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GxUnitCharacterBase.cpp File Reference

キャラクター基礎ユニット More...

#include "GxCharacter.h"
Include dependency graph for GxUnitCharacterBase.cpp:

Functions

 _NAME_ONLY ("_handle")
 
 _PARAM_NAME_ATTRIBUTE (_action, "アクション", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE)
 
 _ENUM_NAME_ATTRIBUTE (_actionStatus, "アクション状態", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE)
 
 _PARAM_ATTRIBUTE (_padWorldVectorLeft, GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE)
 
 _PARAM_ATTRIBUTE (_padWorldVectorRight, GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE)
 
 _PARAM (_padMarginRatio)
 
 _PARAM_NAME_ATTRIBUTE (_playerNumber, "プレイヤー番号", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME_ATTRIBUTE (_pPad, "パッド", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE)
 
 _UNIT_NAME (GxUnitCameraBase, _pCamera, "カメラ")
 
 _PARAM_NAME_ATTRIBUTE (_moveDirect, "移動方向", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE)
 
 _PARAM_NAME_ATTRIBUTE (_moveSpeed, "移動速度", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE)
 
 _PARAM_NAME_ATTRIBUTE (_rotateSpeed, "回転速度", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE)
 
 _PARAM_NAME_ATTRIBUTE (_pMoveTarget, "移動ターゲット", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE)
 
 _PARAM_NAME_ATTRIBUTE (_pFlock, "群集", GxProperty::ATTRIBUTE_NOSERIALIZE)
 
 _PARAM_NAME (_lifeMax, "最大体力")
 
 _PARAM_NAME (_life, "体力")
 
 _PARAM (_number)
 
 _PARAM (_time)
 

Detailed Description

キャラクター基礎ユニット

Author
Copyright (C)2009 SiliconStudio Inc. All rights reserved.
Tahir Arai