ヒットフラグ設定リソースクラス More...
#include "GxPhysics.h"
Functions | |
_DYNAMIC_OBJECT ("_pSettingsArray", &GxResBackgroundCollisionSet::getPropertyBackgroundCollisionSetData, &GxResBackgroundCollisionSet::setPropertyBackgroundCollisionSetData, &GxResBackgroundCollisionSet::getPropertySettingsCount, &GxResBackgroundCollisionSet::setPropertySettingsCount) | |
_RESOURCE (GxResHitFlagPreset, _pResHitFlagPreset) | |
_PARAM (_materialNumber) | |
_PARAM (_presetNumber) | |
_PARAM_ATTRIBUTE (_materialName, GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_ATTRIBUTE (_presetName, GxProperty::ATTRIBUTE_READONLY) | |
_PARAM (_hitFlag) | |
_PARAM (_attributeNumber) | |
ヒットフラグ設定リソースクラス