This is the complete list of members for GxVector3d, including all inherited members.
__getStaticRtti(void) (defined in GxStructBase) | GxStructBase | inlinestatic |
_x | GxVector3d | |
_y | GxVector3d | |
_z | GxVector3d | |
addScalar(f64 scalar) | GxVector3d | |
addVector(const GxVector3d &vector) | GxVector3d | |
AXIS_X | GxVector3d | static |
AXIS_Y | GxVector3d | static |
AXIS_Z | GxVector3d | static |
DIMENSION | GxVector3d | static |
divScalar(f64 scalar) | GxVector3d | |
divVector(const GxVector3d &vector) | GxVector3d | |
getAddScalar(GxVector3d &dst, const GxVector3d &vector, f64 scalar) | GxVector3d | static |
getAddVector(GxVector3d &dst, const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getAngle(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getAngle(const GxVector3d &vector0, const GxVector3d &vector1, const GxVector3d &up) | GxVector3d | static |
getCross(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getCross(GxVector3d &dst, const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getCrossVector(const GxVector3d &vector) | GxVector3d | static |
getCrossVector(GxVector3d &dst, const GxVector3d &vector) | GxVector3d | static |
getDistance(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getDistanceSquare(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getDivScalar(GxVector3d &dst, const GxVector3d &vector, f64 scalar) | GxVector3d | static |
getDivVector(GxVector3d &dst, const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getDot(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getLength(void) const | GxVector3d | |
getLengthSquare(void) const | GxVector3d | |
getLerp(const GxVector3d &vector0, const GxVector3d &vector1, f64 t) | GxVector3d | static |
getLerp(GxVector3d &dst, const GxVector3d &vector0, const GxVector3d &vector1, f64 t) | GxVector3d | static |
getLineParam(const GxVector3d &checkPosition, const GxVector3d &startPosition, const GxVector3d &endPosition) | GxVector3d | static |
getLinePosition(const GxVector3d &position, const GxVector3d &linePosition0, const GxVector3d &linePosition1) | GxVector3d | static |
getLinePosition(GxVector3d &dst, const GxVector3d &position, const GxVector3d &linePosition0, const GxVector3d &linePosition1) | GxVector3d | static |
getMaximum(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getMaximum(GxVector3d &dst, const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getMaximumValue(void) const | GxVector3d | inline |
getMinimum(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getMinimum(GxVector3d &dst, const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getMinimumValue(void) const | GxVector3d | inline |
getMulScalar(GxVector3d &dst, const GxVector3d &vector, f64 scalar) | GxVector3d | static |
getMulVector(GxVector3d &dst, const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getNormalize(void) const | GxVector3d | |
getNormalize(GxVector3d &dst, const GxVector3d &vector) | GxVector3d | static |
getNormalizeEx(void) const | GxVector3d | |
getNormalizeEx(GxVector3d &dst, const GxVector3d &vector) | GxVector3d | static |
getSegmentPosition(const GxVector3d &position, const GxVector3d &startPosition, const GxVector3d &endPosition) | GxVector3d | static |
getSegmentPosition(GxVector3d &dst, const GxVector3d &position, const GxVector3d &startPosition, const GxVector3d &endPosition) | GxVector3d | static |
getSubScalar(GxVector3d &dst, const GxVector3d &vector, f64 scalar) | GxVector3d | static |
getSubVector(GxVector3d &dst, const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | static |
getXY(void) const | GxVector3d | |
getXY(GxVector3d &dst) const | GxVector3d | |
getXZ(void) const | GxVector3d | |
getXZ(GxVector3d &dst) const | GxVector3d | |
getYZ(void) const | GxVector3d | |
getYZ(GxVector3d &dst) const | GxVector3d | |
GxVector3d(void) | GxVector3d | inline |
GxVector3d(f64 x, f64 y, f64 z) | GxVector3d | |
GxVector3d(const GxDouble3 &double3) | GxVector3d | |
GxVector3d(const f64 *pDoubleArray) | GxVector3d | |
GxVector3d(const GxPoint2 &point, f64 z=0.0) | GxVector3d | |
GxVector3d(const GxVector2d &vector, f64 z=0.0) | GxVector3d | |
GxVector3d(const GxVector4d &vector) | GxVector3d | |
GxVector3d(const GxVector3d &vector) | GxVector3d | |
isSameDirectionLessEqual(const GxVector3d &vector0, const GxVector3d &vector1, f64 limitRadian=PI/2.0) | GxVector3d | static |
isSameDirectionLessThan(const GxVector3d &vector0, const GxVector3d &vector1, f64 limitRadian=PI/2.0) | GxVector3d | static |
isZeroVector(void) const | GxVector3d | |
MAX | GxVector3d | static |
MIN | GxVector3d | static |
mulScalar(f64 scalar) | GxVector3d | |
mulVector(const GxVector3d &vector) | GxVector3d | |
normalize(void) | GxVector3d | |
normalizeEx(void) | GxVector3d | |
ONE | GxVector3d | static |
operator!=(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | friend |
operator*(const GxVector3d &vector, f64 scalar) | GxVector3d | friend |
operator*(f64 scalar, const GxVector3d &vector) | GxVector3d | friend |
operator*(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | friend |
operator*=(f64 scalar) | GxVector3d | |
operator*=(const GxVector3d &vector) | GxVector3d | |
operator+(const GxVector3d &vector) | GxVector3d | friend |
operator+(const GxVector3d &vector, f64 scalar) | GxVector3d | friend |
operator+(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | friend |
operator+=(f64 scalar) | GxVector3d | |
operator+=(const GxVector3d &vector) | GxVector3d | |
operator-(const GxVector3d &vector) | GxVector3d | friend |
operator-(const GxVector3d &vector, f64 scalar) | GxVector3d | friend |
operator-(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | friend |
operator-=(f64 scalar) | GxVector3d | |
operator-=(const GxVector3d &vector) | GxVector3d | |
operator/(const GxVector3d &vector, f64 scalar) | GxVector3d | friend |
operator/(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | friend |
operator/=(f64 scalar) | GxVector3d | |
operator/=(const GxVector3d &vector) | GxVector3d | |
operator=(const GxVector3d &vector) | GxVector3d | |
operator==(const GxVector3d &vector0, const GxVector3d &vector1) | GxVector3d | friend |
operator[](u32 i) const | GxVector3d | |
operator[](u32 i) | GxVector3d | |
setLength(f64 length) | GxVector3d | |
setLengthEx(f64 length) | GxVector3d | |
setXY(const GxVector3d &vector) | GxVector3d | |
setXZ(const GxVector3d &vector) | GxVector3d | |
setYZ(const GxVector3d &vector) | GxVector3d | |
subScalar(f64 scalar) | GxVector3d | |
subVector(const GxVector3d &vector) | GxVector3d | |
ZERO | GxVector3d | static |