OROCHI
 
Loading...
Searching...
No Matches
GxResBackgroundCollisionSet.cpp File Reference

ヒットフラグ設定リソースクラス More...

#include "GxPhysics.h"
Include dependency graph for GxResBackgroundCollisionSet.cpp:

Functions

 _DYNAMIC_OBJECT ("_pSettingsArray", &GxResBackgroundCollisionSet::getPropertyBackgroundCollisionSetData, &GxResBackgroundCollisionSet::setPropertyBackgroundCollisionSetData, &GxResBackgroundCollisionSet::getPropertySettingsCount, &GxResBackgroundCollisionSet::setPropertySettingsCount)
 
 _RESOURCE (GxResHitFlagPreset, _pResHitFlagPreset)
 
 _PARAM (_materialNumber)
 
 _PARAM (_presetNumber)
 
 _PARAM_ATTRIBUTE (_materialName, GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_ATTRIBUTE (_presetName, GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM (_hitFlag)
 
 _PARAM (_attributeNumber)
 

Detailed Description

ヒットフラグ設定リソースクラス

Author
Copyright (C)2011 SiliconStudio Inc. All rights reserved.
Toshiki Nakato