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| _PARAM_NAME (_enablePreZSortByDepth, "PreZパスでの深度ソート有効フラグ") |
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| _PARAM_NAME (_disableShadowPass, "シャドウパス無効フラグ") |
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| _PARAM_NAME (_useBackBufferDepth, "深度バックバッファ使用フラグ") |
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| _PARAM_NAME (_disableOverPaintPass, "オーバーペイントパス無効フラグ") |
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| _PARAM_NAME (_disableProcedualPass, "プロシージャルパス無効フラグ") |
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| _PARAM_NAME (_useDummyShader, "ダミーシェーダ―使用フラグ") |
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| _ENUM_NAME_GUI (_frameRateTarget, "目標フレームレート", RENDER_FRAME_RATE) |
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| _PARAM_NAME (_bufferCount, "バッファ数") |
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| _PARAM_NAME (_commandBufferSize, "コマンドバッファサイズ") |
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| _PARAM_NAME (_renderThreadStackSize, "描画スレッドスタックサイズ") |
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| _PARAM_NAME (_maxSkinningJointCount, "スキニングで使用できるジョイント最大数") |
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| _PARAM_NAME (_resolutionScaleTextureSSAO, "SSAO拡縮テクスチャ解像度") |
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| _PAGE_BEGIN ("開発用") |
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| _PARAM_NAME (_enableWarningShaderCompile, "シェーダーコンパイル警告有効フラグ") |
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| _PAGE_END () |
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| _PARAM_NAME_ATTRIBUTE (_deviceName, "デバイス名", GxProperty::ATTRIBUTE_READONLY) |
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| _CUSTOM (GxProperty::TYPE::U32, "目標フレームレート", &GxRenderDevice::getPropertyFrameRateTarget, &GxRenderDevice::setPropertyFrameRateTarget) |
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| _PARAM_NAME (_forceVBlankWait, "必ずVブランクを待つ") |
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| _PARAM_NAME_ATTRIBUTE (_frameRateAverage, "フレームレート", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_frameTimeAverage, "フレーム時間", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_gpuFrameTime, "GPUフレーム時間", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_outputResolution, "出力解像度", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_safetyArea, "セーフティエリア", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_aspectRatio, "アスペクト比", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE_MIN_MAX (_gamma, "ガンマ補正値", GxProperty::ATTRIBUTE_SLIDER, 0.5, 3) |
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| _PARAM_NAME (_useRenderThread, "描画スレッドを使う") |
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| _PARAM_NAME (_disableShadowPass, "シャドウパス無効") |
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| _PARAM_NAME (_disableOverPaintPass, "オーバーペイントパス無効") |
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| _PARAM_NAME (_disableProcedualPass, "プロシージャルパス無効") |
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| _PARAM_NAME (_enableWarningShaderCompile, "シェーダコンパイル発生時にWarningを表示") |
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| _PARAM_NAME (_drawCallCount, "描画コール数") |
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| _PARAM_NAME_ATTRIBUTE (_commandBufferSize, "コマンドバッファ割り当てサイズ", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_maxCommandBufferSize, "コマンドバッファ割り当てサイズ(1個)", GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_HIDE) |
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| _PARAM_NAME_ATTRIBUTE (_usedCommandBufferSize, "コマンドバッファ消費サイズ", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_pRenderResourceRegister, "描画リソース", GxProperty::ATTRIBUTE_READONLY) |
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| _PAGE_BEGIN ("VRAM消費量") |
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| _PARAM_NAME_ATTRIBUTE (_vramSizeVertex, "頂点バッファ", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_vramSizeIndex, "インデックスバッファ", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_vramSizeRenderTarget, "レンダーターゲット", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_vramSizeTexture, "テクスチャ", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_vramSizeFilter, "フィルター", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_vramSizeOther, "その他", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_vramSizeVertexDevelop, "頂点バッファ(開発用)", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_vramSizeIndexDevelop, "インデックスバッファ(開発用)", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_vramSizeRenderTargetDevelop, "レンダーターゲット(開発用)", GxProperty::ATTRIBUTE_READONLY) |
|
| _PARAM_NAME_ATTRIBUTE (_vramSizeTextureDevelop, "テクスチャ(開発用)", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_vramSizeFilterDevelop, "フィルター(開発用)", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME_ATTRIBUTE (_vramSizeOtherDevelop, "その他(開発用)", GxProperty::ATTRIBUTE_READONLY) |
|
| _PARAM_NAME (_enablePreZSortByDepth, "preZパスのメッシュソートに奥行き情報を利用") |
|
| _STRUCT_ARRAY_NAME_ATTRIBUTE (_performanceCounter, "描画計測情報(ビュー)", GxProperty::ATTRIBUTE_READONLY) |
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| _PARAM_NAME (_renderPoint, "描画ポイント数") |
|
| _PARAM_NAME (_renderLine, "描画ライン数") |
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| _PARAM_NAME (_renderTriangle, "描画トライアングル数") |
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| _PARAM_NAME (_renderVertex, "描画頂点数") |
|
| _PARAM_NAME (_renderCall, "描画コール数") |
|
| _STRUCT_ARRAY_NAME (_subView, "サブビュー") |
|
| _DYNAMIC_OBJECT_POINTER_ATTRIBUTE ("描画リソースリスト", &GxRenderResourceRegister::getPropertyRenderResource, nullptr, &GxRenderResourceRegister::getPropertyRenderResourceCount, nullptr, GxProperty::ATTRIBUTE_READONLY|GxProperty::ATTRIBUTE_NOSERIALIZE) |
|
| _CUSTOM_ATTRIBUTE (GxProperty::TYPE::U32, "空きブロック数", &GxVramAllocator::getPropertyFreeBlockCount, nullptr, GxProperty::ATTRIBUTE_READONLY) |
|
| _CUSTOM_ATTRIBUTE (GxProperty::TYPE::U32, "空きブロック数", &GxRawAllocator::getPropertyFreeBlockCount, nullptr, GxProperty::ATTRIBUTE_READONLY) |
|
| _CUSTOM_ATTRIBUTE (GxProperty::TYPE::U64, "サイズ", &GxRawAllocator::getPropertyMemorySize, nullptr, GxProperty::ATTRIBUTE_READONLY) |
|
| _CUSTOM_ATTRIBUTE (GxProperty::TYPE::U64, "使用サイズ", &GxRawAllocator::getPropertyUsedMemorySize, nullptr, GxProperty::ATTRIBUTE_READONLY) |
|
| _CUSTOM_ATTRIBUTE (GxProperty::TYPE::U64, "最大到達サイズ", &GxRawAllocator::getPropertyHighMemorySize, nullptr, GxProperty::ATTRIBUTE_READONLY) |
|
| _CUSTOM_ATTRIBUTE (GxProperty::TYPE::U64, "最大確保サイズ", &GxRawAllocator::getPropertyAllocMaxMemorySize, nullptr, GxProperty::ATTRIBUTE_READONLY) |
|
| _EVENT ("統計情報リセット", &GxRawAllocator::resetDevelopInfo) |
|