__getStaticRtti(void) | GxClassBaseRoot | inlinestatic |
_delayReleaseCount | GxClassBaseReference | protected |
_referenceCount | GxClassBaseReference | protected |
addModule(void) | GxUnitBase | inlineprotected |
addPosition(const GxVector3 &moveVector) | GxUnitLocate | |
addQuaternion(const GxQuaternion &quaternion) | GxUnitLocate | |
addReference(void) | GxClassBaseReference | virtual |
addX(f32 value) | GxUnitLocate | |
addY(f32 value) | GxUnitLocate | |
addZ(f32 value) | GxUnitLocate | |
asyncUpdate(void) override | GxUnitLocate | protectedvirtual |
ATTRIBUTE enum name | GxUnitBase | |
ATTRIBUTE_LOCK enum value | GxUnitBase | |
ATTRIBUTE_NOSERIALIZE enum value | GxUnitBase | |
ATTRIBUTE_SELECTED enum value | GxUnitBase | |
ATTRIBUTE_SLOW enum value | GxUnitBase | |
ATTRIBUTE_UPDATE enum value | GxUnitBase | |
buildSpaceGraph(void *pOctree) | GxUnitLocate | virtual |
calculateProjectionMapMatrix(const GxMatrix44 &inverseCameraView) const | GxUnitLightShadow | |
cleanup(void) override | GxUnitLightShadow | virtual |
clearCullingState(void) | GxUnitLocate | inline |
createAndAddChild(u32 listProcessNumber=U32_MAX, u32 listKindNumber=U32_MAX, b32 isSerialize=false, const GxRtti *pRtti=nullptr) | GxUnitBase | inline |
CULLING_FRUSTUM enum name | GxUnitLocate | |
DELAY_RELEASE_COUNT_INFINITY | GxClassBaseReference | static |
doneHierarchicalCulling(b32 flag) | GxUnitLocate | inline |
enabledHierarchicalCulling(void) const | GxUnitLocate | inline |
eraseSpaceGraph(void *pOctree) | GxUnitLocate | virtual |
forceAsyncUpdate(void) override | GxUnitLightShadow | protectedvirtual |
forceSetCullingFlag(u32 argument) | GxUnitLocate | virtual |
frustumCulling(void *pFrustum) | GxUnitLocate | virtual |
getAmbientColor(void) const | GxUnitLightShadow | inline |
getAttribute(void) const | GxUnitBase | inline |
getBoundingSphere(void) const | GxUnitLocate | inline |
getBoundingSphereWorld(GxShapeSphere &sphere) const | GxUnitLocate | |
getChild(u32 index) const | GxUnitBase | inline |
getChildCount(void) const | GxUnitBase | inline |
getColor(void) const | GxUnitLightBase | inlinevirtual |
getCullingState(void) const | GxUnitLocate | inline |
getDefaultObject(void) override | GxUnitBase | inlinevirtual |
getDefaultUnit(void) const | GxUnitBase | inline |
getDelayReleaseListCount(void) | GxClassBaseReference | static |
getDeltaTime(void) const | GxUnitBase | inline |
getDeltaTimeFactor(void) const | GxUnitBase | inline |
getDeltaTimeRatio(void) const | GxUnitBase | inline |
getFrustumType(const RENDER_SUB_VIEW subview) | GxUnitLocate | protectedstatic |
getGroup(void) const | GxUnitLightBase | inline |
getLightVector(void) const | GxUnitLightDirectionalBase | inline |
getLocalPosition(void) const | GxUnitLocate | inline |
getLocalQuaternion(void) const | GxUnitLocate | inline |
getLocalScale(void) const | GxUnitLocate | inline |
getModule(void) const | GxUnitBase | inline |
getParent(void) const | GxUnitBase | inline |
getPosition(void) const | GxUnitLocate | inline |
getPriority(void) const | GxUnitLightBase | inline |
getProjectionMapIntensityMax(void) const | GxUnitLightShadow | inline |
getProjectionMapIntensityMin(void) const | GxUnitLightShadow | inline |
getProjectionMapParam(void) const | GxUnitLightShadow | inline |
getProjectionMapScaling(void) const | GxUnitLightShadow | inline |
getProjectionMapUVOffset(u32 index) const | GxUnitLightShadow | inline |
getProjectionMapUVOrigin(void) const | GxUnitLightShadow | inline |
getProjectionMapUVVelocity(u32 index) const | GxUnitLightShadow | inline |
getPropertyAttributeUpdate(void *const pValue) | GxUnitBase | inline |
getPropertyResUnitInstance(void *const pValue) | GxUnitBase | inline |
getQuaternion(void) const | GxUnitLocate | inline |
getRange(void) const | GxUnitLightBase | inline |
getReferenceCount(void) const | GxClassBaseReference | inlinevirtual |
getRenderViewFlag(void) const | GxUnitBase | inline |
getResProjectionMap(u32 index) const | GxUnitLightShadow | inline |
getResUnitInstance(void) const | GxUnitBase | inline |
getRtti(void) const =0 | GxClassBaseRoot | pure virtual |
getScale(void) const | GxUnitLocate | inline |
getShadowFarFade(void) const | GxUnitLightShadow | inline |
getShadowFarZ(void) const | GxUnitLightShadow | inline |
getShadowFirstFarZ(void) const | GxUnitLightShadow | inline |
getShadowNearFade(void) const | GxUnitLightShadow | inline |
getShadowNearZ(void) const | GxUnitLightShadow | inline |
getShadowOffset(void) const | GxUnitLightShadow | inline |
getShadowSplitParam(void) const | GxUnitLightShadow | inline |
getShadowWorldYMax(void) const | GxUnitLightShadow | inline |
getShadowWorldYMin(void) const | GxUnitLightShadow | inline |
getState(void) const | GxUnitBase | inline |
getType(void) const | GxUnitLightBase | inline |
getWorldMatrix(void) const | GxUnitLocate | inline |
getWorldMatrix(GxMatrixAffine &matrix) const | GxUnitLocate | |
getWorldMatrixAddress(void) | GxUnitLocate | inline |
GxClassBaseReference(void) | GxClassBaseReference | |
GxClassBaseReference(const GxClassBaseReference &base) | GxClassBaseReference | |
GxClassBaseRoot(void) | GxClassBaseRoot | inline |
GxClassBaseRoot(const GxClassBaseRoot &) | GxClassBaseRoot | inline |
GxUnitBase(void) | GxUnitBase | |
GxUnitLightBase(void) | GxUnitLightBase | protected |
GxUnitLightDirectionalBase(void) | GxUnitLightDirectionalBase | protected |
GxUnitLightShadow(void) | GxUnitLightShadow | protected |
GxUnitLocate(void) | GxUnitLocate | |
initializeDelayRelease(void) | GxClassBaseReference | static |
isAbleAddToOctree(void) | GxUnitLocate | |
isAbleDeleteFromOctree(void) | GxUnitLocate | |
isAttribute(ATTRIBUTE attribute) const | GxUnitBase | inline |
isCulling(RENDER_VIEW view, u32 subView) const | GxUnitLocate | inline |
isCullingEnable(void) const | GxUnitLocate | inline |
isDefaultObject(void) | GxClassBaseRoot | inline |
isDelayReleaseEnable(void) | GxClassBaseReference | inlinestatic |
isDirtyMovable(void) const | GxUnitLocate | inline |
isDoneHierarchicalCulling(void) const | GxUnitLocate | inline |
isEnable(void) const | GxUnitBase | inline |
isLightEnable(void) const | GxUnitLightBase | inline |
isMovable(MOVABLE movable) const | GxUnitLocate | inline |
isProjectionMapEnable(void) const | GxUnitLightShadow | inline |
isRender(void) const | GxUnitBase | inline |
isRenderSubView(RENDER_SUB_VIEW subView) const | GxUnitBase | inline |
isRenderView(RENDER_VIEW view) const | GxUnitBase | inline |
isShadowEnable(void) const | GxUnitLightShadow | inline |
isUpdateEnable(UPDATE_TYPE updateType) const | GxUnitBase | inline |
kill(void) override | GxUnitLocate | virtual |
MOVABLE enum name | GxUnitLocate | |
operator=(const GxClassBaseReference &base) | GxClassBaseReference | |
GxClassBaseRoot::operator=(const GxClassBaseRoot &) | GxClassBaseRoot | inline |
postAsyncUpdate(void) | GxUnitBase | protectedvirtual |
preAsyncUpdate(void) override | GxUnitLocate | protectedvirtual |
release(void) | GxClassBaseReference | virtual |
removeModule(void) | GxUnitBase | inlineprotected |
render(void) override | GxUnitLocate | protectedvirtual |
rotateAxisY(const GxVector3 &vector, f32 radian) | GxUnitLocate | |
rotateAxisZ(const GxVector3 &vector, f32 radian) | GxUnitLocate | |
sequentialUpdate(void) | GxUnitBase | protectedvirtual |
setAmbientColor(const GxColorHDR &color) | GxUnitLightShadow | inline |
setAttribute(ATTRIBUTE attribute, b32 enable) | GxUnitBase | inline |
setBoundingSphere(const GxShapeSphere &sphere) | GxUnitLocate | inline |
setColor(const GxColorHDR &color) | GxUnitLightBase | inline |
setCullingEnable(b32 flag) | GxUnitLocate | inline |
setCullingState(u32 flag) | GxUnitLocate | inline |
setDefaultUnit(GxUnitBase *pDefaultUnit) | GxUnitBase | |
setDelayReleaseCount(s32 count) | GxClassBaseReference | inline |
setDelayReleaseCountInfinity(b32 on) | GxClassBaseReference | inline |
setDeltaTime(f32 deltaTime) | GxUnitBase | inline |
setDeltaTimeFactor(f32 deltaTimeFactor) | GxUnitBase | inline |
setDeltaTimeRatio(f32 deltaTimeRatio) | GxUnitBase | inline |
setDirtyMovable(b32 enable) | GxUnitLocate | inline |
setGroup(u32 group) | GxUnitLightBase | inline |
setHierarchicalCulling(b32 flag) | GxUnitLocate | inline |
setLightEnable(b32 enable) | GxUnitLightBase | inline |
setLightVector(const GxVector3 &lightVector) | GxUnitLightDirectionalBase | |
setLocalPosition(const GxVector3 &position) | GxUnitLocate | inlinevirtual |
setLocalQuaternion(const GxQuaternion &quaternion) | GxUnitLocate | inline |
setLocalScale(const GxVector3 &scale) | GxUnitLocate | inlinevirtual |
setMovable(MOVABLE movable) | GxUnitLocate | |
setParent(GxUnitBase *pParent) | GxUnitBase | |
setPosition(const GxVector3 &position) | GxUnitLocate | inlinevirtual |
setPriority(u32 priority) | GxUnitLightBase | inline |
setProjectionMapEnable(b32 enable) | GxUnitLightShadow | inline |
setProjectionMapIntensityMax(f32 intensity) | GxUnitLightShadow | inline |
setProjectionMapIntensityMin(f32 intensity) | GxUnitLightShadow | inline |
setProjectionMapScaling(f32 scaling) | GxUnitLightShadow | inline |
setProjectionMapUVOrigin(const GxVector3 &origin) | GxUnitLightShadow | inline |
setProjectionMapUVVelocity(u32 index, const GxVector2 &velocity) | GxUnitLightShadow | inline |
setPropertyAttributeUpdate(const void *const pValue) | GxUnitBase | inline |
setPropertyResUnitInstance(const void *const pValue) | GxUnitBase | |
setQuaternion(const GxQuaternion &quaternion) | GxUnitLocate | inline |
setRange(f32 range) | GxUnitLightBase | inlineprotected |
setRender(b32 enable, b32 withChildren=false) | GxUnitBase | |
setRenderMaterial(GxRenderMaterial *pMaterial, const GxResModel::GxMeshGroup *pMeshGroup) | GxUnitBase | protectedvirtual |
setRenderSubView(RENDER_SUB_VIEW subView, b32 enable) | GxUnitBase | inline |
setRenderView(RENDER_VIEW view, b32 enable) | GxUnitBase | inline |
setResProjectionMap(u32 index, GxResTexture *resTexture) | GxUnitLightShadow | inline |
setResUnitInstance(GxResUnitInstance *pResUnitInstance) | GxUnitBase | |
setScale(const GxVector3 &scale) | GxUnitLocate | inlinevirtual |
setShadowEnable(b32 enable) | GxUnitLightShadow | inline |
setShadowFarFade(f32 farFade) | GxUnitLightShadow | inline |
setShadowFarZ(f32 farZ) | GxUnitLightShadow | inline |
setShadowFirstFarZ(f32 farZ) | GxUnitLightShadow | inline |
setShadowNearFade(f32 nearFade) | GxUnitLightShadow | inline |
setShadowNearZ(f32 nearZ) | GxUnitLightShadow | inline |
setShadowOffset(f32 offset) | GxUnitLightShadow | inline |
setShadowSplitParam(f32 splitParam) | GxUnitLightShadow | inline |
setShadowWorldYMax(f32 worldYMax) | GxUnitLightShadow | inline |
setShadowWorldYMin(f32 worldYMin) | GxUnitLightShadow | inline |
setState(STATE state) | GxUnitBase | inline |
setType(TYPE type) | GxUnitLightBase | inlineprotected |
setup(void) override | GxUnitLightShadow | protectedvirtual |
setUpdateEnable(UPDATE_TYPE updateType, b32 enable) | GxUnitBase | inline |
setWorldMatrix(const GxMatrixAffine &matrix) | GxUnitLocate | inline |
sleep(f32 time) | GxUnitBase | |
STATE enum name | GxUnitBase | |
terminateDelayRelease(void) | GxClassBaseReference | static |
TYPE enum name | GxUnitLightBase | |
updateDelayRelease(void) | GxClassBaseReference | static |
updateLocalMatrix(void) | GxUnitLocate | inlinevirtual |
updateSpaceGraph(GxOtFrustumCulling *pOctree) | GxUnitLocate | protectedvirtual |
updateWorldMatrix(void) override | GxUnitLightDirectionalBase | virtual |
~GxClassBaseReference(void) override | GxClassBaseReference | |
~GxClassBaseRoot(void) | GxClassBaseRoot | inlinevirtual |