OROCHI
 
Loading...
Searching...
No Matches
GxDynamics::GxWorld Member List

This is the complete list of members for GxDynamics::GxWorld, including all inherited members.

_dynamicsListGxDynamics::GxWorldprotected
_enableMaxTimeStepGxDynamics::GxWorldprotected
_groupCollideGxDynamics::GxWorldprotected
_maxIterationGxDynamics::GxWorldprotected
_timeStepGxDynamics::GxWorldprotected
addClass(u32 threadIndex, GxDynamics *pDynamics)GxDynamics::GxWorld
addMesh(u32 index, GxDynamics::GxObject *pMesh)GxDynamics::GxWorld
alloc(u32 meshCount, const GxVector3 &worldAabbMin, const GxVector3 &worldAabbMax, u16 maxHandles, u32 stackAllocatorSize=DYNAMICS_DEFAULT_STACK_ALLOCATOR_SIZE, u32 maxPersistentManifoldPoolSize=DYNAMICS_DEFAULT_MAX_PERSISTENT_MANIFOLD_POOL_SIZE, u32 maxCollisionAlgorithmPoolSize=DYNAMICS_DEFAULT_MAX_COLLISION_ALGORITHM_POOL_SIZE)GxDynamics::GxWorldvirtual
banConstraint(GxDynamics::GxConstraint *)GxDynamics::GxWorldinlinevirtual
banObject(GxDynamics::GxObject *)GxDynamics::GxWorldinlinevirtual
check(void)GxDynamics::GxWorldvirtual
checkRayClosestVsSingle(GxDynamics::GxRayResult *, GxObject *, const GxVector3 &, const GxVector3 &, GxConditionInformation *=nullptr)GxDynamics::GxWorldinlinevirtual
checkRayClosestVsWorld(GxDynamics::GxRayResult *, const GxVector3 &, const GxVector3 &, GxConditionInformation *=nullptr)GxDynamics::GxWorldinlinevirtual
detachClass(GxDynamics *pDynamics)GxDynamics::GxWorld
detachObjectFromWorld(GxObject *)GxDynamics::GxWorldinlinevirtual
DYNAMICS_GRAVITYGxDynamics::GxWorldstatic
eraseMesh(GxDynamics::GxObject *pMesh)GxDynamics::GxWorld
free(void)GxDynamics::GxWorldvirtual
freeMesh(void)GxDynamics::GxWorld
getActiveMeshCount(void)GxDynamics::GxWorld
getFreeMeshIndex(void)GxDynamics::GxWorld
getListClass(u32 index)GxDynamics::GxWorld
getListClassCount(void) constGxDynamics::GxWorldinline
getMesh(u32 index)GxDynamics::GxWorld
getMeshCount(void) constGxDynamics::GxWorldinline
getPropertyList(void *const pValue, u32 index)GxDynamics::GxWorldinlineprotected
GX_OPERATOR_NEW_DELETE(GxAllocatorList::ALLOCATOR_TYPE::PHYSICS) (defined in GxDynamics::GxWorld)GxDynamics::GxWorld
GX_PROHIBIT_CLASS_BASE(GxWorld) (defined in GxDynamics::GxWorld)GxDynamics::GxWorld
GX_RTTI_CLASS(GxDynamics::GxWorld, gx::core::GxClassBase) (defined in GxDynamics::GxWorld)GxDynamics::GxWorld
GxWorld(void)GxDynamics::GxWorld
isActive(void) constGxDynamics::GxWorldinline
postUpdate(void)GxDynamics::GxWorldvirtual
prepareCheck(void)GxDynamics::GxWorldvirtual
preUpdate(void)GxDynamics::GxWorldvirtual
registerConstraint(GxDynamics::GxConstraint *, b32)GxDynamics::GxWorldinlinevirtual
registerObject(GxDynamics::GxObject *)GxDynamics::GxWorldinlinevirtual
reset(void)GxDynamics::GxWorldinlinevirtual
setActive(b32 active)GxDynamics::GxWorldinline
setEnableMaxTimeStep(b32 enable)GxDynamics::GxWorldinline
setGravity(const GxVector3 &gravity=GxDynamics::GxWorld::DYNAMICS_GRAVITY)GxDynamics::GxWorldvirtual
setGravity(const f32, const f32, const f32)GxDynamics::GxWorldinlinevirtual
setGroupCollision(u16 group1, u16 group2, b32 isColide)GxDynamics::GxWorld
setListClassCount(u32 count)GxDynamics::GxWorld
setMaxTimeStep(f32 timeStep=1.0f/60.f, u32 maxIteration=8)GxDynamics::GxWorld
setMeshCount(u32 count)GxDynamics::GxWorld
setPropertyList(const void *const, u32)GxDynamics::GxWorldinlineprotected
setPropListClassCount(u32 count)GxDynamics::GxWorldinlineprotected
update(void)GxDynamics::GxWorldinlinevirtual
~GxWorld(void) overrideGxDynamics::GxWorld