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GxUnitLightShadow Member List

This is the complete list of members for GxUnitLightShadow, including all inherited members.

__getStaticRtti(void)GxClassBaseRootinlinestatic
_delayReleaseCountGxClassBaseReferenceprotected
_referenceCountGxClassBaseReferenceprotected
addModule(void)GxUnitBaseinlineprotected
addPosition(const GxVector3 &moveVector)GxUnitLocate
addQuaternion(const GxQuaternion &quaternion)GxUnitLocate
addReference(void)GxClassBaseReferencevirtual
addX(f32 value)GxUnitLocate
addY(f32 value)GxUnitLocate
addZ(f32 value)GxUnitLocate
asyncUpdate(void) overrideGxUnitLocateprotectedvirtual
ATTRIBUTE enum nameGxUnitBase
ATTRIBUTE_LOCK enum valueGxUnitBase
ATTRIBUTE_NOSERIALIZE enum valueGxUnitBase
ATTRIBUTE_SELECTED enum valueGxUnitBase
ATTRIBUTE_SLOW enum valueGxUnitBase
ATTRIBUTE_UPDATE enum valueGxUnitBase
buildSpaceGraph(void *pOctree)GxUnitLocatevirtual
calculateProjectionMapMatrix(const GxMatrix44 &inverseCameraView) constGxUnitLightShadow
cleanup(void) overrideGxUnitLightShadowvirtual
clearCullingState(void)GxUnitLocateinline
createAndAddChild(u32 listProcessNumber=U32_MAX, u32 listKindNumber=U32_MAX, b32 isSerialize=false, const GxRtti *pRtti=nullptr)GxUnitBaseinline
CULLING_FRUSTUM enum nameGxUnitLocate
DELAY_RELEASE_COUNT_INFINITYGxClassBaseReferencestatic
doneHierarchicalCulling(b32 flag)GxUnitLocateinline
enabledHierarchicalCulling(void) constGxUnitLocateinline
eraseSpaceGraph(void *pOctree)GxUnitLocatevirtual
forceAsyncUpdate(void) overrideGxUnitLightShadowprotectedvirtual
forceSetCullingFlag(u32 argument)GxUnitLocatevirtual
frustumCulling(void *pFrustum)GxUnitLocatevirtual
getAmbientColor(void) constGxUnitLightShadowinline
getAttribute(void) constGxUnitBaseinline
getBoundingSphere(void) constGxUnitLocateinline
getBoundingSphereWorld(GxShapeSphere &sphere) constGxUnitLocate
getChild(u32 index) constGxUnitBaseinline
getChildCount(void) constGxUnitBaseinline
getColor(void) constGxUnitLightBaseinlinevirtual
getCullingState(void) constGxUnitLocateinline
getDefaultObject(void) overrideGxUnitBaseinlinevirtual
getDefaultUnit(void) constGxUnitBaseinline
getDelayReleaseListCount(void)GxClassBaseReferencestatic
getDeltaTime(void) constGxUnitBaseinline
getDeltaTimeFactor(void) constGxUnitBaseinline
getDeltaTimeRatio(void) constGxUnitBaseinline
getFrustumType(const RENDER_SUB_VIEW subview)GxUnitLocateprotectedstatic
getGroup(void) constGxUnitLightBaseinline
getLightVector(void) constGxUnitLightDirectionalBaseinline
getLocalPosition(void) constGxUnitLocateinline
getLocalQuaternion(void) constGxUnitLocateinline
getLocalScale(void) constGxUnitLocateinline
getModule(void) constGxUnitBaseinline
getParent(void) constGxUnitBaseinline
getPosition(void) constGxUnitLocateinline
getPriority(void) constGxUnitLightBaseinline
getProjectionMapIntensityMax(void) constGxUnitLightShadowinline
getProjectionMapIntensityMin(void) constGxUnitLightShadowinline
getProjectionMapParam(void) constGxUnitLightShadowinline
getProjectionMapScaling(void) constGxUnitLightShadowinline
getProjectionMapUVOffset(u32 index) constGxUnitLightShadowinline
getProjectionMapUVOrigin(void) constGxUnitLightShadowinline
getProjectionMapUVVelocity(u32 index) constGxUnitLightShadowinline
getPropertyAttributeUpdate(void *const pValue)GxUnitBaseinline
getPropertyResUnitInstance(void *const pValue)GxUnitBaseinline
getQuaternion(void) constGxUnitLocateinline
getRange(void) constGxUnitLightBaseinline
getReferenceCount(void) constGxClassBaseReferenceinlinevirtual
getRenderViewFlag(void) constGxUnitBaseinline
getResProjectionMap(u32 index) constGxUnitLightShadowinline
getResUnitInstance(void) constGxUnitBaseinline
getRtti(void) const =0GxClassBaseRootpure virtual
getScale(void) constGxUnitLocateinline
getShadowFarFade(void) constGxUnitLightShadowinline
getShadowFarZ(void) constGxUnitLightShadowinline
getShadowFirstFarZ(void) constGxUnitLightShadowinline
getShadowNearFade(void) constGxUnitLightShadowinline
getShadowNearZ(void) constGxUnitLightShadowinline
getShadowOffset(void) constGxUnitLightShadowinline
getShadowSplitParam(void) constGxUnitLightShadowinline
getShadowWorldYMax(void) constGxUnitLightShadowinline
getShadowWorldYMin(void) constGxUnitLightShadowinline
getState(void) constGxUnitBaseinline
getType(void) constGxUnitLightBaseinline
getWorldMatrix(void) constGxUnitLocateinline
getWorldMatrix(GxMatrixAffine &matrix) constGxUnitLocate
getWorldMatrixAddress(void)GxUnitLocateinline
GxClassBaseReference(void)GxClassBaseReference
GxClassBaseReference(const GxClassBaseReference &base)GxClassBaseReference
GxClassBaseRoot(void)GxClassBaseRootinline
GxClassBaseRoot(const GxClassBaseRoot &)GxClassBaseRootinline
GxUnitBase(void)GxUnitBase
GxUnitLightBase(void)GxUnitLightBaseprotected
GxUnitLightDirectionalBase(void)GxUnitLightDirectionalBaseprotected
GxUnitLightShadow(void)GxUnitLightShadowprotected
GxUnitLocate(void)GxUnitLocate
initializeDelayRelease(void)GxClassBaseReferencestatic
isAbleAddToOctree(void)GxUnitLocate
isAbleDeleteFromOctree(void)GxUnitLocate
isAttribute(ATTRIBUTE attribute) constGxUnitBaseinline
isCulling(RENDER_VIEW view, u32 subView) constGxUnitLocateinline
isCullingEnable(void) constGxUnitLocateinline
isDefaultObject(void)GxClassBaseRootinline
isDelayReleaseEnable(void)GxClassBaseReferenceinlinestatic
isDirtyMovable(void) constGxUnitLocateinline
isDoneHierarchicalCulling(void) constGxUnitLocateinline
isEnable(void) constGxUnitBaseinline
isLightEnable(void) constGxUnitLightBaseinline
isMovable(MOVABLE movable) constGxUnitLocateinline
isProjectionMapEnable(void) constGxUnitLightShadowinline
isRender(void) constGxUnitBaseinline
isRenderSubView(RENDER_SUB_VIEW subView) constGxUnitBaseinline
isRenderView(RENDER_VIEW view) constGxUnitBaseinline
isShadowEnable(void) constGxUnitLightShadowinline
isUpdateEnable(UPDATE_TYPE updateType) constGxUnitBaseinline
kill(void) overrideGxUnitLocatevirtual
MOVABLE enum nameGxUnitLocate
operator=(const GxClassBaseReference &base)GxClassBaseReference
GxClassBaseRoot::operator=(const GxClassBaseRoot &)GxClassBaseRootinline
postAsyncUpdate(void)GxUnitBaseprotectedvirtual
preAsyncUpdate(void) overrideGxUnitLocateprotectedvirtual
release(void)GxClassBaseReferencevirtual
removeModule(void)GxUnitBaseinlineprotected
render(void) overrideGxUnitLocateprotectedvirtual
rotateAxisY(const GxVector3 &vector, f32 radian)GxUnitLocate
rotateAxisZ(const GxVector3 &vector, f32 radian)GxUnitLocate
sequentialUpdate(void)GxUnitBaseprotectedvirtual
setAmbientColor(const GxColorHDR &color)GxUnitLightShadowinline
setAttribute(ATTRIBUTE attribute, b32 enable)GxUnitBaseinline
setBoundingSphere(const GxShapeSphere &sphere)GxUnitLocateinline
setColor(const GxColorHDR &color)GxUnitLightBaseinline
setCullingEnable(b32 flag)GxUnitLocateinline
setCullingState(u32 flag)GxUnitLocateinline
setDefaultUnit(GxUnitBase *pDefaultUnit)GxUnitBase
setDelayReleaseCount(s32 count)GxClassBaseReferenceinline
setDelayReleaseCountInfinity(b32 on)GxClassBaseReferenceinline
setDeltaTime(f32 deltaTime)GxUnitBaseinline
setDeltaTimeFactor(f32 deltaTimeFactor)GxUnitBaseinline
setDeltaTimeRatio(f32 deltaTimeRatio)GxUnitBaseinline
setDirtyMovable(b32 enable)GxUnitLocateinline
setGroup(u32 group)GxUnitLightBaseinline
setHierarchicalCulling(b32 flag)GxUnitLocateinline
setLightEnable(b32 enable)GxUnitLightBaseinline
setLightVector(const GxVector3 &lightVector)GxUnitLightDirectionalBase
setLocalPosition(const GxVector3 &position)GxUnitLocateinlinevirtual
setLocalQuaternion(const GxQuaternion &quaternion)GxUnitLocateinline
setLocalScale(const GxVector3 &scale)GxUnitLocateinlinevirtual
setMovable(MOVABLE movable)GxUnitLocate
setParent(GxUnitBase *pParent)GxUnitBase
setPosition(const GxVector3 &position)GxUnitLocateinlinevirtual
setPriority(u32 priority)GxUnitLightBaseinline
setProjectionMapEnable(b32 enable)GxUnitLightShadowinline
setProjectionMapIntensityMax(f32 intensity)GxUnitLightShadowinline
setProjectionMapIntensityMin(f32 intensity)GxUnitLightShadowinline
setProjectionMapScaling(f32 scaling)GxUnitLightShadowinline
setProjectionMapUVOrigin(const GxVector3 &origin)GxUnitLightShadowinline
setProjectionMapUVVelocity(u32 index, const GxVector2 &velocity)GxUnitLightShadowinline
setPropertyAttributeUpdate(const void *const pValue)GxUnitBaseinline
setPropertyResUnitInstance(const void *const pValue)GxUnitBase
setQuaternion(const GxQuaternion &quaternion)GxUnitLocateinline
setRange(f32 range)GxUnitLightBaseinlineprotected
setRender(b32 enable, b32 withChildren=false)GxUnitBase
setRenderMaterial(GxRenderMaterial *pMaterial, const GxResModel::GxMeshGroup *pMeshGroup)GxUnitBaseprotectedvirtual
setRenderSubView(RENDER_SUB_VIEW subView, b32 enable)GxUnitBaseinline
setRenderView(RENDER_VIEW view, b32 enable)GxUnitBaseinline
setResProjectionMap(u32 index, GxResTexture *resTexture)GxUnitLightShadowinline
setResUnitInstance(GxResUnitInstance *pResUnitInstance)GxUnitBase
setScale(const GxVector3 &scale)GxUnitLocateinlinevirtual
setShadowEnable(b32 enable)GxUnitLightShadowinline
setShadowFarFade(f32 farFade)GxUnitLightShadowinline
setShadowFarZ(f32 farZ)GxUnitLightShadowinline
setShadowFirstFarZ(f32 farZ)GxUnitLightShadowinline
setShadowNearFade(f32 nearFade)GxUnitLightShadowinline
setShadowNearZ(f32 nearZ)GxUnitLightShadowinline
setShadowOffset(f32 offset)GxUnitLightShadowinline
setShadowSplitParam(f32 splitParam)GxUnitLightShadowinline
setShadowWorldYMax(f32 worldYMax)GxUnitLightShadowinline
setShadowWorldYMin(f32 worldYMin)GxUnitLightShadowinline
setState(STATE state)GxUnitBaseinline
setType(TYPE type)GxUnitLightBaseinlineprotected
setup(void) overrideGxUnitLightShadowprotectedvirtual
setUpdateEnable(UPDATE_TYPE updateType, b32 enable)GxUnitBaseinline
setWorldMatrix(const GxMatrixAffine &matrix)GxUnitLocateinline
sleep(f32 time)GxUnitBase
STATE enum nameGxUnitBase
terminateDelayRelease(void)GxClassBaseReferencestatic
TYPE enum nameGxUnitLightBase
updateDelayRelease(void)GxClassBaseReferencestatic
updateLocalMatrix(void)GxUnitLocateinlinevirtual
updateSpaceGraph(GxOtFrustumCulling *pOctree)GxUnitLocateprotectedvirtual
updateWorldMatrix(void) overrideGxUnitLightDirectionalBasevirtual
~GxClassBaseReference(void) overrideGxClassBaseReference
~GxClassBaseRoot(void)GxClassBaseRootinlinevirtual