攻撃あたりクラス More...
#include "GxPhysics.h"
Functions | |
_PARAM_NAME (_isInvincible, "無敵時間中かどうか") | |
_PARAM_NAME (_invincibleTime, "無敵時間") | |
_ARRAY (_attackObjId) | |
_ARRAY (_damageObjGroup) | |
_PARAM (_idIndex) | |
_ENUM_NAME_ATTRIBUTE_GUI (_type, "タイプ", GxProperty::ATTRIBUTE_READONLY, TYPE) | |
_PARAM_NAME_ATTRIBUTE (_priority, "ダメージ側優先", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME_ATTRIBUTE (_damageGroup, "ダメージグループ", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME_ATTRIBUTE (_result, "当たったか", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME (_pTarget, "当たった相手") | |
_PARAM_NAME_ATTRIBUTE (_hitPositionOnDamage, "ヒットした点", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME_ATTRIBUTE (_hitDirection, "攻撃方向", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME_ATTRIBUTE (_hitNormal, "攻撃した点の法線", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME_ATTRIBUTE (_power, "攻撃力 or ダメージ値", GxProperty::ATTRIBUTE_READONLY) | |
_ENUM_NAME_ATTRIBUTE (_attribute, "属性", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME_ATTRIBUTE (_pAttackRecord, "攻撃記録情報(攻撃専用)", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM_NAME_ATTRIBUTE (_pDamageRecord, "ダメージ情報(ダメージ専用)", GxProperty::ATTRIBUTE_READONLY) | |
_PARAM (_index) | |
_PARAM (_damageSum) | |
_PARAM (_damageMax) | |
攻撃あたりクラス