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GxUnitBackgroundBase.cpp File Reference

背景ユニット基底クラス More...

#include "GxPhysics.h"
Include dependency graph for GxUnitBackgroundBase.cpp:

Functions

 _PARAM_ATTRIBUTE (_pBackgroundHit, GxProperty::ATTRIBUTE_NOSERIALIZE)
 
 _PARAM_NAME (_isCreateDynamicsFromCollsionMesh,"コリジョンリソースから物理当たりを作成")
 
 _PARAM_NAME (_dynamicsHitMargin, "物理当たりのマージン")
 
 _PARAM_NAME (_dynamicsHitFriction, "物理当たりの摩擦係数")
 
 _RESOURCE_CUSTOM (GxResCollisionMesh, "コリジョンリソース", &GxUnitBackgroundBase::getPropertyCollisionMesh, &GxUnitBackgroundBase::setPropertyCollisionMesh)
 
 _RESOURCE_CUSTOM (GxResCollisionMesh, "ダイナミクスリソース", &GxUnitBackgroundBase::getPropertyDynamicsMesh, &GxUnitBackgroundBase::setPropertyDynamicsMesh)
 

Detailed Description

背景ユニット基底クラス

Author
Copyright (C)2009 SiliconStudio Inc. All rights reserved.
Takashi Taketa
Shingo Fukdua
Yuya Ikeuchi