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GxAttackHit Member List

This is the complete list of members for GxAttackHit, including all inherited members.

__getStaticRtti(void)GxClassBaseRootinlinestatic
_listObjectGxCollisionprotected
_pCallbackGxCollisionprotected
_pRegisterWorldGxCollisionprotected
addObject(void) overrideGxAttackHitprotectedvirtual
allocObject(void) overrideGxAttackHitvirtual
BULLET_MARGINGxCollisionstatic
clearList(void)GxCollision
clearUniqueId(void)GxAttackHitstatic
COLLISION_CALLBACK typedefGxCollision
COLLISION_SHAPE enum nameGxCollision
COLOR_OBJECT_ATTACKGxAttackHitstatic
COLOR_OBJECT_DAMAGEGxAttackHitstatic
createBox(b32 active, u32 id, const GxMatrixAffine *pMatrix, const GxVector3 &offset, const GxShapeBox &box)GxCollisionvirtual
createCapsule(b32 active, u32 id, const GxMatrixAffine *pMatrix, const GxVector3 &offset, const GxShapeCapsule &capsule)GxCollisionvirtual
createCylinder(b32 active, u32 id, const GxMatrixAffine *pMatrix, const GxVector3 &offset, const GxShapeCylinder &cylinder)GxCollisionvirtual
createMesh(u32 index, b32 active, const GxMatrixAffine *pMatrix, const GxVector3 &offset, const GxShapeTrimesh &trimesh, btTriangleIndexVertexArray *pVertex, b32 isCompress=true, GxVector3 *pAabbMin=nullptr, GxVector3 *pAabbMax=nullptr)GxCollisionvirtual
createMesh(u32 index, b32 active, const GxMatrixAffine *pMatrix, const GxVector3 &offset, const GxShapeTrimesh &trimesh, btBvhTriangleMeshShape *pTrimeshShape)GxCollisionvirtual
createMultisphere(b32 active, u32 id, const GxMatrixAffine *pMatrix0, const GxVector3 &offset0, const GxMatrixAffine *pMatrix1, const GxVector3 &offset1, const GxShapeMultisphere &multisphere)GxCollisionvirtual
createSphere(b32 active, u32 id, const GxMatrixAffine *pMatrix, const GxVector3 &offset, const GxShapeSphere &sphere)GxCollisionvirtual
deleteObject(GxObject *pObject)GxCollisionvirtual
detachObject(GxObject *pObject)GxCollisionvirtual
executePostCheckCallback(void)GxCollisionvirtual
getDefaultObject(void)GxClassBaseRootinlinevirtual
getObject(u32 index)GxAttackHit
getObjectCount(void) constGxCollisioninline
getOffsetAdjustVector(void)GxCollisioninlineprotected
getPairRecord(void)GxAttackHitinlineprotected
getPropertyActive(void *const pValue)GxCollisioninline
getPropertyObject(void *const pValue, u32 index)GxCollisioninline
getPropertyObjectCount(void) constGxCollisioninline
getRtti(void) const =0GxClassBaseRootpure virtual
getUniqueId(u32 threadNumber)GxAttackHitstatic
getUnit(void) constGxCollisioninline
getWorld(void) constGxCollisioninline
GxAttackHit(void)GxAttackHit
GxClassBase(void)GxClassBaseinline
GxClassBase(const GxClassBase &base)GxClassBaseinline
GxClassBaseRoot(void)GxClassBaseRootinline
GxClassBaseRoot(const GxClassBaseRoot &)GxClassBaseRootinline
GxCollision(void)GxCollision
initialize(GxWorld *pRegistWorld, GxUnitBase *pUnit, GxCollision::COLLISION_CALLBACK pCallback, u32 threadIndex)GxCollisionvirtual
initializeActiveOff(void)GxCollisioninlinevirtual
initializeActiveOn(void)GxCollisioninlinevirtual
initializeTargetId(void)GxAttackHit
initializeUniqueId(void)GxAttackHitstatic
initializeUpdate(void)GxCollisioninlinevirtual
isActive(void) constGxCollisioninline
isDefaultObject(void)GxClassBaseRootinline
isInvincible(void) constGxAttackHitinline
isSamePair(u32 attackId, u32 damageGroup) constGxAttackHit
operator=(const GxClassBaseRoot &)GxClassBaseRootinline
prepareCheck(void)GxCollisionvirtual
setActive(b32 active)GxCollision
setDeltaTimeRatio(f32 deltaTimeRatio)GxAttackHitinline
setHitCallback(GxCollision::COLLISION_CALLBACK pCallback)GxCollisioninline
setInvincibleTime(f32 time)GxAttackHitinline
setOffsetAdjustVector(const GxVector3 &offset)GxCollisioninlineprotected
setPairData(u32 attackId, u32 damageGroup)GxAttackHit
setPropertyActive(const void *const pValue)GxCollisioninline
setPropertyObject(const void *const, u32)GxCollisioninline
setPropertyObjectCount(u32)GxCollisioninline
setWorldNull(void)GxCollisioninlineprotected
update(void) overrideGxAttackHitvirtual
~GxAttackHit(void) overrideGxAttackHit
~GxClassBase(void) overrideGxClassBaseinline
~GxClassBaseRoot(void)GxClassBaseRootinlinevirtual
~GxCollision(void) overrideGxCollision