OROCHI
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Here is a list of all documented enum values with links to the documentation:
- b -
BLEND_FLAG_BLEND_POSITIONS :
GxMotionDefine.h
BLEND_FLAG_BLEND_ROOT_LOCATOR :
GxMotionDefine.h
BLEND_FLAG_BLEND_ROTATIONS :
GxMotionDefine.h
BLEND_FLAG_BLEND_SCALES :
GxMotionDefine.h
- m -
MOTION_PLAYBACK_FLAG_FORCE_SLOPE_STEP :
GxMotionDefine.h
MOTION_PLAYBACK_FLAG_INTERPOLATE_ALL_VALUES :
GxMotionDefine.h
MOTION_PLAYBACK_FLAG_INTERPOLATE_POSITIONS :
GxMotionDefine.h
MOTION_PLAYBACK_FLAG_INTERPOLATE_ROTATIONS :
GxMotionDefine.h
MOTION_PLAYBACK_FLAG_INTERPOLATE_SCALES :
GxMotionDefine.h
MOTION_PLAYBACK_FLAG_LOOP :
GxMotionDefine.h
MOTION_PLAYBACK_FLAG_USE_ROOT_X_TRANSLATE :
GxMotionDefine.h
MOTION_PLAYBACK_FLAG_USE_ROOT_XYZ_TRANSLATE :
GxMotionDefine.h
MOTION_PLAYBACK_FLAG_USE_ROOT_XZ_TRANSLATE :
GxMotionDefine.h
MOTION_PLAYBACK_FLAG_USE_ROOT_Y_TRANSLATE :
GxMotionDefine.h
MOTION_PLAYBACK_FLAG_USE_ROOT_Z_TRANSLATE :
GxMotionDefine.h
MOTION_PLAYBACK_FLAG_USE_ROT_Y_DATA :
GxMotionDefine.h
- p -
PRIMITIVE_ATTRIBUTE_CUSTOM :
GxPrimitive.h
PRIMITIVE_ATTRIBUTE_DISABLE_ZTEST :
GxPrimitive.h
PRIMITIVE_ATTRIBUTE_LIGHTING :
GxPrimitive.h
PRIMITIVE_ATTRIBUTE_ZWRITE :
GxPrimitive.h
PRIMITIVE_RENDER_STATE_ALPHA_TEST :
GxPrimitive.h
PRIMITIVE_RENDER_STATE_COLOR_WRITE_MASK :
GxPrimitive.h
PRIMITIVE_RENDER_STATE_DEPTH_STENCIL :
GxPrimitive.h
PRIMITIVE_RENDER_STATE_FACE_CULLING_MODE :
GxPrimitive.h
PRIMITIVE_RENDER_STATE_RENDER_TARGET :
GxPrimitive.h
PRIMITIVE_RENDER_STATE_SCISSOR_TEST :
GxPrimitive.h
PRIMITIVE_RENDER_STATE_STENCIL_TEST :
GxPrimitive.h
PRIMITIVE_RENDER_STATE_VIEWPORT :
GxPrimitive.h
- r -
RENDER_ATTRIBUTE_DEPTH_STENCIL :
GxRender.h
RENDER_ATTRIBUTE_DYNAMIC :
GxRender.h
RENDER_ATTRIBUTE_DYNAMIC_GPU :
GxRender.h
RENDER_ATTRIBUTE_MANAGED :
GxRender.h
RENDER_ATTRIBUTE_NO_CMASK :
GxRender.h
RENDER_ATTRIBUTE_NO_FMASK :
GxRender.h
RENDER_ATTRIBUTE_NO_MAP_BUFFER :
GxRender.h
RENDER_ATTRIBUTE_RENDER_DISABLE :
GxRender.h
RENDER_ATTRIBUTE_RENDER_TARGET :
GxRender.h
RENDER_ATTRIBUTE_SURFACE_ONLY :
GxRender.h
RENDER_ATTRIBUTE_SWIZZLE :
GxRender.h
RENDER_ATTRIBUTE_USE_HTILE :
GxRender.h
RENDER_ATTRIBUTE_USE_MAIN_MEMORY :
GxRender.h
RENDER_ATTRIBUTE_USER_MANAGED :
GxRender.h
RENDER_ATTRIBUTE_WRITEONCE :
GxRender.h
RENDER_ATTRIBUTE_WRITEONLY :
GxRender.h
RENDER_BUFFER_COUNT_MAX :
GxRender.h
RENDER_CLEAR_FLAG_ALL :
GxRender.h
RENDER_CLEAR_FLAG_DEPTH :
GxRender.h
RENDER_CLEAR_FLAG_DEPTH_STENCIL :
GxRender.h
RENDER_CLEAR_FLAG_STENCIL :
GxRender.h
RENDER_CLEAR_FLAG_TARGET :
GxRender.h
RENDER_CLEAR_FLAG_TARGET_0 :
GxRender.h
RENDER_CLEAR_FLAG_TARGET_1 :
GxRender.h
RENDER_CLEAR_FLAG_TARGET_2 :
GxRender.h
RENDER_CLEAR_FLAG_TARGET_3 :
GxRender.h
RENDER_COLOR_WRITE_ENABLE_ALL :
GxRender.h
RENDER_COLOR_WRITE_ENABLE_ALPHA :
GxRender.h
RENDER_COLOR_WRITE_ENABLE_BLUE :
GxRender.h
RENDER_COLOR_WRITE_ENABLE_COLOR_ONLY :
GxRender.h
RENDER_COLOR_WRITE_ENABLE_GREEN :
GxRender.h
RENDER_COLOR_WRITE_ENABLE_RED :
GxRender.h
RENDER_FRAME_SKIP_COUNT_MAX :
GxRender.h
RENDER_INSTANCE_COUNT :
GxRender.h
RENDER_MAPPING_NO_OVERWRITE :
GxRender.h
RENDER_MAPPING_NO_WAIT :
GxRender.h
RENDER_MAPPING_READONLY :
GxRender.h
RENDER_MAPPING_WRITEONLY :
GxRender.h
RENDER_MARKER_NAME_LENGTH :
GxRender.h
RENDER_MARKER_NEST_COUNT :
GxRender.h
RENDER_MODE_ADDITIVE :
GxSysEnvironment.h
RENDER_MODE_BLEND_MASK :
GxSysEnvironment.h
RENDER_MODE_BLEND_RESERVED1 :
GxSysEnvironment.h
RENDER_MODE_BLEND_RESERVED2 :
GxSysEnvironment.h
RENDER_MODE_BLEND_RESERVED3 :
GxSysEnvironment.h
RENDER_MODE_CULL_CCW :
GxSysEnvironment.h
RENDER_MODE_CULL_CW :
GxSysEnvironment.h
RENDER_MODE_CULL_MASK :
GxSysEnvironment.h
RENDER_MODE_CULL_NONE :
GxSysEnvironment.h
RENDER_MODE_CULL_RESERVED :
GxSysEnvironment.h
RENDER_MODE_CUTOUT :
GxSysEnvironment.h
RENDER_MODE_DEPTH_DISABLE :
GxSysEnvironment.h
RENDER_MODE_DEPTH_ENABLE :
GxSysEnvironment.h
RENDER_MODE_DEPTH_MASK :
GxSysEnvironment.h
RENDER_MODE_DEPTH_NO_TEST_BUT_WRITES :
GxSysEnvironment.h
RENDER_MODE_DEPTH_TEST_BUT_NO_WRITES :
GxSysEnvironment.h
RENDER_MODE_OPAQUE :
GxSysEnvironment.h
RENDER_MODE_SUBTRACTIVE :
GxSysEnvironment.h
RENDER_MODE_TRANSLUCENT :
GxSysEnvironment.h
RENDER_PIXEL_SHADER_MODEL :
GxRender.h
RENDER_QUERY_COUNT_MAX :
GxRender.h
RENDER_SHADER_CONST_MAX :
GxRender.h
RENDER_TARGET_COUNT_MAX :
GxRender.h
RENDER_TEXTURE_COUNT_MAX :
GxRender.h
RENDER_TEXTURE_SAMPLER_COUNT_MAX :
GxRender.h
RENDER_TEXTURE_SAMPLER_UAV_COUNT_MAX :
GxRender.h
RENDER_VERTEX_ELEMENT_COUNT :
GxRender.h
RENDER_VERTEX_INDEX_MAX_16 :
GxRender.h
RENDER_VERTEX_INDEX_MAX_32 :
GxRender.h
RENDER_VERTEX_SHADER_MODEL :
GxRender.h
RENDER_VERTEX_STREAM_COUNT_MAX :
GxRender.h
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