const GxVector3 &, const GxQuaternion &, const GxShapeCapsule &)GxDynamics::GxObjectinlinevirtual
addCompoundConvex(const GxVector3 &, const GxQuaternion &, const GxVector3 *, u32)GxDynamics::GxObjectinlinevirtual
addCompoundSphere(const GxVector3 &, const GxShapeSphere &)GxDynamics::GxObjectinlinevirtual
applyForce(const GxVector3 &, const GxVector3 &)GxDynamics::GxObjectinlinevirtual
applyImpulse(const GxVector3 &, const GxVector3 &)GxDynamics::GxObjectinlinevirtual
createBox(b32, GxMatrixAffine *, s32, const GxVector3 &, const GxQuaternion &, const GxShapeBox &, const GxRigidBodyParam &, f32)GxDynamics::GxObjectinlinevirtual
createCapsule(b32, GxMatrixAffine *, s32, const GxVector3 &, const GxQuaternion &, const GxShapeCapsule &, const GxRigidBodyParam &, f32)GxDynamics::GxObjectinlinevirtual
createCompoundObject(GxMatrixAffine *, s32, const GxVector3 &, const GxQuaternion &, f32)GxDynamics::GxObjectinlinevirtual
createConvexShape(b32, GxMatrixAffine *, s32, const GxVector3 &, const GxQuaternion &, const GxVector3 *, u32, const GxRigidBodyParam &, f32)GxDynamics::GxObjectinlinevirtual
createCylinder(b32, GxMatrixAffine *, s32, const GxVector3 &, const GxQuaternion &, const GxShapeCylinder &, const GxRigidBodyParam &, f32)GxDynamics::GxObjectinlinevirtual
createMesh(b32, GxMatrixAffine *, const GxVector3 &, const GxQuaternion &, const GxShapeTrimesh &, f32=0.5f, b32=true, GxVector3 *=nullptr, GxVector3 *=nullptr, f32=DYNAMICS_COLLISION_MARGIN)GxDynamics::GxObjectinlinevirtual
createMultisphere(b32, GxMatrixAffine *, s32, const GxVector3 &, const GxQuaternion &, const GxShapeMultisphere &, const GxRigidBodyParam &, f32)GxDynamics::GxObjectinlinevirtual
createSphere(b32, GxMatrixAffine *, s32, const GxVector3 &, const GxQuaternion &, const GxShapeSphere &, const GxRigidBodyParam &, f32)GxDynamics::GxObjectinlinevirtual
endAddCompound(b32, const GxRigidBodyParam &)GxDynamics::GxObjectinlinevirtual
getActiveFlag(u32 flag) constGxDynamics::GxObjectinline
getActiveFlagAll(void) constGxDynamics::GxObjectinline
getAngularVelocity(GxVector3 &)GxDynamics::GxObjectinlinevirtual
getCheckFlag(void) constGxDynamics::GxObjectinline
getJointIndex(void) constGxDynamics::GxObjectinline
getLinearVelocity(GxVector3 &)GxDynamics::GxObjectinlinevirtual
getManagementClass(void) constGxDynamics::GxObjectinline
getMass(void) constGxDynamics::GxObjectinline
getMatrix(void)GxDynamics::GxObjectinlinevirtual
getMatrixAddress(void) const (defined in GxDynamics::GxObject)GxDynamics::GxObjectinline
getOffset(void) constGxDynamics::GxObjectinline
getPosition(GxVector3 &)GxDynamics::GxObjectinlinevirtual
getQuaternion(GxQuaternion &)GxDynamics::GxObjectinlinevirtual
getRegisterWorld(void) constGxDynamics::GxObjectinline
getRotateOffset(void) constGxDynamics::GxObjectinline
getShape(void) constGxDynamics::GxObjectinline
getShapeType(void) constGxDynamics::GxObjectinline
getType(void) constGxDynamics::GxObjectinline
getUnit(void) constGxDynamics::GxObjectinline
GX_OPERATOR_NEW_DELETE(GxAllocatorList::ALLOCATOR_TYPE::PHYSICS) (defined in GxDynamics::GxObject)GxDynamics::GxObject
GX_PROHIBIT_CLASS_BASE(GxObject) (defined in GxDynamics::GxObject)GxDynamics::GxObject
GX_RTTI_CLASS(GxDynamics::GxObject, gx::core::GxClassBase) (defined in GxDynamics::GxObject)GxDynamics::GxObject
GxObject(void)GxDynamics::GxObject
initialize(b32, GxMatrixAffine *, const GxVector3 &, const GxQuaternion &)GxDynamics::GxObjectinlinevirtual
isActive(void) constGxDynamics::GxObjectinline
isHitCheckFlag(u32 targetFlag)GxDynamics::GxObjectvirtual
isHitCheckFlagTrimesh(u32 triangleIndex, u32 targetFlag)GxDynamics::GxObjectvirtual
isNeedCheck(GxObject *pCollisionObject)GxDynamics::GxObjectvirtual
postUpdate(void)GxDynamics::GxObjectinlinevirtual
prepareCheck(void)GxDynamics::GxObjectvirtual
preUpdate(void)GxDynamics::GxObjectinlinevirtual
reset(void)GxDynamics::GxObjectinlinevirtual
RIGID_BODY_TYPE enum nameGxDynamics::GxObject
setActive(b32 active)GxDynamics::GxObjectvirtual
setActiveFlag(u32 flag, b32 value)GxDynamics::GxObjectinline
setAngularVelocity(const GxVector3 &)GxDynamics::GxObjectinlinevirtual
setCheckFlag(u32 flag)GxDynamics::GxObjectinline
setDampingRatio(f32, f32)GxDynamics::GxObjectinlinevirtual
setDeactivationTime(f32)GxDynamics::GxObjectinlinevirtual
setFriction(f32)GxDynamics::GxObjectinlinevirtual
setLinearVelocity(const GxVector3 &)GxDynamics::GxObjectinlinevirtual
setManagementClass(GxDynamics *pManagementClass)GxDynamics::GxObjectinline
setMatrix(const GxMatrixAffine &)GxDynamics::GxObjectinlinevirtual
setMatrixAddress(GxMatrixAffine *pMatrix) (defined in GxDynamics::GxObject)GxDynamics::GxObjectinline
setOffset(const GxVector3 &offset)GxDynamics::GxObjectinline
setPosition(const GxVector3 &)GxDynamics::GxObjectinlinevirtual
setQuaternion(const GxQuaternion &)GxDynamics::GxObjectinlinevirtual
setRegisterWorld(GxDynamics::GxWorld *pWorld)GxDynamics::GxObjectinline
setRestitution(f32)GxDynamics::GxObjectinlinevirtual
setRotateOffset(const GxQuaternion &offset)GxDynamics::GxObjectinline
setSleepingThresholds(f32, f32)GxDynamics::GxObjectinlinevirtual
setUnit(GxUnitBase *pUnit)GxDynamics::GxObjectinline
~GxObject(void) overrideGxDynamics::GxObject