キャラクター基礎ユニット More...
#include "GxCharacter.h"
Functions | |
| _NAME_ONLY ("_handle") | |
| _PARAM_NAME_ATTRIBUTE (_action, "アクション", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE) | |
| _ENUM_NAME_ATTRIBUTE (_actionStatus, "アクション状態", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE) | |
| _PARAM_ATTRIBUTE (_padWorldVectorLeft, GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE) | |
| _PARAM_ATTRIBUTE (_padWorldVectorRight, GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE) | |
| _PARAM (_padMarginRatio) | |
| _PARAM_NAME_ATTRIBUTE (_playerNumber, "プレイヤー番号", GxProperty::ATTRIBUTE_READONLY) | |
| _PARAM_NAME_ATTRIBUTE (_pPad, "パッド", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE) | |
| _UNIT_NAME (GxUnitCameraBase, _pCamera, "カメラ") | |
| _PARAM_NAME_ATTRIBUTE (_moveDirect, "移動方向", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE) | |
| _PARAM_NAME_ATTRIBUTE (_moveSpeed, "移動速度", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE) | |
| _PARAM_NAME_ATTRIBUTE (_rotateSpeed, "回転速度", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE) | |
| _PARAM_NAME_ATTRIBUTE (_pMoveTarget, "移動ターゲット", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE) | |
| _PARAM_NAME_ATTRIBUTE (_pFlock, "群集", GxProperty::ATTRIBUTE_NOSERIALIZE) | |
| _PARAM_NAME (_lifeMax, "最大体力") | |
| _PARAM_NAME (_life, "体力") | |
| _PARAM (_number) | |
| _PARAM (_time) | |
キャラクター基礎ユニット