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GxUnitSoftbodyBase Member List

This is the complete list of members for GxUnitSoftbodyBase, including all inherited members.

__getStaticRtti(void)GxClassBaseRootinlinestatic
_adjustGravityBlendRateGxUnitSoftbodyBaseprotected
_adjustGravityDirectionGxUnitSoftbodyBaseprotected
_airDampingGxUnitSoftbodyBaseprotected
_airDampingDefaultGxUnitSoftbodyBasestatic
_delayReleaseCountGxClassBaseReferenceprotected
_excludeTailJointSkinGxUnitSoftbodyBaseprotected
_extraLoopTimeGxUnitSoftbodyBaseprotected
_gravityDefaultGxUnitSoftbodyBasestatic
_gravityDirectionGxUnitSoftbodyBaseprotected
_gravityDirectionDefaultGxUnitSoftbodyBasestatic
_gravityForceGxUnitSoftbodyBaseprotected
_gravityForceDefaultGxUnitSoftbodyBasestatic
_hitBackForceDamperGxUnitSoftbodyBaseprotected
_hitbackForceDamperDefaultGxUnitSoftbodyBasestatic
_isExtraLoopGxUnitSoftbodyBaseprotected
_isLocalWindGxUnitSoftbodyBaseprotected
_isRandomGxUnitSoftbodyBaseprotected
_lineCountGxUnitSoftbodyBaseprotected
_massGxUnitSoftbodyBaseprotected
_massDefaultGxUnitSoftbodyBasestatic
_moveStrengthGxUnitSoftbodyBaseprotected
_moveStrengthCoefficientGxUnitSoftbodyBaseprotected
_pCollisionGxUnitSoftbodyBaseprotected
_pCollisionOldGxUnitSoftbodyBaseprotected
_pIsUpdateCollisionGxUnitSoftbodyBaseprotected
_planeCountGxUnitSoftbodyBaseprotected
_pointCountGxUnitSoftbodyBaseprotected
_referenceCountGxClassBaseReferenceprotected
_updateDeltaGxUnitSoftbodyBaseprotected
_updateDeltaDefaultGxUnitSoftbodyBasestatic
_warpLengthSquareGxUnitSoftbodyBaseprotected
_warpLengthSquareDefaultGxUnitSoftbodyBasestatic
_warpPositionGxUnitSoftbodyBaseprotected
_windDirectionGxUnitSoftbodyBaseprotected
_windDirectionDefaultGxUnitSoftbodyBasestatic
_windForceGxUnitSoftbodyBaseprotected
_windForceDefaultGxUnitSoftbodyBasestatic
addModule(void)GxUnitBaseinlineprotected
addReference(void)GxClassBaseReferencevirtual
asyncUpdate(void)GxUnitBaseprotectedvirtual
ATTRIBUTE enum nameGxUnitBase
ATTRIBUTE_LOCK enum valueGxUnitBase
ATTRIBUTE_NOSERIALIZE enum valueGxUnitBase
ATTRIBUTE_SELECTED enum valueGxUnitBase
ATTRIBUTE_SLOW enum valueGxUnitBase
ATTRIBUTE_UPDATE enum valueGxUnitBase
calculateHitBackForce(f32 updateRatio, f32 updateRatioOld)=0GxUnitSoftbodyBaseprotectedpure virtual
cleanup(void) overrideGxUnitSoftbodyBasevirtual
createAndAddChild(u32 listProcessNumber=U32_MAX, u32 listKindNumber=U32_MAX, b32 isSerialize=false, const GxRtti *pRtti=nullptr)GxUnitBaseinline
DELAY_RELEASE_COUNT_INFINITYGxClassBaseReferencestatic
forceAsyncUpdate(void)GxUnitBaseprotectedvirtual
getAdjustGravityBlendRate(void) constGxUnitSoftbodyBaseinline
getAdjustGravityDirection(void) constGxUnitSoftbodyBaseinline
getAirDamping(void) constGxUnitSoftbodyBaseinline
getAttribute(void) constGxUnitBaseinline
getCellPointer(void) const =0GxUnitSoftbodyBasepure virtual
getChild(u32 index) constGxUnitBaseinline
getChildCount(void) constGxUnitBaseinline
getCollision(void) constGxUnitSoftbodyBaseinline
getDefaultObject(void) overrideGxUnitBaseinlinevirtual
getDefaultUnit(void) constGxUnitBaseinline
getDelayReleaseListCount(void)GxClassBaseReferencestatic
getDeltaTime(void) constGxUnitBaseinline
getDeltaTimeFactor(void) constGxUnitBaseinline
getDeltaTimeRatio(void) constGxUnitBaseinline
getExtraLoopTime(void) constGxUnitSoftbodyBaseinline
getGravityDirection(void) constGxUnitSoftbodyBaseinline
getGravityForce(void) constGxUnitSoftbodyBaseinline
getHitBackForceDamper(void) constGxUnitSoftbodyBaseinline
getLineCount(void) constGxUnitSoftbodyBaseinline
getMass(void) constGxUnitSoftbodyBaseinline
getModule(void) constGxUnitBaseinline
getMoveStrength(u32 index) constGxUnitSoftbodyBaseinline
getParent(void) constGxUnitBaseinline
getPointCount(void) constGxUnitSoftbodyBaseinline
getPropertyAttributeUpdate(void *const pValue)GxUnitBaseinline
getPropertyResUnitInstance(void *const pValue)GxUnitBaseinline
getReferenceCount(void) constGxClassBaseReferenceinlinevirtual
getRenderViewFlag(void) constGxUnitBaseinline
getResUnitInstance(void) constGxUnitBaseinline
getRtti(void) const =0GxClassBaseRootpure virtual
getState(void) constGxUnitBaseinline
getUpdateDelta(void) constGxUnitSoftbodyBaseinline
getWarpLengthSquare(void) constGxUnitSoftbodyBaseinline
getWarpPosition(void) constGxUnitSoftbodyBaseinline
getWindDirection(void) constGxUnitSoftbodyBaseinline
getWindForce(void) constGxUnitSoftbodyBaseinline
GxClassBaseReference(void)GxClassBaseReference
GxClassBaseReference(const GxClassBaseReference &base)GxClassBaseReference
GxClassBaseRoot(void)GxClassBaseRootinline
GxClassBaseRoot(const GxClassBaseRoot &)GxClassBaseRootinline
GxUnitBase(void)GxUnitBase
GxUnitSoftbodyBase(void)GxUnitSoftbodyBaseprotected
initializeDelayRelease(void)GxClassBaseReferencestatic
isAttribute(ATTRIBUTE attribute) constGxUnitBaseinline
isDefaultObject(void)GxClassBaseRootinline
isDelayReleaseEnable(void)GxClassBaseReferenceinlinestatic
isEnable(void) constGxUnitBaseinline
isRender(void) constGxUnitBaseinline
isRenderSubView(RENDER_SUB_VIEW subView) constGxUnitBaseinline
isRenderView(RENDER_VIEW view) constGxUnitBaseinline
isUpdateEnable(UPDATE_TYPE updateType) constGxUnitBaseinline
isUpdateExtraLoop(void) constGxUnitSoftbodyBaseinline
isWarp(void)=0GxUnitSoftbodyBaseprotectedpure virtual
kill(void)GxUnitBasevirtual
operator=(const GxClassBaseReference &base)GxClassBaseReference
GxClassBaseRoot::operator=(const GxClassBaseRoot &)GxClassBaseRootinline
postAsyncUpdate(void) overrideGxUnitSoftbodyBaseprotectedvirtual
preAsyncUpdate(void)GxUnitBaseprotectedvirtual
release(void)GxClassBaseReferencevirtual
removeModule(void)GxUnitBaseinlineprotected
render(void) overrideGxUnitSoftbodyBaseprotectedvirtual
sequentialUpdate(void)GxUnitBaseprotectedvirtual
setAdjustGravityBlendRate(f32 blandRate)GxUnitSoftbodyBaseinline
setAdjustGravityDirection(const GxVector3 &direction)GxUnitSoftbodyBaseinline
setAirDamping(f32 damping)GxUnitSoftbodyBaseinline
setAttribute(ATTRIBUTE attribute, b32 enable)GxUnitBaseinline
setCollision(GxUnitSoftbodyCollision *pCollision)GxUnitSoftbodyBaseinline
setDefaultUnit(GxUnitBase *pDefaultUnit)GxUnitBase
setDelayReleaseCount(s32 count)GxClassBaseReferenceinline
setDelayReleaseCountInfinity(b32 on)GxClassBaseReferenceinline
setDeltaTime(f32 deltaTime)GxUnitBaseinline
setDeltaTimeFactor(f32 deltaTimeFactor)GxUnitBaseinline
setDeltaTimeRatio(f32 deltaTimeRatio)GxUnitBaseinline
setExtraLoop(f32 time=1.0f)GxUnitSoftbodyBaseinline
setExtraLoopTime(f32 time)GxUnitSoftbodyBaseinline
setGravityDirection(const GxVector3 &direction)GxUnitSoftbodyBaseinline
setGravityForce(f32 force)GxUnitSoftbodyBaseinline
setHitBackForceDamper(f32 damper)GxUnitSoftbodyBaseinline
setIsUpdateExtraLoop(void)GxUnitSoftbodyBaseinline
setMoveStrength(u32 strength, u32 index)GxUnitSoftbodyBaseinline
setParent(GxUnitBase *pParent)GxUnitBase
setPropertyAttributeUpdate(const void *const pValue)GxUnitBaseinline
setPropertyResUnitInstance(const void *const pValue)GxUnitBase
setRender(b32 enable, b32 withChildren=false)GxUnitBase
setRenderMaterial(GxRenderMaterial *pMaterial, const GxResModel::GxMeshGroup *pMeshGroup)GxUnitBaseprotectedvirtual
setRenderSubView(RENDER_SUB_VIEW subView, b32 enable)GxUnitBaseinline
setRenderView(RENDER_VIEW view, b32 enable)GxUnitBaseinline
setResUnitInstance(GxResUnitInstance *pResUnitInstance)GxUnitBase
setState(STATE state)GxUnitBaseinline
setup(void)GxUnitBaseprotectedvirtual
setUpdateDelta(f32 delta)GxUnitSoftbodyBaseinline
setUpdateEnable(UPDATE_TYPE updateType, b32 enable)GxUnitBaseinline
setWarpLengthSquare(f32 length)GxUnitSoftbodyBaseinline
setWindDirection(const GxVector3 &windDirection)GxUnitSoftbodyBaseinline
setWindForce(f32 windForce)GxUnitSoftbodyBaseinline
sleep(f32 time)GxUnitBase
STATE enum nameGxUnitBase
terminateDelayRelease(void)GxClassBaseReferencestatic
updateCell(void)=0GxUnitSoftbodyBaseprotectedpure virtual
updateConstraint(void)=0GxUnitSoftbodyBaseprotectedpure virtual
updateDelayRelease(void)GxClassBaseReferencestatic
updateForce(f32 updateRatio, f32 updateRatioOld)=0GxUnitSoftbodyBaseprotectedpure virtual
updateInitialize(void)=0GxUnitSoftbodyBaseprotectedpure virtual
~GxClassBaseReference(void) overrideGxClassBaseReference
~GxClassBaseRoot(void)GxClassBaseRootinlinevirtual