This is the complete list of members for GxRenderContext, including all inherited members.
| __getStaticRtti(void) | GxClassBaseRoot | inlinestatic |
| assembleFinalVrImage(void *pPacket, u32 packetSize) | GxRenderContext | |
| beginMarker(GX_CSTR) | GxRenderContext | inline |
| canNotSkipThisFrame(void) const | GxRenderContext | inline |
| clear(u32 clearFlags, const GxColor clearColor, f32 clearZ, u32 clearStencil) | GxRenderContext | |
| clearHDR(u32 clearFlags, const GxColorHDR &clearColor, f32 clearZ, u32 clearStencil) | GxRenderContext | |
| copyDepthStencilToTexture(GxRenderTexture *pTexture=nullptr, u32 dstMipLevel=0, const GxRect *pSrcRect=nullptr, const GxPoint2 *pDstPoint=nullptr) | GxRenderContext | |
| copyDepthStencilToTextureStretch(GxRenderTexture *pTexture=nullptr, u32 dstMipLevel=0, const GxRect *pSrcRect=nullptr, const GxRect *pDstRect=nullptr) | GxRenderContext | |
| copyRenderTargetToTexture(u32 index=0, GxRenderTexture *pTexture=nullptr, u32 dstMipLevel=0, const GxRect *pSrcRect=nullptr, const GxPoint2 *pDstPoint=nullptr) | GxRenderContext | |
| copyRenderTargetToTextureStretch(u32 index=0, GxRenderTexture *pTexture=nullptr, u32 dstMipLevel=0, const GxRect *pSrcRect=nullptr, const GxRect *pDstRect=nullptr) | GxRenderContext | |
| copyRenderTargetToTextureWithMipmap(u32 index=0, GxRenderTexture *pTexture=nullptr) | GxRenderContext | |
| doNotSkipThisFrame(void) | GxRenderContext | inline |
| draw(RENDER_PRIMITIVE_TYPE type, u32 startVertex, u32 vertexCount) | GxRenderContext | |
| drawIndexed(RENDER_PRIMITIVE_TYPE type, s32 baseVertexIndex, u32 minIndex, u32 vertexCount, u32 startIndex, u32 indexCount, u32 instanceCount=0, s32 *pQueryIndex=nullptr) | GxRenderContext | |
| drawIndexedMemory(RENDER_PRIMITIVE_TYPE type, u32 minIndex, u32 vertexCount, u32 indexCount, const void *pVertex, const void *pIndex, u32 vertexStride, RENDER_INDEX_TYPE indexType) | GxRenderContext | |
| drawMemory(RENDER_PRIMITIVE_TYPE type, u32 vertexCount, const void *pVertex, u32 vertexStride) | GxRenderContext | |
| endMarker(GX_CSTR) | GxRenderContext | inline |
| flushGpuCommandBuffer(void) | GxRenderContext | |
| forceDrawState(void) | GxRenderContext | |
| getContext(void) | GxRenderContext | inlinestatic |
| getDefaultObject(void) | GxClassBaseRoot | inlinevirtual |
| getPacketCount(void) const | GxRenderContext | inline |
| getPass(void) const | GxRenderContext | inline |
| getRtti(void) const =0 | GxClassBaseRoot | pure virtual |
| getSubPriority(void) const | GxRenderContext | inline |
| getSubView(void) const | GxRenderContext | inline |
| getView(void) const | GxRenderContext | inline |
| GxClassBase(void) | GxClassBase | inline |
| GxClassBase(const GxClassBase &base) | GxClassBase | inline |
| GxClassBaseRoot(void) | GxClassBaseRoot | inline |
| GxClassBaseRoot(const GxClassBaseRoot &) | GxClassBaseRoot | inline |
| GxRenderContext(void) | GxRenderContext | |
| GxRenderDevice (defined in GxRenderContext) | GxRenderContext | friend |
| GxSysRenderBase (defined in GxRenderContext) | GxRenderContext | friend |
| initialize(void) | GxRenderContext | protected |
| initializeThreadLocalStorage(void) | GxRenderContext | protected |
| isDefaultObject(void) | GxClassBaseRoot | inline |
| operator=(const GxClassBaseRoot &) | GxClassBaseRoot | inline |
| setAlphaTestState(GxRenderAlphaTestState state) | GxRenderContext | |
| setBlendState(GxRenderBlendState state) | GxRenderContext | |
| setBoolean(GX_HANDLE handle, b32 boolean) | GxRenderContext | |
| setCallback(GxCallback::GxHandlerBase handle, void *pSource, void *pArgument) | GxRenderContext | |
| setCallback(GxCallback::GxHandlerBase handle, void *pSource, u32 srcSize, void *pArgument, u32 argumentSize) | GxRenderContext | |
| setCallbackAsync(GxCallback::GxHandlerBase handle, void *pSource, void *pArgument) | GxRenderContext | |
| setDepthStencil(GxRenderTexture *pDepthStencil, b32 readOnly=false) | GxRenderContext | |
| setDepthTestState(GxRenderDepthTestState state) | GxRenderContext | |
| setIndexBuffer(GxRenderIndexBuffer *pIndexBuffer) | GxRenderContext | |
| setInt4(GX_HANDLE handle, const s32 int4[4]) | GxRenderContext | |
| setMatrix44(GX_HANDLE handle, const GxMatrix44Gpu &matrix) | GxRenderContext | |
| setMatrix44Array(GX_HANDLE handle, u32 count) | GxRenderContext | |
| setMatrixAffine(GX_HANDLE handle, const GxMatrixAffineGpu &matrix) | GxRenderContext | |
| setMatrixAffineArray(GX_HANDLE handle, u32 count) | GxRenderContext | |
| setPass(RENDER_PASS pass) | GxRenderContext | |
| setPredication(void *pFlag, u32 size, b32 value) | GxRenderContext | |
| setRenderState(RENDER_STATE renderState, u32 value) | GxRenderContext | |
| setRenderTarget(u32 index, GxRenderTexture *pRenderTarget, b32 forceRenderToTexture=false) | GxRenderContext | |
| setSamplerState(GX_HANDLE handle, GxRenderSamplerState state) | GxRenderContext | |
| setScissorRect(const GxRect &rect) | GxRenderContext | |
| setShader(RENDER_SHADER renderShader, GxRenderShader *pShader) | GxRenderContext | |
| setStencilTestState(GxRenderStencilTestState state, u32 stencilRef, b32 stencilTwoSideEnable) | GxRenderContext | |
| setSubPriority(u32 subPriority) | GxRenderContext | |
| setSubPriorityF32(f32 subPriority) | GxRenderContext | |
| setSubView(RENDER_SUB_VIEW subView) | GxRenderContext | |
| setTexture(GX_HANDLE handle, GxRenderTexture *pTexture) | GxRenderContext | |
| setVector(GX_HANDLE handle, const GxVector4 &vector) | GxRenderContext | |
| setVectorArray(GX_HANDLE handle, u32 count) | GxRenderContext | |
| setVertexDeclaration(GxRenderVertexDeclaration *pVertexDeclaration) | GxRenderContext | |
| setVertexStream(u32 slot, GxRenderVertexBuffer *pVertexBuffer, u32 offset, u32 stride, RENDER_STREAM_FREQUENCY_TYPE frequencyType=RENDER_STREAM_FREQUENCY_TYPE::INDEXED) | GxRenderContext | |
| setView(RENDER_VIEW view) | GxRenderContext | |
| setViewport(const GxRect &rect, f32 nearZ, f32 farZ) | GxRenderContext | |
| terminate(void) | GxRenderContext | protected |
| ~GxClassBase(void) override | GxClassBase | inline |
| ~GxClassBaseRoot(void) | GxClassBaseRoot | inlinevirtual |