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GxAttackHit.cpp File Reference

攻撃あたりクラス More...

#include "GxPhysics.h"
Include dependency graph for GxAttackHit.cpp:

Functions

 _PARAM_NAME (_isInvincible, "無敵時間中かどうか")
 
 _PARAM_NAME (_invincibleTime, "無敵時間")
 
 _ARRAY (_attackObjId)
 
 _ARRAY (_damageObjGroup)
 
 _PARAM (_idIndex)
 
 _ENUM_NAME_ATTRIBUTE_GUI (_type, "タイプ", GxProperty::ATTRIBUTE_READONLY, TYPE)
 
 _PARAM_NAME_ATTRIBUTE (_priority, "ダメージ側優先", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME_ATTRIBUTE (_damageGroup, "ダメージグループ", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME_ATTRIBUTE (_result, "当たったか", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME (_pTarget, "当たった相手")
 
 _PARAM_NAME_ATTRIBUTE (_hitPositionOnDamage, "ヒットした点", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME_ATTRIBUTE (_hitDirection, "攻撃方向", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME_ATTRIBUTE (_hitNormal, "攻撃した点の法線", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME_ATTRIBUTE (_power, "攻撃力 or ダメージ値", GxProperty::ATTRIBUTE_READONLY)
 
 _ENUM_NAME_ATTRIBUTE (_attribute, "属性", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME_ATTRIBUTE (_pAttackRecord, "攻撃記録情報(攻撃専用)", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM_NAME_ATTRIBUTE (_pDamageRecord, "ダメージ情報(ダメージ専用)", GxProperty::ATTRIBUTE_READONLY)
 
 _PARAM (_index)
 
 _PARAM (_damageSum)
 
 _PARAM (_damageMax)
 

Detailed Description

攻撃あたりクラス

Author
Copyright (C)2009 SiliconStudio Inc. All rights reserved.
Tahir Arai
Kazuya TAKEI
Shingo Fukdua
Yuya Ikeuchi